• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    What would you like to see in Humberto Diaz's storyline?

    Than original? Yeah that game managed to choose totally wrong year to take place :kev ...... caribbean hardly had any english, dutch or french settlements 1630- some small ones yes but mostly there were just spanish- not much sugarcanes and rum or even active buccaneers yet- those guys existed...
  2. S

    Ideas for new islands

    Haha it's easy to give new ideas - when one is knowing nothing about modelling :g1
  3. S

    Non-anachronistic items?

    Could it be some patch i'm lacking but i'm pretty sure i've seen luggers in 17th century.... not really anachronism since ships like that were used as fishing vessels in Europe at the time but pirates (mainly French privateers- corsairs) used them later late 18th- early 19th century..... but now...
  4. S

    Solved Period Weapons

    periodaccuracy would of course clear up that problem making some weapons unavailable in some storylines, but i like it when I can have an inventory filled with all kind of stuff :doff of course finding a correct one may be frustrating i get it- but i like to have lots of stuff to scroll though...
  5. S

    Ideas for new islands

    Whitecap Bay with mermaids would be interesting 8)
  6. S

    Sinking the Vogelstruijs

    That's interesting... That's very interesting. :j1
  7. S

    Solved Period Weapons

    What comes to weapons i would love to see few new pistols- duck's foot pistols are needed- with 4, 6 or 8 barrels- then old wheellocks for early periods and matchlock muskets....... also some 4-barreled pistol that doesn't look like 19th century pepper-box would be nice.......
  8. S

    What would you like to see in Humberto Diaz's storyline?

    While i like the idea 16th century storyline- with this game it causes many historical impossibilities (don't wanna sound like historyfreak but anyway :g1 ) there were absolutely no rum, telescopes, flintlocks or cutlasses in 16th century so many main elements of the game should be removed or...
  9. S

    Ideas for new islands

    Singapore in the Caribbean? :blink: LOL... what about England? It should be really 'a world map' then so much bigger than just caribbean..... having Singapore there in the corner of caribbean is too bizarre- it is on the another side of the globe- almost exactly..... Isla Cruces would be nice...
  10. S

    Non-anachronistic items?

    Hard to say as person who has no idea of modding :g1 since items are not really seen outside inventory i think adding more periodaccurate instruments wouldn't be hard then.... but so i thought about changing the value of money... that seems to be hard then- in this game everything costs 100 or...
  11. S

    queen's anne's revenge

    Looks good really :doff - if only some torches and fires could be added- they are important part of QAR- Greek Fire would be damn cool weapon too- but modding that is too much to ask i guess :blah:
  12. S

    Sinking the Vogelstruijs

    I played this and it worked- but it is possible to avoid whole storyline if using a fast travel from governor's place straight to the ship as i did :(o) so i was first like "where is that damn ostrich!?" - i had to return back to town to find that crewmember with green bandanna to make it...
  13. S

    Can't sell ships?

    This is familiar bug for me also..... but it doesn't seem to last long - changing the port or officers of the ship helps usually...... similar bug is sometimes encountered when buying the food- even if you have money, cargo space and merchant has food to sell- sometimes food just cannot be...
  14. S

    Non-anachronistic items?

    Is there any possibility to add more items that would be more period-accurate?- Simple clock is followed by chronometer and then there is sextant - dear God where is more period-accurate stuff like backstaffs, astrolabes, quadrants or even octants? If possible these should be added to...
  15. S

    Crew morale oddities

    Haha so they are annoyed about having the money :blink: :lol: That must be it then- they have too much money- every time i pay their salaries they are immediately annoyed- so these guys don't want to have a lot of money :diomed: I guess i just use all extra money for rum then :empty - or...
  16. S

    PoTC: On Stranger Tides

    I saw it on sunday- not bad definitely but nothing really extremely great either... at least plot was more simple than that of AWE- i was very confused when i first saw AWE- many details required another viewing and I was like "WTF just happened?!":blink: when i came from the theater :lol...
  17. S

    Crew morale oddities

    I don't think it's the money- i transfer my personal wealth to "crew money" anyway since that is what's used to purchasing goods etc isn't that so? Crew morale also tends to drop very very rapidly- and then this wounded/healed crewmembers -thing after battle makes no sense at all - many times...
  18. S

    Crew morale oddities

    In several storylines i've encountered odd problems with crew suddenly turning to be treacherous without no reason :shrug - this doesn't happen in all storylines but in some like New Horizons and Assassin- they have food, rum and i pay them their salaries yet they start the mutiny easily- even...
  19. S

    Realistic prizes for goods?

    It's not about difficulty- this game has both huge amounts of money that is easy to get and high prizes so it's not hard - but money just has not much value- and i've no idea about codes :shrug original game already had bit odd prizes and bit too worthless "gold".....
  20. S

    How is it progressing?

    look good but i haven't yet found any- so there should already be few of those models in the modded game with newest patches? Queen Anne's Revenge as seen in POTC4 would be bloody cool shipmodel too :328_skull:
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