• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    AI Sailing into the wind

    Anyone know how to work with "arCharShip.Impulse.Rotate.y"? Ive got some code on this and its working to my satisfaction (testing on player ship atm and it pushes me out of the wind then stops pushing me) - but I can ONLY ever get the ship to spin to the RIGHT, no matter what I do! Is there...
  2. I

    Thankyou! and Ship Berthing

    :shock: :woot :whee One question - do you get a refund for the upgrades?
  3. I

    You and your Favorite Ship

    Pity its so slow though ey :urgh Its hard to combine in any decent squadron because fast galleons generally render it obsolete. I have my doubts on fast galleons and ships like the La Couronne making 11-12 knots anyway
  4. I

    You and your Favorite Ship

    Treasure Galleon and single deck French corvette 30 guns (beautiful models)
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    Ship weight vs Cargo weight vs Speed

    Yes, they do! Not only that, they sink by quite a bit and their centre of gravity seems to drop so they move differently (dont 'bob' as much) and seem to plow through the waves more heavily. Nowadays when i look at a ship from afar I look at its waterline, and when picking a ship for speed I...
  6. I

    Thankyou! and Ship Berthing

    Thanks! Didnt know it included the salary! Good to know salary can go even higher
  7. I

    Ship weight vs Cargo weight vs Speed

    Well I just looked this up and in ships_init.c the units for ship weight are stated as 'cwt' and in the cargo screen goods are stated as 'cwt' - so its the same unit. However, I thought that was some kind of ton but it turns out its short for 'centum weight' or 'hundred weight ton'. There is a...
  8. I

    Ship weight vs Cargo weight vs Speed

    Indeed, this has come a long way since stock. On how much speed you lose and realism, i think this bears into the cargo capacities of the various ships vs their empty weights, and these have been rebalanced at least somewhat with a view to gameplay. I doubt in reality a 1200 ton vessel could...
  9. I

    Thankyou! and Ship Berthing

    EDIT 3: Ok, it seems that in order to change the price you get for your upgrades when you sell them back to the shipyard, both Shipyard.c and KB_routines.c are needed. The following seems to do the trick for me (Note - backup these files); Go to /PROGRAM/ KB_routines.c and find the following...
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    Thankyou! and Ship Berthing

    Returning to the original topic of this thread, I think the best policy given that upgrades are not kept when berthing ships is to actually unapply the upgrades before berthing the ship. Apart from flush ship/reinforced upgrades which cannot be unapplied and are not really a major issue, the...
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    Ship weight vs Cargo weight vs Speed

    Hey everyone, just wanted to point people in the direction of an interesting source on the relationship between a ship's weight and decrease in speed when weight increases. Ingame, this does occur (complete with sinking lower in the water, very well done guys!) and costs around 10-20%...
  12. I

    Thankyou! and Ship Berthing

    In my opinion ship upgrades are too expensive - i generally reduce their cost by a factor of 10 or so in my game, although in my current game i havent used them or changed their price due to the speedy gonzales ships issues. As for too much money - I found a solution! Well, sort of anyway...
  13. I

    melee improvements

    I havent either. I have it all on hearsay (but i suppose you can check out youtube for some AOP2 swordfighting videos) Here are some examples; http://www.youtube.com/watch?v=eHzOhECpqaE http://www.youtube.com/watch?v=Y_A6GivqMpk&feature=related You can see that there are many more animations...
  14. I

    Period correct ships

    I use that site a lot, its great. Should point out that shipworm or whatever they were called affected ALL ships before the late 1700's (copper plating perfected) and was not particular to the Caribbean. Common practice was to apply 'wood sheathing' - an extra layer of wood for the worm to...
  15. I

    melee improvements

    This would work very well if the animation was ALSO changed so that after 1 second the sword would 'drop' again - assuming an animation actually plays when you press the block button. But as you say its not easy, more of a pipe dream, and has dubious value when a transfer to AOP2 may be in the...
  16. I

    Period correct ships

    I honestly cant say if they were 'common' based on the little research ive done - but i do think that most important ports would be protected by various coastguard cutters/sloops and frigates/4th/3rd rates at bay, especially in times of war. Certainly, it seems that quite large squadrons of...
  17. I

    Boarding Mechanics

    I think thats a great idea. However, id have leadership not be the prime factor, just A factor. Im of the view that if im giving my crew normal rum and food rations, getting into a lot of fights (where many die) yet without giving them loot from battles, even if my leadership is decent I...
  18. I

    Period correct ships

    A more useful and interesting look at ships in the Caribbean, in terms of lineships, is to consider the Battles of Havana 1748 and 1762 Note the ships that fought in the Battle of Havana 1748 Britain Cornwall 80 (flag, Charles Knowles) Lenox 70 (Charles Holmes) Tilbury 60 (Charles Pawlet)...
  19. I

    melee improvements

    Im also in an exam period atm, law though. Quantum is bloody weird if you ask me, doesnt make sense and when it does, 'sense' seems weird. Very interesting topic though. Improving melee combat will always be here when you come back. One thing to think about though is that AOP2 apparently has...
  20. I

    Thankyou! and Ship Berthing

    Tried every flag including personal and reinitializing, nothing worked. The French ships or townguard would not attack me, only forts. However, a letter of marque obtained from the French after landing elsewhere did the trick. I think the diplomat would too, IF i managed to drop my relations...
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