• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Inzane

    BERMUDA SLOOPS

    ok here is the last part..you can do these last part in any order. First we will do ropes making ropes is like drawing a line you have a start and an end,it work like this ropee1------------------ropeb1 to add more ropes you just change the number ropee2---ropeb2. etc etc and you can add 1...
  2. Inzane

    BERMUDA SLOOPS

    yep you are close to done.only things left are ropes,flags and ratlines.and thats it:)I will post the final step tonite.and you can tweek the ship.
  3. Inzane

    BERMUDA SLOOPS

    well I been having a hard time trying to find my notes on sails. So forgot one part.but it sould be easy to figure out by doing a few tests. first open one of the rey files.make 4 locators and name them sail1 sail2 sail3 and sail4 place them where you want them but at in full sail. but you have...
  4. Inzane

    BERMUDA SLOOPS

    ok next step is to add the reys.they work in a order.rey_c2 is the top rey_b2 is the middle and rey_a2 is the bottom.so open the mast2 mesh make 4 locators and name them rey_c2 and rey_b2 and rey_a2 and for the latern rig rey_a4 place them where you want them on the mast and put them in a group...
  5. Inzane

    BERMUDA SLOOPS

    next step is to add mast locators, first add these locators to the hull model mast1 and mast2 you will need to parent these locators to the Geometry Group that I had you make before. You have to put them where you want the masts to be placed on the hull. (mast1 is the front of the ship..mast2...
  6. Inzane

    BERMUDA SLOOPS

    while I get the next step sorted out. I think it would be better to afix the deadeyes to the main mast mesh because some of us use the mod the destroys masts and it would look silly having the deadeyes just floating there.if you put them on the mast mesh they would fall of with the mast, also to...
  7. Inzane

    BERMUDA SLOOPS

    <!--quoteo(post=152413:date=Jun 27 2006, 02:34 AM:name=KaiserWilhelm)--><div class='quotetop'>QUOTE(KaiserWilhelm @ Jun 27 2006, 02:34 AM) 152413</div><div class='quotemain'><!--quotec--> Speaking of your 74, Inzane, any plans to redo it so it's more user-friendly on the framerate...
  8. Inzane

    BERMUDA SLOOPS

    ok first thing ,you asked this before ,to move around in hypergraph you have to hold the alt key and you can use your mouse buttons to zoom and move..it helps if your mouse has a 3rd button. today we are gonna do cannons. what you need is to make locators and place them where the opening of...
  9. Inzane

    Small Frigate

    I been running into problems converting the mesh into the game. The problem has to do with the current texturing method.the plugin is very picky about haveing every surface mapped in uv . So it looks like I have to retexture the whole ship.and since its a very fine model she needs a proper...
  10. Inzane

    BERMUDA SLOOPS

    Great job!!!!!!!I have to review my notes and post the next step.since there is only one mast it will make it easyer.its funny how she can not move with out sails.So we will get her basic operations up and running masts and guns.it will be tricky.when thats done we will do the nonvital...
  11. Inzane

    AOP to be released in June

    Trust me the wait will be worth it.I have the russian version,And so far its up to 1.4 and its still pretty bugged.
  12. Inzane

    BERMUDA SLOOPS

    just waiting on Captain_Augast to post a update on his status before I give him the next step.It could be a while before we hear anything.
  13. Inzane

    BERMUDA SLOOPS

    Your doing super!!This next part is where we also figure out some of mayas funtions.And it may take a few trys to get it to work right. Step 1.Got to the create tab and click create a locator it will be named locator1. Place this locator where you want her waterline without cargo and other...
  14. Inzane

    BERMUDA SLOOPS

    Your doing great!!!The next step it to create a path model. what the path model is simply a 1 sided mesh of the deck(and only the deck) with its polys inverted so you don,t see it.and what it does is it allows you to move the camera around on deck.other wise with out it when ever you switch to...
  15. Inzane

    BERMUDA SLOOPS

    looks like the board software is acting up. The next step it to make separate files for all the masts and reys name each file mast1 and mast2 . So all we have is the hull to start work on..again post screenies when you have that done.<img src="style_emoticons/<#EMO_DIR#>/smile.gif"...
  16. Inzane

    BERMUDA SLOOPS

    Captain_Augast dont worry your sloop will make it ingame.before you do any of the work to get it ingame you have to scale the ship right..you must export a ship from the game and load it into Maya.And scale your sloop to the size of the imported game ship.if you don,t your ship will be huge and...
  17. Inzane

    Small Frigate

    It should be pretty cut and dry doing the faq.Its also some of the tools needed to get it right.Like I found UV texturing a big pain in the butt in Maya and 3D MAX.And having the ship textured right can make or break a model.So I tryed diffrent 3rd party UV textureing apps and many where very...
  18. Inzane

    Small Frigate

    Pieter Boelen thats a good question.And thats been my main focus putting together a FAQ of sorts to help you guys do it to.As I Import Chocolate` Bills ship into the game I will document the processe And Long John Silver that answers your question to <img...
  19. Inzane

    Small Frigate

    Ok guys you can count on this ship being ingame.I just got ´Chocolate` Bill's Surprise.Gotta prep her for conversion into the game.He really did A nice job on her.I will post my progress in this thread.She will go in alot quicker than my model.I am very excited about doing this one.
  20. Inzane

    Surprise!!!!!

    <!--quoteo(post=145131:date=Apr 11 2006, 06:09 AM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 11 2006, 06:09 AM) 145131</div><div class='quotemain'><!--quotec--> how do the locator coordinates work, do they use some kind of universal 3d coordinate system...
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