• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. computica

    Low enemy crews

    The ships probably were in other fights before, but grape shots are anti infantry weapons, (if you play Pirates! Gold!) The Cannons should do the most damage to the hull, and the Chains do the most to the sails, other than that I guess bombs just start fires...
  2. computica

    Assign Officers to Captured ships

    To Ransom a Prisoner for (B14 9.5A) you would go down to your cargo hold and talk to the prisoner...
  3. computica

    Tutorial Setting up Code::Blocks

    Here's definition files for CodeBlocks. All "special" commands of PotC will be visible as keywords. After uncompressing three files should be created, which are to be put in temporary directory. For Windows Vista: 1. Install CodeBlocks 2. Run it once and exit 3. Go your Folder withe your name...
  4. computica

    Cant berth ships

    Just tell us how to update it, only if that's an easy task though EDIT: Are there any extra entries that need to be put into somewhere to make ship berthing work? It's pretty useless for it to be there in the menu...
  5. computica

    Porting the Build Mod to CoAS?

    Just so you know we english speaking ppl missed a large gap in the stormengine games, as far as "Return of the Legend" and "Dead Man's Chest", a lot of things could of changed in the code. It's not like there's a build for Age of Pirates... even though it would be nice...
  6. computica

    Adding NPCs through Storyline (B14 9.5A)

    I still think that you know everything! <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  7. computica

    Build 14 Alpha 9

    Thank you very much! I really feel at home! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
  8. computica

    Adding NPCs through Storyline (B14 9.5A)

    I found a Thomas Modiford.
  9. computica

    Adding NPCs through Storyline (B14 9.5A)

    Yeah I'm just trying to find which file is that so I can make a unique dialog for the gov'na with no dialog...
  10. computica

    Build 14 Alpha 9

    Hmm, CTDs... If I turn this off would I get less bugs on a new game? Oh, and can you direct me to the "Development Resources" Room please LOL!
  11. computica

    Adding NPCs through Storyline (B14 9.5A)

    <!--quoteo(post=319469:date=May 13 2009, 02:19 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 13 2009, 02:19 PM) <a href="index.php?act=findpost&pid=319469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think we're doing a good job of going to 200%...
  12. computica

    Build 14 Alpha 9

    Well I know there's 2 types of bugfixes, minor and major ones, tell me about some of the major bugs that 14A 9.5 has that no one can figure out... other than the locators not being made. As far as saving at sea goes I feel it's not needed right now, even though I die during boardings a lot LOL!
  13. computica

    Adding NPCs through Storyline (B14 9.5A)

    I'm just saying that a stock game is 100% meaning complete that's all. It's just that we have to fill some gaps to make a more complete game. Like making the boarding locations... EDIT: I was wondering was there a default town hall dialog that can be used as a base for a governor or is each...
  14. computica

    Weapons Locker & Boarding Crew

    Oh no it's good where it's at, too many and I can't get any action myself! <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
  15. computica

    Build 14 Alpha 9

    Shoot, if you can think of them from off the top of your head then I'd like to know. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
  16. computica

    Adding NPCs through Storyline (B14 9.5A)

    LMAO! Nice script/play on the prisoner dialog! I didn't realize how sparsely loose the game was in actual completion ( 100%) normally when you hear mod or add-on you think (115%). I'm modding because I want more of a complete game, that's all.
  17. computica

    Weapons Locker & Boarding Crew

    Really? I would ask how does that work??? Then again I'm just to lazy to look for myself. Anyways, I wanted to know is 10 the limit on how many crewmembers to take on shore with you?
  18. computica

    Solved Making Town Capture Boarding Locators

    LOL! basicly I hit a road block and you just opened a new door for me! I didn't know about: set VISIBLE_LOCATORS to 1 Let me check it out I'll be back...
  19. computica

    Build 14 Alpha 9

    Like what?
  20. computica

    PROBLEM: Cant talk with shop

    I knew that building actual buildings might get glitchy; I think you might have to make your own dialog for that one.
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