• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. P

    Adding Ships

    <!--quoteo(post=168010:date=Oct 18 2006, 09:50 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 18 2006, 09:50 AM) 168010</div><div class='quotemain'><!--quotec--> never got that report when i add a ship. <!--QuoteEnd--></div><!--QuoteEEnd--> well thats not very...
  2. P

    Adding Ships

    Hiyas, ok i have added a re textured ship and it does show up at the shipyard and does have its own little pic and all but the problem is if i buy it i get a CTD with no error report and if i encounter it at sea i get a CTD with a error report that says.. RUNTIME ERROR - file: sea_ai\AIShip.c...
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    New Akella Game

    <!--quoteo(post=167781:date=Oct 16 2006, 10:09 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 16 2006, 10:09 AM) 167781</div><div class='quotemain'><!--quotec--> Phaser, this here mod by AlexusB and friends began on PotC an' was named SLiB. Now it appears they are moving their...
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    New Akella Game

    <!--quoteo(post=167759:date=Oct 16 2006, 03:41 AM:name=ALexusB)--><div class='quotetop'>QUOTE(ALexusB @ Oct 16 2006, 03:41 AM) 167759</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167145:date=Oct 12 2006, 11:11 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 12 2006...
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    1st Person Mode

    <!--quoteo(post=167706:date=Oct 15 2006, 03:26 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Oct 15 2006, 03:26 PM) 167706</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167679:date=Oct 15 2006, 12:15 PM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 15 2006, 12:15...
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    1st Person Mode

    Does anyone know which file controls the camera on land to switch from 3rd person to 1st person,in POTC i noticed ya can switch,can it be done in AOP? being able to switch would make for excellent in game screenshots without your character showing in the screenshot. Thanks,
  7. P

    screen capture without interface

    <!--quoteo(post=167313:date=Oct 13 2006, 10:37 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Oct 13 2006, 10:37 AM) 167313</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167150:date=Oct 13 2006, 05:11 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 13 2006, 05:11...
  8. P

    Bug SuperMod Bugs?

    So ur saying this wasn't happening in update2?
  9. P

    Bug SuperMod Bugs?

    <!--quoteo(post=167552:date=Oct 14 2006, 04:44 PM:name=Mata)--><div class='quotetop'>QUOTE(Mata @ Oct 14 2006, 04:44 PM) 167552</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167422:date=Oct 14 2006, 09:59 AM:name=Artush)--><div class='quotetop'>QUOTE(Artush @ Oct 14 2006, 09:59 AM)...
  10. P

    Mutiny

    OK, solved the problem this is how to get the mutiny_512.tga to play before you battle the crew on deck... in the scripts/crew file this line: void LaunchRiotOnShip() { string deckID = GetShipLocationID(pchar); pchar.quest.riotondeck.win_condition.l1 = "location"...
  11. P

    Mutiny

    <!--quoteo(post=167273:date=Oct 13 2006, 07:07 AM:name=Officerpuppy)--><div class='quotetop'>QUOTE(Officerpuppy @ Oct 13 2006, 07:07 AM) 167273</div><div class='quotemain'><!--quotec--> Try replacing the file with another and see if it works, if it does, then perhaps the mutiny loading screen is...
  12. P

    Mutiny

    changed the seagogs file from this case "mutiny": //StartPostVideo("blaze_mutiny_dead",1); StartPictureAsVideo( "loading\Death_512.tga" ); break; } to this case "mutiny": //StartPostVideo("blaze_mutiny_dead",1); StartPictureAsVideo( "loading\Mutiny_512.tga" ); break; no change, i'm starting...
  13. P

    Mutiny

    Not a video, AOP has in the texture\loading folder a Mutiny_512.tga, in the scripts\crew file this is the only reference to the Mutiny_512.tga that i have found... void LaunchRiotOnShip() { string deckID = GetShipLocationID(pchar); pchar.quest.riotondeck.win_condition.l1 = "location"...
  14. P

    Visible Crew on Deck

    <!--quoteo(post=167230:date=Oct 12 2006, 11:25 PM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Oct 12 2006, 11:25 PM) 167230</div><div class='quotemain'><!--quotec--> <!--quoteo(post=167212:date=Oct 12 2006, 06:42 PM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @...
  15. P

    Visible Crew on Deck

    Well it looks like they do the same thing in POTC,so oh well at least they are on deck..
  16. P

    Visible Crew on Deck

    ok its uploaded.... <a href="ftp://ftp.piratesahoy.org/crew_on_deck_mod.rar" target="_blank">ftp://ftp.piratesahoy.org/crew_on_deck_mod.rar</a>
  17. P

    Visible Crew on Deck

    BINGO!!!! i'll be a monkey's uncle it works, i have been messing around with this since day 1 nice find giuliootto <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> i'll upload the file to the ftp
  18. P

    Mutiny

    The reason i am asking is i have created a loading screen/user interface mod, it basicaly changes how the load screens look and how the ingame menu's look and its complete, except for the Mutiny loading screen,if anyone can help fix what evers wrong with the code to get it to load properly i...
  19. P

    Mutiny

    I noticed that in resource\texture\loading folder there is a mutiny_512.tga but when the crew does mutiny all u get is a pop up that says quell the mutiny?,and when you click continue the screen is black for a few seconds and you go straight to the fight with your crew but the mutiny loading...
  20. P

    Mod Release AOP Super MOD

    <!--quoteo(post=167004:date=Oct 11 2006, 03:18 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 11 2006, 03:18 PM) 167004</div><div class='quotemain'><!--quotec--> I think im just gonna follow the advise someone from here just gave me and simply say that i quit with this whole mod...
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