• New Horizons on Maelstrom
    Maelstrom New Horizons


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    Repairing the Boussolle

    Yeah that's the plan. I started the boussole because that's the one I was using in game and since it didn't have that many errors (mostly the stern, flipped normals on the deck, etc) thought I do a quick fix and put it back in... turned out to be a much larger project. I could get things done...
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    Tutorial Ship Hull modeling tutorial.

    why thanks! Trying to figure out why when I export using VRML and Inez's tool, the ship ends up with reversed lightning in game :( Feel free to sticky this if you'd like. I'll add more to it in the future.
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    HMS Surprise

    Can you post wires? I'd like to see the edge flow of the hull. If you need help with that, you can send me an obj of the hull portion only and I can send it back to you? This pic sort of bugged me at the stern; Otherwise excellent work!
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    Repairing the Boussolle

    Please see the post: http://www.piratesahoy.net/threads/helldivers-ship-repairs-and-retextures.17339/ I figured out how to change the topic title too late :( Nothing to see here...
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    Tutorial Ship Hull modeling tutorial.

    I have in the past, but not for mods or this game. After my experience doing an American 4-4-0 steam engine and the nightmare it was collecting data for it, I've stayed away from doing stuff I don't have good reference and data on, hehe!
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    Tutorial Ship Hull modeling tutorial.

    Hey folks! So I recently got AoP2: CoAS and after playing a bit with the default game, I went ahead and downloaded the 3.2 mod pack. The folks who put it together did an outstanding job. Unfortunately some of the ships created by the mod community suffer from geometric anomalies particularly...
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    [WIP] New textures for the ships in CoAS

    Allow me to explain a little bit. I think most of the "fixing" has to do with the import process, but I'm not certain. I've done a little bit of 3D file programming but not VRML so I couldn't check. Basically what's happening is that some peices of the ship (for example the transom, the bow)...
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    [WIP] New textures for the ships in CoAS

    Used the VRML method to export one of the ships models (the Bousolle in this case) and imported into 3D Studio Max. I reconstructed the hull. Posting pics here so that ship builders can see how the edge flow goes for the stern. Ideally I would have prefered that the edge loops continue all the...
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    [WIP] New textures for the ships in CoAS

    That is not on the texture. It's a shadow created by something, I think it's the geometry. I PMed you Craiggo. Problem is I found out these files are like 90MB after rar so I don't have a place to upload. Was thinking Megaupload. PM me if you have as solution. The problem with OBJ is that it...
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    [WIP] New textures for the ships in CoAS

    The other change I did recently was I changed the ratlines to be darker. On smaller vessels like sloops and such they are still normal rope color, so there is some variety. Darker ratlines Again if I can figure out a way to export from 3D Studio Max 8, then I can repair ship geometry. You...
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    [WIP] New textures for the ships in CoAS

    YES...Yes I'd like that! Like I said, I can only do 3D Studio Max. If you have a method where I can repair the 3D Mesh, then export to OBJ or some other format, and you can import, we can work together really well. I don't own or have Maya, and the methods for mesh repair in Maya would be...
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    [WIP] New textures for the ships in CoAS

    So I went in and checked what was under hood. I used the OBJ exporter in GM Viewer and then imported into 3DS Max. I can do that for some ships but not all of them (couldn't for the Bousolle1, but I could for the Colonial Frigate1). Sure enough there are triangulation anomalies near the stern...
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    [WIP] New textures for the ships in CoAS

    Are you able to also edit the geometry? I'd like to fix the geometry on some of them myself, but unfortunately I only use 3D Studio Max and none of the plugins work for that. Trying to get a hold of Inez's tool but so far all the links are broken. Anyhow, several ships suffer from geometry...
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    Mod graphics issues, female sailors, wind.

    I went in an edited the files in the Init folder: DayStorm.C, Day.C, Evening.C, Morning.C, and so on. I changed the line Weathers[n].Wind.Speed.Min = 0.0; to.. Weathers[n].Wind.Speed.Min = 6.0; I did that for all files in the folder. Game went from unplayable, to very fun. Ships turn slow...
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    Mod graphics issues, female sailors, wind.

    Wait, so there's no quick way to change the wind in one of the files or replace the female sailors with a male model by doing a file swap? The ships or the female sailors I don't really care. But the wind issue is really keeping me from playing, any quick Script fix?
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    Mod graphics issues, female sailors, wind.

    Thank you so much for your reply! I'm now assured that it isn't just me with the errors. I look forward to the next version of the mod. I would offer to help, but unfortunately I do not own Maya and it seems that the exporting tools are maya only. Otherwise I'd import them (into Max 8 ), fix...
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    Mod graphics issues, female sailors, wind.

    Hey folks! Most of this is mod 3.2 related I believe. I used to play PoTC with the build mod, but that was years ago. Recently bought my brother's laptop and on it was AoS2: CoAS. Anyhow so I played it a bit (I think it was patched but it did not have the combined mod 3.2 on it) and decided to...
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