• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. J

    WIP Dialogs: Spelling Errors

    I searched for dialogue files that had either "...crew..." or "...random..." in the title, took a quick look at them, made a few changes in some so here they are. not sure they are 100% (especially where different lines are called to make a full sentence with names in between them) but i think i...
  2. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    this is the last effort to make it work but i still can't make a different line appear after the delay. if i can't get it to work today i will just drop it as i think i am wasting your time with this little whim of mine :( while you probably have more important thing to do. let's start from...
  3. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    @Jack Rackham it wasn't showing correctly so here what i wanted to post Screenshot
  4. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    ok. i'm flying blind here , i don't know what i'm doing :p. Don't worry though i keep backups. this is the part from quests_reaction.c case "Philippe_and_Maximus_get_Doctor": LAi_SetActorType(pchar); RemoveCharacterCompanion(pchar, characterFromID("Captain Maximus"))...
  5. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    Haha yeah i was 99,99% sure of that :p It did. I found an error in the log, fixed it. Now I get a monologue after the wait time has passed (not during) and it's the same line as the last line of the previous dialogue (not Jacks line but Captain Maximus').
  6. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    i tried to make some changes, loaded the savegame but i get a "couldn't load the quests_reaction.c file" message. did i break the file or is it possible that it's just incompatible with the savegame now?
  7. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    That means removing some lines completely or replace those entire dialogues with something else. I'd like to avoid the first option so when i come back to this i'm gonna try replacing them with new ones. i prefer correcting than making up from scratch but what the heck, i've got imagination...
  8. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    I just wanted to see where each is located so that i can see your example in its entire complete version (what file gets "called" by what file etc) and maybe figure out how this thing works as it looks simple enough (i guess compared to other things) and maybe i can pull this off. where exactly...
  9. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    @Grey Roger in your example with the "cachette" case. the "francis_sword" and "player_back" cases in which files are they located?
  10. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    It is a locator and it is quite easy to miss. Here are the logs and a savegame right after landing on the beach. Additional comments if you take the time to check it out: 1) When talking to Captain Maximus the place where there is usually a face "talking" to you is blank. (That's for captain...
  11. J

    WIP Improve the Crewmembers on Shore Mod

    I'll have a look at them :checklist
  12. J

    Fixed Jack Sparrow: Improvements to Maximus and Philippe Quest

    I don't know what kind of fixes you have in mind and if i will ever be able to do them. Only time will tell. But for now i want to ask if it is possible to add a line while there is some kind of event going on. And i explain. Went for the treasure of Cortez with Jack, found it and got the...
  13. J

    WIP Improve the Crewmembers on Shore Mod

    which files are we talking about? maybe i can take a look at them soon
  14. J

    WIP Dialogs: Spelling Errors

    @Grey Roger so far i am only fixing errors as i encounter them ingame so i was not always fixing the full file or checking for the same in others even though i suspected most are copy-paste from the same origin. i did see lines about tomasina and fred bob in there but thought that maybe they are...
  15. J

    Fixed Jack Sparrow Storyline: Gibbs doesn't speak to Sparrow on Anse Casse-Bois

    Here is a save after having talked to the captains inside the tavern
  16. J

    Planned Feature Add Gameplay Value to Drinking in Taverns

    This could be linked with the tavern waiting idea. Should you decide to wait in the tavern then you get the chance to have a long drinking session with someone there and possibly find out about a treasure as time passes.
  17. J

    Planned Feature Add Gameplay Value to Drinking in Taverns

    so the more drunk you are the more people like you? i like your thinking, trying to play with the stats and add more elements but there is one small issue here: not everyone likes a drunk, ask elizabeth swann :D pirates could like you when you are drinking with them in the taverns, so does your...
  18. J

    Planned Feature Add Gameplay Value to Drinking in Taverns

    I liked your idea when i asked about this, you said we could link the treasure quests to this instead of random strangers telling you about hidden treasures in the middle of the street. My idea is this: there is a chance that when you drink with someone in the tavern after the first cup you get...
  19. J

    WIP Dialogs: Spelling Errors

    i just saw this :woot i am honoured to be in the pirate team :cool: i know i am not really a modder, i can't really code anything here, i was first in my class at programming though :p. my thoughts exactly. i don't know if i can actually simulate the way he thought and talked. i think this...
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