• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Wedori

    Offering modelling help (beginner)

    @Captain Armstrong: Yes, Ive read so and many, MANY shapes was cast and no drawing exist, Caruna writes. Between 1600 and 1700, he said are avery great amout of unlogic patterns and casts guns. He said "Gun that never exist". Some of them (I tould this in my thread) survive till the 7 YW. The...
  2. Wedori

    Offering modelling help (beginner)

    Ill take a look for for a 18 pounder and send to you. Stay tuned! EDIT: 18 pounder is a very special thing I have read now because I didnt have a native drawing of an 18 pounder and the gun is need to fit in calibre and length to the brass ordinary from 1702. The St.Albans of 1706 must have...
  3. Wedori

    Offering modelling help (beginner)

    hehe, yes but a 18 pounder is missing ;) Take an Establishment before 1733. The Albans need Bronze shapes, based at 1670 design. 18 pounders.
  4. Wedori

    3D Moddler looking to apply

    Hello Brandon, welcome! A suggestion from my point of view: A gameworld need many enviroment modells. If its for the other PA members OK we should focus primary gamworld content like buildings or smaller common parts like furniture or nice framed oilpaintings for walls etc. when you will help...
  5. Wedori

    Game Promotion: Laying the Foundation

    Oh, the hull is white till this position? Actual the "white" is horizontal below the waterline. I have taken this because the ship was setup so and I think it is normal :rumgone This is changed fast and the ropes to the yards are now setup too, so please stay tuned here. I await the ocker tone...
  6. Wedori

    WIP HMS Bellona (1760 version)

    Thank you. This is a great tipp with the special plan curves! I didnt notice this before and need to take a look into my books if I find comparable ones. This technique have the big advantage, that the extrude below the stern post ist much better to loft. I will try (after all other work) to...
  7. Wedori

    WIP HMS Bellona (1760 version)

    My point of interest was the Curves and how you loft it around the sternpost. I have another way here but I have seen your edgeflow and think that you must use another way. Thank you for the pictures, it answeres in another way inderect how you have setup the hull. What I see explains me HOW you...
  8. Wedori

    WIP HMS Bellona (1760 version)

    @Armada: I like the result very much! It looks like that the Nurbs produce a verry great result of edgeflow unter the sternpost. This is real great! The lofting options can with a few tricks result near the same situation but the edges of the sternpost are ever a complicated part, that looks...
  9. Wedori

    NEW Development Trailer?

    Ah, OK, yes, the base shape on the Albans was so. I work on this after the latest reworking on Albans.
  10. Wedori

    NEW Development Trailer?

    @Post Captain: If you want to understand what the engine is rendering when we use "Cloth Entitys" then compare this system with a real piece of fabric. This system is close to reality but very frame intensive. The sails blows in the direction, the wind come from and "work" in it. Its looks real...
  11. Wedori

    NEW Development Trailer?

    We do have the option to attach sails but the actual problem is the optimizing of framecount. The cloth-simulation will be updated in the next SDK releases, for much more cheap calculation, so I do actual not waste time in research this system. We have actual chosen to take a few more ships...
  12. Wedori

    NEED HoO development support. Jobs inside the thread.

    Try it and awake your personal happyness with the powerfull tools ;)
  13. Wedori

    NEED HoO development support. Jobs inside the thread.

    My personal opinion is: Maya is better because you have faster workflow and better options to organize big scenes (the experience in our jobs scene). Both programms comes from different directions, so better is to find out by yourself what you like more. Give Maya a chance ;)
  14. Wedori

    NEED HoO development support. Jobs inside the thread.

    Start wirth GTA3 and end with San Andreas, I work in ZModeler too. I have created many, many cars for this games. :) I recommend, that you register at autodesk student programm and download Maya. With this programm you get practice (Maya have a good and fast worklow) and the you can create your...
  15. Wedori

    NEED HoO development support. Jobs inside the thread.

    Ill mention urgently (for other users) to my tutorial (written in german), where the most important steps with many pictures are shown to setup a character: https://dl.dropboxusercontent.com/u/59902802/TUTORIAL%20-%20Animation%20in%20Maya%20till%20CryEngine%20setup.pdf Oli, do this and fight the...
  16. Wedori

    NEED HoO development support. Jobs inside the thread.

    OK, here is the testmap. Note, that inside the Free SDK is a testmap too (FOREST). There are many assets placed and you can take a look how this works. My one is an empty island to work with from scratch. https://www.dropbox.com/s/wvbvuur8xf9w98c/GameSDK%20-%20empty%20testmap.rar
  17. Wedori

    NEED HoO development support. Jobs inside the thread.

    Hey, thank you for interest. OK, so please download the latest SDK and work with the testmap, I uploaded today in the evening. Mainly its important to get a fast overview over working with maps, time of day and assetplacemement. Short tipps for starting inside the CryEngine Free SDK: 1. Get...
  18. Wedori

    WIP The HMS Southampton

    @Captain Armstrong: Found this picture in a book. Maybe it helps you for strucure of the gundeck:
  19. Wedori

    Top Contributors

    Thanks Guys! I hope that the hard work of all people will crack the nut from the idea till the finish game. Captain Murphy is a very, very great programmer and its a big motivation to make big steps forward with his work. We should ever face that the time is fast coming to hold us the back free...
  20. Wedori

    Notice List of Development Roles

    Yes, tiled and 4096*4096 will be perfect.
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