• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    Balancing the ships in the game

    <!--quoteo(post=156631:date=Aug 5 2006, 08:09 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 5 2006, 08:09 PM) 156631</div><div class='quotemain'><!--quotec--> <!--quoteo(post=156608:date=Aug 5 2006, 05:55 AM:name=irR4tiOn4L)--><div class='quotetop'>QUOTE(irR4tiOn4L @ Aug 5 2006, 05:55...
  2. I

    Balancing the ships in the game

    <!--quoteo(post=156611:date=Aug 5 2006, 07:19 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Aug 5 2006, 07:19 PM) 156611</div><div class='quotemain'><!--quotec--> I'm sure it's not the new models/reskins that are not liked. It's the sailing characteristics that the...
  3. I

    Balancing the ships in the game

    Making those changes to the fast schooner had an interesting side effect - it became a slow schooner. No matter where i was sailing, my companion would significantly outpace me. How does the 'best' variable work?
  4. I

    Balancing the ships in the game

    <!--quoteo(post=156494:date=Aug 4 2006, 04:44 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 4 2006, 04:44 PM) 156494</div><div class='quotemain'><!--quotec--> Ok, I'd never encountered that ship in the game. It's not a schooner at all, but seems to fit the definition below: <a...
  5. I

    Balancing the ships in the game

    I did another simple test, this time with a Manowar - 50 people fit across its span, about answering a 250 foot ship and 5 foot people (the 98 gun HMS Victory was 227 foot). <a href="http://imageshack.us" target="_blank"><img src="http://img127.imageshack.us/img127/8954/shipsize2qy6.jpg"...
  6. I

    Balancing the ships in the game

    <!--quoteo(post=156498:date=Aug 4 2006, 06:53 PM:name=fudge dragon)--><div class='quotetop'>QUOTE(fudge dragon @ Aug 4 2006, 06:53 PM) 156498</div><div class='quotemain'><!--quotec--> Dunno about your crew being gray. on my laptop some of the portaits of speakers are gray but it always crashes...
  7. I

    Balancing the ships in the game

    <!--quoteo(post=156494:date=Aug 4 2006, 04:44 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 4 2006, 04:44 PM) 156494</div><div class='quotemain'><!--quotec--> Ok, I'd never encountered that ship in the game. It's not a schooner at all, but seems to fit the definition below: <a...
  8. I

    Balancing the ships in the game

    <!--quoteo(post=156486:date=Aug 4 2006, 02:54 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 4 2006, 02:54 PM) 156486</div><div class='quotemain'><!--quotec--> If you're trying to compare the scale of the people when sailing and the scale of the boarding parties, they're totally...
  9. I

    Balancing the ships in the game

    <!--quoteo(post=156481:date=Aug 4 2006, 01:38 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 4 2006, 01:38 PM) 156481</div><div class='quotemain'><!--quotec--> Sailing qualities of various ships. I've spent many hours in a spreadsheet analyzing the various ships' ability to sail. I...
  10. I

    Balancing the ships in the game

    <!--quoteo(post=156447:date=Aug 4 2006, 05:51 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Aug 4 2006, 05:51 AM) 156447</div><div class='quotemain'><!--quotec--> <!--quoteo(post=156345:date=Aug 2 2006, 09:44 PM:name=irR4tiOn4L)--><div class='quotetop'>QUOTE(irR4tiOn4L @ Aug 2 2006...
  11. I

    Balancing the ships in the game

    <!--quoteo(post=156378:date=Aug 3 2006, 05:34 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 3 2006, 05:34 PM) 156378</div><div class='quotemain'><!--quotec--> <!--quoteo(post=156345:date=Aug 2 2006, 08:44 PM:name=irR4tiOn4L)--><div class='quotetop'>QUOTE(irR4tiOn4L @ Aug 2 2006, 08:44...
  12. I

    Balancing the ships in the game

    <!--quoteo(post=156217:date=Aug 2 2006, 05:50 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Aug 2 2006, 05:50 PM) 156217</div><div class='quotemain'><!--quotec--> Fore and aft rigged ships, the sloops and schooners (and the gaff-rigged xebec) can sail quite close to the wind, but I'm not...
  13. I

    Balancing the ships in the game

    <!--coloro:#CC0000--><span style="color:#CC0000"><!--/coloro--><b>Note from Pieter Boelen:</b> This topic originated <a href="http://www.piratesahoy.com/forum/index.php?s=&showtopic=7755&view=findpost&p=156095" target="_blank">here</a>, but I moved it to a seperate thread, because it doesn't...
  14. I

    Pre Build 13 weapon availability

    Im sorry, but thats a poor way to handle it. It could easily have been done so that a variable for how many crew were available was set for that DATE (dd/mm/yy) and opening the interface again would not change that variable. Then youd still HAVE to go to a new day to hire more, but werent...
  15. I

    Pre Build 13 weapon availability

    I really really like this mod and changes. But its also got a LOT of bugs; ones which are very irritating. Its also got what i consider oversights and inconsistencies. Perhaps i should begin to write them down in a list so as to provide some decent feedback. Itd be quite a list though.
  16. I

    Pre Build 13 weapon availability

    <!--quoteo(post=155117:date=Jul 24 2006, 12:49 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 24 2006, 12:49 PM) 155117</div><div class='quotemain'><!--quotec--> I think those are used for low and high quality shipyard merchants. Not sure... its miniscule enough to not...
  17. I

    Pre Build 13 weapon availability

    Does anyone know how these multipliers work in the buildsettings.h file? SHIPYARD_SHIP_SELL_MULT SHIPYARD_CANNON_SELL_MULT I thought they simply multiple the value of the ship to get the sale price - ie 40 000 x 0.25 = 10 000 Since the defaults are 0.25 and 0.75 respectively, which i consider...
  18. I

    Pre Build 13 weapon availability

    No, you were right. It must be something else. It has SOME effect, but i dont know what it does. When i started the new game, i was level 1 - those items should not appear until level 2. Further, i found that most of the time those three swords are the best that appears - but this time, i...
  19. I

    Pre Build 13 weapon availability

    <!--quoteo(post=154915:date=Jul 22 2006, 07:42 PM:name=fudge dragon)--><div class='quotetop'>QUOTE(fudge dragon @ Jul 22 2006, 07:42 PM) 154915</div><div class='quotemain'><!--quotec--> Well I can help you with 2 of your issues to change the availability of swords go to your pirates of the...
  20. I

    Pre Build 13 weapon availability

    I think it might be worthwhile for me, as a player who has come back after two or so years, to point out what mods ive disabled, as i found them overcomplicating my gameplay. Perhaps i can be some sort of guage or something on how complicated the mod is - Mods Disabled - Food and Drink mod...
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