• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. sisko

    Ship Plans / Ship modeling

    <a href="http://imageshack.us" target="_blank"><img src="http://img412.imageshack.us/img412/963/fullseals1iu.png" border="0" alt="IPB Image" /></a> <a href="http://imageshack.us" target="_blank"><img src="http://img166.imageshack.us/img166/1467/rig8ug.png" border="0" alt="IPB Image" /></a> My...
  2. sisko

    Ship Plans / Ship modeling

    here is the canon file. something was wrong with normals sisko
  3. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=179352:date=Jan 17 2007, 11:23 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 17 2007, 11:23 AM) 179352</div><div class='quotemain'><!--quotec--> <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> yes, well, such names are pretty...
  4. sisko

    Ship Plans / Ship modeling

    Dutch and English are german dialects <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> . But English & Dutch are related to "Plattdeutsch" Low German. Sisko mizzen mast is the besanmast in German =).
  5. sisko

    Ship Plans / Ship modeling

    <a href="http://imageshack.us" target="_blank"><img src="http://img440.imageshack.us/img440/3414/takeljg0.png" border="0" alt="IPB Image" /></a> I have a question: How detailed should the rigging be? I have here a riggplan, but the 2D shematic is not so detailed. <img...
  6. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=178815:date=Jan 12 2007, 07:12 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 12 2007, 07:12 AM) 178815</div><div class='quotemain'><!--quotec--> shame on you! <img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":grr"...
  7. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=178791:date=Jan 12 2007, 01:03 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 12 2007, 01:03 AM) 178791</div><div class='quotemain'><!--quotec--> I've managed to download and convert <b>Sisko</b>'s cannon, so, I guess I'm going to texture it <img...
  8. sisko

    Ship Plans / Ship modeling

    "Works on the mast shrouds" <a href="http://imageshack.us" target="_blank"><img src="http://img72.imageshack.us/img72/2462/hull1oq5.png" border="0" alt="IPB Image" /></a> @t.t.terror i will ask kazeite about the convert problem. Sisko
  9. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=178595:date=Jan 9 2007, 07:51 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 9 2007, 07:51 AM) 178595</div><div class='quotemain'><!--quotec--> damn, i cant see them, can you convert it in gm? <!--QuoteEnd--></div><!--QuoteEEnd--> I have...
  10. sisko

    Ship Plans / Ship modeling

    Ok here are the 3D Files =) <a href="http://files.filefront.com//;6499929;;/" target="_blank">http://files.filefront.com//;6499929;;/</a>
  11. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=178496:date=Jan 8 2007, 02:30 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 8 2007, 02:30 AM) 178496</div><div class='quotemain'><!--quotec--> 971? I'm sorry, but that's way too much. With his guns, you're gonna spend 20k polys just for cannons. Consider this...
  12. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=178437:date=Jan 7 2007, 10:57 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 7 2007, 10:57 AM) 178437</div><div class='quotemain'><!--quotec--> What is the polycount of this cannon? <!--QuoteEnd--></div><!--QuoteEEnd--> The Poly Count of the Cannon is 971. Where i...
  13. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=177994:date=Jan 4 2007, 11:33 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 4 2007, 11:33 AM) 177994</div><div class='quotemain'><!--quotec--> if it is mapped, yes BUT i cant map, so then i cant texture but send it my way, or put it on the ftp...
  14. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=177946:date=Jan 4 2007, 07:34 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 4 2007, 07:34 AM) 177946</div><div class='quotemain'><!--quotec--> IF you can UV map it, i volunteer to skin. but if you dont know, i cant skin it. But is it mapped...
  15. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=176524:date=Dec 20 2006, 11:33 PM:name=Falke_4)--><div class='quotetop'>QUOTE(Falke_4 @ Dec 20 2006, 11:33 PM) 176524</div><div class='quotemain'><!--quotec--> hey sisko wich programs do u use? <!--QuoteEnd--></div><!--QuoteEEnd--> I use Maya for the modeling. =) Is here anyone...
  16. sisko

    Old Frigate / Galleon

    Hi Ihrs ! You can see my private project, a ship for aop, here. <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8531&st=0&gopid=174476&#entry174476" target="_blank">http://www.piratesahoy.com/forum/index.php...mp;#entry174476</a> Sisko
  17. sisko

    Ship Plans / Ship modeling

    here new pics for you =) <a href="http://imageshack.us" target="_blank"><img src="http://img371.imageshack.us/img371/6443/hull1nz8.png" border="0" alt="IPB Image" /></a> <a href="http://imageshack.us" target="_blank"><img src="http://img124.imageshack.us/img124/5401/deckpg3.png" border="0"...
  18. sisko

    Ship Plans / Ship modeling

    Hi, the Polycount = 4511 in this version. <a href="http://imageshack.us" target="_blank"><img src="http://img354.imageshack.us/img354/2041/hull2wf6.png" border="0" alt="IPB Image" /></a> <a href="http://imageshack.us" target="_blank"><img...
  19. sisko

    Ship Plans / Ship modeling

    the works on the old frigate are going on =) <a href="http://imageshack.us" target="_blank"><img src="http://img49.imageshack.us/img49/5624/hull2nw1.png" border="0" alt="IPB Image" /></a> greetings sisko
  20. sisko

    Ship Plans / Ship modeling

    <!--quoteo(post=165892:date=Oct 6 2006, 07:31 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Oct 6 2006, 07:31 AM) 165892</div><div class='quotemain'><!--quotec--> What is the suggested modelling tool for AOP? 3DSMax? Is there a plugin for Lightwave perhaps? Or is it more aimed...
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