• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. P

    F2 SHIP PICTURE

    I extracted that code from the BattleInterface.c
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    F2 SHIP PICTURE

    <!--quoteo(post=168454:date=Oct 22 2006, 03:20 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 22 2006, 03:20 AM) 168454</div><div class='quotemain'><!--quotec--> wtf, i have also a pic in the f2 menu, put that doesn`t show up the pic in sea mode. And i...
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    1st Person Mode

    <!--quoteo(post=168557:date=Oct 23 2006, 09:13 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 23 2006, 09:13 AM) 168557</div><div class='quotemain'><!--quotec--> <!--quoteo(post=168521:date=Oct 22 2006, 10:01 PM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 22 2006...
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    1st Person Mode

    It works the same as potc, when in 1st person view and you start a conversation with a NPC or start a sword fight it auto returns to 3rd person view.
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    1st Person Mode

    ok, got 1st person view on land working! click pic for full screen <a href="http://home.earthlink.net/~phaser69/1st_person_view_on_land.jpg" target="_blank">http://home.earthlink.net/~phaser69/1st_pe...iew_on_land.jpg</a>
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    F2 SHIP PICTURE

    <!--quoteo(post=168406:date=Oct 21 2006, 01:03 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 21 2006, 01:03 PM) 168406</div><div class='quotemain'><!--quotec--> but we still dont have a picture for sailing <!--QuoteEnd--></div><!--QuoteEEnd--> I tell ya...
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    AOP Super Mod Download problems.

    <!--quoteo(post=168381:date=Oct 21 2006, 09:56 AM:name=RonokanAsh)--><div class='quotetop'>QUOTE(RonokanAsh @ Oct 21 2006, 09:56 AM) 168381</div><div class='quotemain'><!--quotec--> No Brother. It does not that kind of easy. I am use net in my office. but it also do not have a good speed. i get...
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    F2 SHIP PICTURE

    Ok this is how you get your custom ship picture to show when you click F2/ships ingame: once you have converted your ship picture back to game format (.tx), name it exactly like the model's name example.. i have ported both the bermsloops from PotC, 1 is called bermsloop163 and the other...
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    AOP Super Mod Download problems.

    Just start downloading it from filefront before ya go to bed and when ya wake up it should be done.
  10. P

    Attention Modelers

    Hiyas, I'm currently porting ships from build_13 to AoP and will edit the model list as i go, please visit this thread and if ya see 1 or more of your models please leave a reply if its ok to release them for AoP as a model pack, please note that "NONE" of the models i port to AoP will be...
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    Bug SuperMod Bugs?

    Just don't install update 3 i'm NOT using update 3 and the game is as smooth as silk <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
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    SHIP CONVERSIONS

    <!--quoteo(post=168285:date=Oct 20 2006, 08:09 AM:name=Officerpuppy)--><div class='quotetop'>QUOTE(Officerpuppy @ Oct 20 2006, 08:09 AM) 168285</div><div class='quotemain'><!--quotec--> Looks great. Is it possible to release these as a seperate mod as well? Not everyone can d/l a 700+ MB mod =P...
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    Multiplayer fun!

    It looks like you can add custom ships to multiplyer obviously i think all players must have the same files that the host has,i noticed in the program/net/common/ there is a ship.c file that has the ship list i think it should be possible with a little tweaking... Then again yall may already...
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    SHIP CONVERSIONS

    I use these to make models but i'm not making any atm just porting. 3DsMAX Photoshop 2 CS2 TOOL TXConvertor HexEditor GMViewer
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    SHIP CONVERSIONS

    I'll proly get the majority of the current ships in build_13 ported over but before i give them to CyberOps or release as a seperate mod i will need the model owners permission to release them for AoP first.A readme will be included with the owners name. (MODEL OWNERS PLEASE POST IF YOUR MODELS...
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    Convert the LuggerVML

    OK, the LuggerVML has been converted to AOP.. <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8764" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=8764</a>
  17. P

    Adding Ships

    <!--quoteo(post=168063:date=Oct 18 2006, 01:45 PM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Oct 18 2006, 01:45 PM) 168063</div><div class='quotemain'><!--quotec--> Regarding the Track2.Speed thing: have you checked, if the value is set in your Ships_Init.c for the Brig_rn? In my...
  18. P

    Adding Ships

    Since i last posted i figured out my issues,i prefer to have the shipyards make available ships according to the size of the colony, so i think this is a better way than to force the shipyard to make your custom ship appear all the time, scripts\utils.c the shipyard code should stay according...
  19. P

    Adding Ships

    If ya start with the new ship its fine the issue is when you start with the starting ship the game gives ya (Lugger ) i beleive and go to the shipyard and sell it and buy the new custom ship as sson as ya try to exit the shipyard it CTD's with no error report and if you keep the starting ship...
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    Adding Ships

    <!--quoteo(post=168012:date=Oct 18 2006, 10:06 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 18 2006, 10:06 AM) 168012</div><div class='quotemain'><!--quotec--> it does? i only use it as starting ship, if you want to know how to add it to the shipyard you...
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