• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. K

    list of characters models

    If anybody gives me a clue about how are coded the characters models, I can try to develop a small utility to do that
  2. K

    KBlacks Functions documentation- Build Mod Tool

    Hi all I have coded in Perl a small tool to create a .csv spreadsheet file with: Path;File;Function for all *.c files in POTC also lists all .h files. I would like to attach the results of running this tool in my POTC dir, but it seems impossible. Hope it helps Here is the perl code...
  3. K

    What to mod now?

    I know both POTBS and POTC are very different, and the code it isn't directly for use with the POTBS engine but the logic and solutions we have coded and devised for POTC could be useful in POTBS.... ie, the logic in the real cannons mod (or how to model the real 17xx cannons), or the...
  4. K

    WTF?? My map has gone nuts?

    For me Vaders file also works fine. Only have in account to rename it, as when download it appears as windrose.gm, while in the Pirates of the Caribbean\RESOURCE\MODELS\WorldMap directory appears as "Windrose.gm"
  5. K

    2 Questions

    I have been playing the game, and I'm able to force surrender 4 ships, then board each one till the last, even as a couple of them where not near enough so I had to sail till them. So, for me, it's not bugged now.
  6. K

    What to mod now?

    Well, looking in the code, I have found that our friend Nathan Kell already modded both numbers 2 and 3: - it looks as the load is taken in account for maneuvres and velocity - checked in the game and seems to have a slight influence. - also, the sailing mode has in account the characteristics...
  7. K

    What to mod now?

    Hi all I've installed again POTC, after a long time. I have found the Post Build 12 Mod fairly stable (only found some minor thing till now) and also I think that the realism has improved a lot since Build 12. Specially the cannons mod. Now the sea combat looks more realistic. Anyway, I wanna...
  8. K

    Pre Build 13 Modpack

    Pieter, I can't get the PotCMods_update.zip file
  9. K

    [Original] Hull Calculations

    <!--QuoteBegin-Keith+May 18 2005, 04:13 AM--><div class='quotetop'>QUOTE(Keith @ May 18 2005, 04:13 AM)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.net/shipwright/fra1610w.jpg" border="0" class="linked-image" /> Ok the picture means either France 1610 or Frame...
  10. K

    Post Build 12 mods - beta test

    Well, I've been able to start the game, defining these in Buildsettings: #define LUCK_QTY_MAX 10 #define RANK_QTY_MAX 10 #define BASE_QTY 10 #define LUCK_QTY_SCALAR 1 #define RANK_QTY_SCALAR 1 #define RARE_QTY_SCALAR 1 #define BASE_QTY_SCALAR 1 and I have found: 1) Takes 5 min to start a new...
  11. K

    Post Build 12 mods - beta test

    Doesn't start at all ... complains about LUCK_QTY_MAX not defined in quests\quests_reaction.c; line: 288 Digging around, I've found that LUCK_QTY_MAX RANK_QTY_MAX BASE_QTY aren'r defined at all... i.e, they only appear in that file. I guess they should appear in a #define instruction either...
  12. K

    Realistic Spyglasses Mod

    <!--QuoteBegin-Pieter Boelen+Jun 4 2005, 11:03 AM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 4 2005, 11:03 AM)</div><div class='quotemain'><!--QuoteEBegin-->The file seems to be corrupt or something. At least, after I downloaded it. Any chance you might send it to my e-mail? I'll try and...
  13. K

    Realistic Spyglasses Mod

    Hi all. Here you have my mod for realistic spyglasses. Can be used with a saved game (just use the "I") Returns unaccurate info. To use it, substitute the file C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\PROGRAM\BATTLE_INTERFACE\ispyglass.c and add this code to...
  14. K

    Tweaking spyglasses

    <!--QuoteBegin-CatalinaThePirate+Jun 1 2005, 04:35 PM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Jun 1 2005, 04:35 PM)</div><div class='quotemain'><!--QuoteEBegin-->Mine is a modified design - well several design elements - from various old tombstones.  Have you seen our <a...
  15. K

    What's your favorite ship?

    Xebecs or Schooners at the beginnig Light Frigates or Supertfrigates afterwards Battleships for big battles (the manowar is too slow and with too few accelaration) With BB and Manowar I use long range gunfire against more agile ships, as the arc widens, thay can' avoid, and those broadsides...
  16. K

    Lugger MM, Lugger CT, Lugger...

    <!--QuoteBegin-Colosseum+May 27 2005, 05:03 AM--><div class='quotetop'>QUOTE(Colosseum @ May 27 2005, 05:03 AM)</div><div class='quotemain'><!--QuoteEBegin-->All through Build 12 I encounter "Lugger MM" or "Lugger CT" or "Frigate MM". What is the significance of the two last letters? I've found...
  17. K

    Tweaking spyglasses

    <!--QuoteBegin-CatalinaThePirate+May 25 2005, 02:30 AM--><div class='quotetop'>QUOTE(CatalinaThePirate @ May 25 2005, 02:30 AM)</div><div class='quotemain'><!--QuoteEBegin-->Very nice!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle"...
  18. K

    Tweaking spyglasses

    I have been able to tweak the spyglasses code in order to give just an "aproximate" information, depending on the quality og the spyglasses. So, when you look, lets say, the number of sailors, you see variable numbers... so you only can guess how many they will be. Idem with hulls or sails...
  19. K

    Using abilities of companions?

    Is it that possible? I can't - in fact. till I didn't get the "preload" ability, I coulnd't use it in my ship, even when my cannoneer had it. Also, I can't order other ships things like "quick turn" TIA
  20. K

    Wishlist for new build

    Hi all. As newbie in the forum, it's very likely that this post SHOULD BE in other sub-forum. Sorry in advance. Wishlist for new build: *No more bombs. Or with a range a little more than grape shot, and with high ballistic trajectories * No more bow guns. Never have been. Look even the...
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