• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Wedori

    Paused Bava's HMS Southampton-32 guns, 1757

    Yes, I mean what ODemuth says. For the gun: Its no problem to create the 12 pounder in the right length. I have an good workflow for it and finished all barrel lengths of the 9 pounder (most common for 6th rates). Now its absolutely no problem to take the 12 pounder. My question is: Actual...
  2. Wedori

    Paused Bava's HMS Southampton-32 guns, 1757

    @Captain Armstrong When it helps, Ill send you the St. Albans as reference. The dependency of the yard arms to the masts and the setup of materials and proxys is important. A few tipps: You should fix the bows UV, so that the grain follows the pattern. I see this here...
  3. Wedori

    Indie Game 'Tempest' Aims for Co-Op Treasure Hunting!

    @Captain Murphy, thats what I said. The link to the model is in my reply. Its avalable on CEs HP.
  4. Wedori

    Indie Game 'Tempest' Aims for Co-Op Treasure Hunting!

    My opinion is: They pimp up the CE char. It isnt a own one. Thats the thing I read. And personal I share nothing. I write with the people, give my tipps, point out our problems but I think they didnt take my help seriously. I guess that we cant get back any char in reason of its the CEs one and...
  5. Wedori

    A texture wesbite

    I have had a licence and all of my textures based on CG. Interesting is, if anyone have a new licence.
  6. Wedori

    Long time Lurker finally dropping a post.

    When you plan to setup a "treasure fleet" theme or something that looks like to be load at a treasure ship please note, that coins was mainly transported in barrels (~100 or so in cloth bags and these in a barrel). In my coin thread I give the weight of the barrels for the gold Escudos, you can...
  7. Wedori

    Long time Lurker finally dropping a post.

    My stuff is in finished FBX files.
  8. Wedori

    Long time Lurker finally dropping a post.

    Oh, I remember the coins. The testing of the physical proxys, endless texture creation, based on real coin database... Remains the question of a finished chest. Im looking forward to see this :)
  9. Wedori

    Long time Lurker finally dropping a post.

    Great and set you all the coins in lace too? Im very interested to see the treasure stuff ingame :D ;)
  10. Wedori

    Long time Lurker finally dropping a post.

    @RobinPC you use textures but why my wasnt good then? It fits good to CE in my memory. But my main question is: How you solve the development size thing? And Im looking forward to see all the stuff ingame :) :) :)
  11. Wedori

    Long time Lurker finally dropping a post.

    But its still the problem with the size of the content. You remember the Textures vs. Substances thing. I think its too big actual to develop by @Captain Murphy . Not sure if we have a new point there. All my coins (treasure content) etc. is finished too. I overhaul the guns now step by step...
  12. Wedori

    Long time Lurker finally dropping a post.

    When my already upload assets are in any testscene actual (all buildings, including Kontor) and the big harbor, then we have tons of possible interior scenes.
  13. Wedori

    Various 3ds Max Models

    ;) Im joking a bit Pieter And based on my horrible stress job I can never be up with all the organisation things on forums. My desk is full of a things "to do" but often I got a new chance (like the contatc to Nico Brinck) to rise special parts of HoO to a new historical basement. And I need...
  14. Wedori

    Various 3ds Max Models

    Sounds like you need to refresh it :D ... and its useful for HoO :) @Armada Thank you very much for your explanation! What do you think you will prefer in future for yourself? Your overview over both tools have (so far for HoO) a very good advantage. You are able to combine with all tools and...
  15. Wedori

    Various 3ds Max Models

    @Armada thank you very much for your feedback! My personal last test with Max was version 2009. I need this sometimes so test export / import CE features to Crysis 1 but I dont like the handling in this old version. Many different things (for example after FBX reloading wrong axis and normals)...
  16. Wedori

    Various 3ds Max Models

    Great work @Armada! Im very surprised, that for todays complex models and its handling, development universitys set still on MAX. Sure, Max have a better Materialeditor and the Rendersettings for specially Mental Ray. It have long history in using in game development, based on its former much...
  17. Wedori

    Thinking of Returning

    Thank you!!
  18. Wedori

    Thinking of Returning

    @Post Captain : When ever you can do this, this will be very very great! Its not only to get the values as interest! The special lengths and other proportions, the cast mastar "Schalch" uses was very interesting. Both guns exceed the typical Establishment values and its not logic why. So far the...
  19. Wedori

    Michiel de Ruyter

    If not, I try to watch in Dutch and only enjoy the pictures :) I hope very much it will come in german and or english.
  20. Wedori

    Michiel de Ruyter

    Looks very interesting. I hope they bring this in german too.
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