• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Capt.Collins

    Ported ship, Gunboat

    Good News! Uploaded the entire file in no time to FileFront, now awaiting approval from the mods there ok it for download. Will post a linky once thats done <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":whee" border="0" alt="danse1.gif" /> Edit: Link...
  2. Capt.Collins

    Ported ship, Gunboat

    Hey Thomas I would gladly love too, but each pack is over 20 mb's and though i have high-speed internet, my connection to the FTP disconns after 300kb's. I'll upload what i can though so you can see. Perhaps firefront or another site perhaps?
  3. Capt.Collins

    Ported ship, Gunboat

    Right on, glad to hear you will give it a shot. I read awhile back here that Phaser knows how, perhaps we could PM him if we had too. My mistake though, the files are not SHP, there in .PAK files, Ive run into them in Rome:Total War, but they're .pak extractor did not work with them. I bundled...
  4. Capt.Collins

    Ported ship, Gunboat

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> That looks awesome! I've been busy myself modding my sound effects and cleaning up the sound alias_sound scheme.....adding sounds from PotC etc. I have the Akella Age of Sail...
  5. Capt.Collins

    New sounds mod ready ta sail!

    Awesome news guys, thankyou both. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  6. Capt.Collins

    New sounds mod ready ta sail!

    WoW RJ after only a few mins it was almost like playing a new game <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Well done mate, /salute! Love the sailing ambient, really sounds like being at sea now with the sluice of...
  7. Capt.Collins

    New sounds mod ready ta sail!

    Right on RJ, glad to see someone taking on the sound issues of AoP! Looking forward to see what you tweaked or added. By the way, how is your sound stability? I have found that tweaking the sound_alias causes missing sounds to play but after awhile eventually cut out again, sometimes leading...
  8. Capt.Collins

    The pursuit for missing sounds

    I totally agree with you RedJack, the missing or "cutting out" of the sounds during battle has been a big point with me since I bought the game. I use an audigy 2 zs sound card, with recent driver updates and installed the win xp sound compatibility driver from microsoft for "situational sounds"...
  9. Capt.Collins

    Booms and Yardarm turning

    Ahoy there RedJack! I'am looking forward to hearing more about your "ship sounds" additions to the mod. Would really love to see alot more ambience within the game!
  10. Capt.Collins

    Mod Release AOP Super MOD

    Aye mate the parrot was more of a joke <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Looking forward to the RN skins <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0"...
  11. Capt.Collins

    Mod Release AOP Super MOD

    Good job on that officer skin Thomas, very nice indeed, looking forward to seeing them in game! Are the skins faction specific by the way? ( english, french etc) or spread all around the countries in the game? Yarrr.....I kinda agree with Cap'n.Drow thar, would love to see some new...
  12. Capt.Collins

    Small Junk Tests

    Very nice start on that endeavour Cap'n Drow, looks good. Your getting me in the mood to mod this game ( besides just editing the files), lol. By the way, was the 1.43 patch slated to come out today?
  13. Capt.Collins

    Mod Release AOP Super MOD

    I think it looks promising Thomas. I see you really enjoy the skinning aspects of modding, so I was wondering if you'd be interested in presenting to us new officer uniforms of the period ( cocked hat n breeches etc) for us naval types?...Yarr <img src="style_emoticons/<#EMO_DIR#>/wink.gif"...
  14. Capt.Collins

    This is it, here's our big chance!!

    Added my voice to the fray, let's hope Playlogic pushes the devs to do more than give us open source to work with <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> If that's all they do, that's still ok with me as I can see...
  15. Capt.Collins

    Adding ranks

    Great to see the game being worked on still by the community! Hopefully next week Playlogic makes it easier to do so <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> By the way I'am new here, how do I access...
  16. Capt.Collins

    1st Person Mode

    Good find Phaser. and thanks for sharing! I'm from the AoS II community, and I was wondering if anyone has given thought to the possibility of adding those models to the AoP storm engine. I know the time persiod is different, but some of those Akella ships ( the napoleanic 74, 3 deckers...
  17. Capt.Collins

    sounds in AoP

    Well, good news is I solved my own sound issues by editing the "sound_alias" ini. file. It's located in /Programs/Age of Pirates/Resource/INI/aliases. What what I wanted to do was to increase the sound of ships sailing through the sea, and stop the "cutting out" of other sound effects...
  18. Capt.Collins

    sounds in AoP

    Well I've updated my drivers for audigy 2 ZS and downloaded the microsoft "audio" windows XP compatibility patch but nothing has changed whatsover in game. When the ship is sailing along, all I hear is the flap of rigging and nothing else. I rarely ever hear cannon splashes near me, and during...
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