• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. I

    Thankyou! and Ship Berthing

    Hi everyone, first off great job on the newest build mod, its fantastic fun. Im just incredibly impressed the way everything comes together into a dynamic game - especially with the new directsail, this is worlds above stock POTC The second thing i wanted to ask was about ship berthing. Great...
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    Ships of Age of Pirates (WIP)

    the pictures dont work unfortunately.
  3. I

    Post Your High Scores HERE!

    <!--quoteo(post=158642:date=Aug 19 2006, 10:43 AM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Aug 19 2006, 10:43 AM) 158642</div><div class='quotemain'><!--quotec--> <!--quoteo(post=158638:date=Aug 18 2006, 07:32 PM:name=irR4tiOn4L)--><div...
  4. I

    Issues with 1152x864 res

    <!--quoteo(post=158549:date=Aug 18 2006, 08:30 PM:name=BootstrapBill)--><div class='quotetop'>QUOTE(BootstrapBill @ Aug 18 2006, 08:30 PM) 158549</div><div class='quotemain'><!--quotec--> Hello I recently reinstalled my machine. I have a Dell XPS 600. I played Pirates very happilly on it...
  5. I

    Post Your High Scores HERE!

    Far as ive heard, health is VERY MUCH influenced by fencing - if you take lots of hits in fencing, your health will deteriorate much more rapidly. So dont let yourself get hit!
  6. I

    Damage adjustment

    <!--quoteo(post=158542:date=Aug 18 2006, 06:26 PM:name=Ron Losey)--><div class='quotetop'>QUOTE(Ron Losey @ Aug 18 2006, 06:26 PM) 158542</div><div class='quotemain'><!--quotec--> <!--quoteo(post=158541:date=Aug 18 2006, 05:48 PM:name=irR4tiOn4L)--><div class='quotetop'>QUOTE(irR4tiOn4L @ Aug 18...
  7. I

    Damage adjustment

    In reality, bombs didnt actually do much against crew. At least from what ive heard. On the issue of rigging, i have found this very annoying in Build 13 and realistic cannons - the elevation does not really allow your shots to get to the rigging of tall vessels like frigates, or its very...
  8. I

    POTBS - Player skill vs RPG skill

    Hey all, one thing i cannot glean from any of the trailers or devlogs is just how much of an RPG this game will be. To give you an idea what i mean, look at say Pirates of the Carribbean - youve got the RPG elements for the player, and they definitely have an effect, but say with guns, they...
  9. I

    Weather Update At Sea

    <!--quoteo(post=157726:date=Aug 12 2006, 01:43 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 12 2006, 01:43 PM) 157726</div><div class='quotemain'><!--quotec--> That should do it nicely. Just keep in mind that there will be situations where you're in a 3 knot wind trying to catch...
  10. I

    Weather Update At Sea

    <!--quoteo(post=157545:date=Aug 11 2006, 06:51 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 11 2006, 06:51 AM) 157545</div><div class='quotemain'><!--quotec--> The weather updates at the top of the hour. This is 12 minutes of real time. It's probably something that the engine handles...
  11. I

    WIP Increasing Companion Limit

    I just really wanted to foster some discussion (again) on whether its possible to get more than 4 ships. Now i know that you cant have more than 4 companion slots - But what if you had AI ships that generated whenever you entered the sea map, and were given your nationality and orders to...
  12. I

    Inventory Overhaul Mod

    I like the new idea, as well as the prioritising idea, but BOTH would DEFINITELY need a toggle. Its just lunacy and asking for trouble not to - if any bug sneaks in, or anyone doesnt like it, or anything really, then people are stuck. But i like it
  13. I

    Weather Update At Sea

    I just wanted to ask two things - First, could we have a setting in either internalsettings.h or buildsettings.h that specifies how LONG between updates. This is so we can fine tune it ourselves, as i personally think the default time is too short. In the meantime, does anyone know what file...
  14. I

    Balancing the ships in the game

    <!--quoteo(post=157121:date=Aug 8 2006, 12:13 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 8 2006, 12:13 PM) 157121</div><div class='quotemain'><!--quotec--> I've given up schooners in favor of sloops since then. I finally encountered the fast schooner in the game. I was sailing the...
  15. I

    Balancing the ships in the game

    <!--quoteo(post=157014:date=Aug 8 2006, 12:37 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 8 2006, 12:37 AM) 157014</div><div class='quotemain'><!--quotec--> Or make it a quest ship that's difficult to get. I don't find the privateer all that uber. Last one I had, I sold it and...
  16. I

    Balancing the ships in the game

    <!--quoteo(post=156870:date=Aug 7 2006, 02:24 AM:name=Izzie)--><div class='quotetop'>QUOTE(Izzie @ Aug 7 2006, 02:24 AM) 156870</div><div class='quotemain'><!--quotec--> <!--quoteo(post=156834:date=Aug 7 2006, 12:43 AM:name=irR4tiOn4L)--><div class='quotetop'>QUOTE(irR4tiOn4L @ Aug 7 2006, 12:43...
  17. I

    Balancing the ships in the game

    <!--quoteo(post=156808:date=Aug 6 2006, 07:25 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 6 2006, 07:25 PM) 156808</div><div class='quotemain'><!--quotec--> I think that my and irR4tiOn4L's ideas are not nescessarily opposed to each other. Actually, I think our ideas...
  18. I

    Balancing the ships in the game

    <!--quoteo(post=156706:date=Aug 6 2006, 03:31 AM:name=Izzie)--><div class='quotetop'>QUOTE(Izzie @ Aug 6 2006, 03:31 AM) 156706</div><div class='quotemain'><!--quotec--> I really appreciate Pieter's approach to keeping in mind player style. Although it may seem difficult at times there really is...
  19. I

    Balancing the ships in the game

    <!--quoteo(post=156675:date=Aug 5 2006, 11:16 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 5 2006, 11:16 PM) 156675</div><div class='quotemain'><!--quotec--> <b>Important idea (I think):</b> There is a basic principle that I think we should use to balance everything...
  20. I

    Pre Build 13 weapon availability

    <!--quoteo(post=156667:date=Aug 5 2006, 10:39 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 5 2006, 10:39 PM) 156667</div><div class='quotemain'><!--quotec--> I think the issue brought up in this topic has been solved in the latest modpack updates. The discussion in...
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