• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. computica

    Editing the StartStoryline.C (14 9.5A)

    LMAO! Well if you think about it you actually are doing something, who else is gonna be online to know vital info about this specific game?
  2. computica

    Adding NPCs through Storyline (B14 9.5A)

    Ok that's what's up! I wanna glue some quick quest/missions to him. I noticed a guy in a prison at Tortuga had missing dialog also. What happend to most of the stock dialog? some one had commented this: ch.Dialog.Filename = "Michael Wainwright_dialog.c"; // seems to be missing in the package
  3. computica

    Adding NPCs through Storyline (B14 9.5A)

    Thanks! I had a quetion about the gov'na of Alice Town. I came to this glorious town hall only to figure out that his dialouge was missing! What was his main purpose? Was he supposed to be important? I was gonna use the "Cole Arkwright_dialog" files to make "Michael Wainwright"'s Dialog...
  4. computica

    FAQ for new members

    This whole thread ended wierd!? Anyways! How do I get on the FTP I here there's extra dev files there?; models etc.
  5. computica

    Build 14 Alpha 9

    <!--quoteo(post=318929:date=May 11 2009, 11:21 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 11 2009, 11:21 AM) <a href="index.php?act=findpost&pid=318929"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We should disable taking enemy captains as...
  6. computica

    Tutorial Setting up Code::Blocks

    Oh my gosh thanks! This will make things MUCH more easier!
  7. computica

    Editing the StartStoryline.C (14 9.5A)

    Thanks man! your a freakin hero around here. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  8. computica

    Adding NPCs through Storyline (B14 9.5A)

    LOL! A little late but I had figured it out last night, thanks though it worked. Here's the new code: ------------------------------------------------------ void CreateOfficersCharacters(ref n) { object chobj; ref ch; makeref(ch, chobj); ch.old.name = "Jessie"; ch.old.lastname = "Winded"...
  9. computica

    Weapons Locker & Boarding Crew

    I was thinking about changing the characters\init\ship.c file to give the 12 crewmembers fist, just in case...
  10. computica

    Solved Making Town Capture Boarding Locators

    Well, as much as I can learn things just by reading text, I'm more of a visual learner. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> If you had a few shots of you doing the locations on your desktop it would help me...
  11. computica

    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=319152:date=May 12 2009, 07:50 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 12 2009, 07:50 AM) <a href="index.php?act=findpost&pid=319152"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Doesn't surprise me. So we need them locator...
  12. computica

    PA course on C

    This needs to be put all in one book...
  13. computica

    Solved Making Town Capture Boarding Locators

    Ok I noticed that if I try to take a town with no locators I get a black screen...
  14. computica

    capture a town

    I'm gonna look into that!
  15. computica

    Small Request for animation change

    What program Do we use to edit animations?
  16. computica

    Adding NPCs through Storyline (B14 9.5A)

    Cool I got it to work just one thing, the model is invisible when sitting. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />: ----------------------------------- void CreateOfficersCharacters(ref n) { object chobj; ref...
  17. computica

    Editing the StartStoryline.C (14 9.5A)

    <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> Thankyou! Do you all have a database of script references? Cool beans yo! There's so many ref's from the quest_reactions.c file! EDIT: Ok New Question! I'm wondering how I...
  18. computica

    Editing the StartStoryline.C (14 9.5A)

    I want to know if the is a PChar command so I can change my relation for my Main Character at the begginning. I'm using other files as references ... // COMP --> PChar.nation=PERSONAL_NATION; HoistFlag(PERSONAL_NATION); if(AUTO_SKILL_SYSTEM) { ... ... } // <-- COMP ... I just want a command so...
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