• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Heretik

    Creating a Davvy Jones Model (WIP)

    Kazeite, you are a genius. I can't believe that I've spent 2 weeks brainstorming when it could be as simple as that. If I ever had any kind of title, I hereby declare it yours. I'll update with the results soon <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle"...
  2. Heretik

    Creating a Davvy Jones Model (WIP)

    this is all great, and the davy jones model is great reference (although I'm not sure where to get this FTP thing yet), but I still can't get the model to load up in the game to test it. As mentioned a few pages ago I filled the animation, texture, everything except for the model with dummy...
  3. Heretik

    Creating a Davvy Jones Model (WIP)

    okay all discussion of importing other models from elsewhere aside- any ideas on how to fix my problem that I posted a bit earlier? I'm continuing to play around with the settings etc. and trying to get it to load into the engine, but if I just made a stupid mistake, could somebody let me...
  4. Heretik

    Creating a Davvy Jones Model (WIP)

    while many parts of my body are shaking with a whelping cry of futility, this is a very, very good thing since the actual model is much more accurate than mine. As for how the model looks - a) I can increase the polycount - this really should not be incredibly hard if this is truly the problem...
  5. Heretik

    Creating a Davvy Jones Model (WIP)

    Alright folks, It's the summer, and I'm back on task. And motivated like hell to get this cursed model in the game. Also - I *do* have internet connectivity for the summer after all, although it is not super stable, or reliable. After at least a month of not looking at it, it took me a little...
  6. Heretik

    Creating a Davvy Jones Model (WIP)

    Pieter - thank you so much for the helpful post! I'm sorry to make you type all of that out for me - but I promise you that it is REALLY going to help. And right now I just wanted to post that I'm still here, and I will be working on the Davy Model again soon, but in the spirit of idiots...
  7. Heretik

    Creating a Davvy Jones Model (WIP)

    It's not that the model doesn't work to put it into the game - I just can't figure out how to actually put the model in the game. What do I do with it to test it in the game once I have converted it to a .gm file? I know that there is a function in tool that is supposed to let you bring the...
  8. Heretik

    what ye be callin' 'er?

    I, William Redsand (otherwise known as Heretik Will) usually sail under French Colours because I think that French people, and french traditions are awesome. I come up with a new name for every ship I sail, but my last few have been: Brigand's Nest (current) Marauder Marauder II (me first...
  9. Heretik

    Creating a Davvy Jones Model (WIP)

    Good to hear Thomas - I swear the others are coming. I'm such a lazy arse! Okay - a very nice person on the Polycount forums told me what he/she thought the problem was, and how he/she recommended that I solve it. Appariently in the conversion process to .obj some of the normals get flipped...
  10. Heretik

    Creating a Davvy Jones Model (WIP)

    lol don't worry about the wrap around finger - it'll be there. I just want to solve all of the problems before I make any particular area too complicated. I suppose there are no problems with holes in that area - I might be able to do that. I still need help finding out how to bring the mesh...
  11. Heretik

    Creating a Davvy Jones Model (WIP)

    <b>Pretty Please help! With Rum on top?</b> Okay - so I've almost finished the model - ignoring the problems in the model when importing it into TOOL.exe, I can connect it to the skeleton, and it animates fine. I now have a question that hopefully somebody that has more experience importing...
  12. Heretik

    Creating a Davvy Jones Model (WIP)

    Not that I discourage you from going from AOP to POTC again - holy crap I made the change back over and it is incredible. BUT I still do have AOP, and from what I understand, getting a model in the game for AOP is basically exactly the same as in POTC. I'd just be happy for people to use it -...
  13. Heretik

    Creating a Davvy Jones Model (WIP)

    HARHARHARHAR!!!! It's gonna flippin' work!!!!!! I did the experiment that I said I was going to do, and I was able to import the VRML file into TOOL.exe, and some straggles with not having a UV map, and normals pointing the wrong way, it worked successfully with the animations!!!!! WE'RE GONNA...
  14. Heretik

    Build 14 Alpha 6 Bug Summary

    lol as long as it doesn't offend anyone
  15. Heretik

    What is wrong with www.thelib.com;with his forum!!!

    Sorry Tristan - I have no idea what you are talking about. what is www.thelib.com? The forum is running fine for me...
  16. Heretik

    the Black Pearl 2.0

    beautiful Kazeite. absolutely beautiful.
  17. Heretik

    Build 14 Alpha 6 Bug Summary

    I'll just keep doing missions for the governor in Guadeloupe, and try to capture the same ship again to see if I get the same problem. Thanks about the name change - I have no idea what I would change it to - and there is nothing wrong with your actual name- your actual name actually sounds...
  18. Heretik

    Build 14 Alpha 6 Bug Summary

    I figured out what the problem was. I got a Pirate Design Cutter. I can't remember the exact specs, but I know that it is slower than the one I'm using now which has the stats: speed: 18.5 Rotation: 7.5 they are both level 6 ships. I have no problems with the ship I have now - which leads me...
  19. Heretik

    Build 14 Alpha 6 Bug Summary

    First off - I found a bug... I am not sure what is causing it though - because I had no problems with it before. For some reason, every time I am at sea, and I hit TAB to go to 1rd person, the game crashes.... It's happened the last three times I've been on - if I stick to 3rd person I'm fine...
  20. Heretik

    Motivation

    yeah - seems to make sense - I wouldn't mind grabbing that too <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
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