• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    Pre Build 13 Modpack

    <!--quoteo(post=153621:date=Jul 3 2006, 08:27 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 3 2006, 08:27 PM) 153621</div><div class='quotemain'><!--quotec--> Is there anything I can do to MAKE the game use more ram than it does? I have 2gig... it uses like 88mb...
  2. S

    Pre Build 13 Modpack

    <!--quoteo(post=153597:date=Jul 3 2006, 04:19 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 3 2006, 04:19 PM) 153597</div><div class='quotemain'><!--quotec--> I don't know if I'm insane already, but I will be if I keep going on like this. I've got so much different...
  3. S

    Pre Build 13 Modpack

    <b>And now for something completely different <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" /> :</b> There's also been a small problem with Claire Larrouse quest, if your fleet already consists of four...
  4. S

    Pre Build 13 Modpack

    <!--quoteo(post=153318:date=Jul 1 2006, 10:38 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 1 2006, 10:38 AM) 153318</div><div class='quotemain'><!--quotec--> "A quick glance"?? You're a better man than I. I was going to disect those two lines and find out what the numbers were and...
  5. S

    Pre Build 13 Modpack

    <!--quoteo(post=153149:date=Jul 1 2006, 12:12 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jul 1 2006, 12:12 AM) 153149</div><div class='quotemain'><!--quotec--> I'll change the Surrender multiplier and see if it doesn't help things a bit. Thanks. <!--QuoteEnd--></div><!--QuoteEEnd-->...
  6. S

    A dissertation about not losing sight of gameplay.

    <!--quoteo(post=153127:date=Jun 30 2006, 08:41 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jun 30 2006, 08:41 PM) 153127</div><div class='quotemain'><!--quotec--> It is kind of funny though, a big warship surrendering to a lifeboat captain <img...
  7. S

    Pre Build 13 Modpack

    <!--quoteo(post=153118:date=Jun 30 2006, 06:49 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 30 2006, 06:49 PM) 153118</div><div class='quotemain'><!--quotec--> Right now crew losses seem to work, but are not really correct. I sincerely hope Maximus is still working on this part of the...
  8. S

    Pre Build 13 Modpack

    Here some small issues encountered with latest update: <b>Boarding: Cabinmodels</b> As previously mentioned: Sometimes yout location is a little weird when it goes to the last deck (or cabin?): Here a shot of a Merchantman, I captured: <img...
  9. S

    Pre Build 13 Modpack

    <!--quoteo(post=152946:date=Jun 29 2006, 03:37 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jun 29 2006, 03:37 PM) 152946</div><div class='quotemain'><!--quotec--> Question though: Anyone ELSE here use AMD architecture to play this game...
  10. S

    Pre Build 13 Modpack

    Here another boarding bug: <img src="http://www.helmutchang.at/PotC/Screenshots/BoardingBug01.jpg" border="0" alt="IPB Image" /> Looks as if locators of the model are not set properly.
  11. S

    Pre Build 13 Modpack

    <!--quoteo(post=152795:date=Jun 28 2006, 10:40 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 28 2006, 10:40 PM) 152795</div><div class='quotemain'><!--quotec--> I just ran some tests. The new file doesn't seem to work, even starting a new game without loading any previous saves. I...
  12. S

    Pre Build 13 Modpack

    <!--quoteo(post=152510:date=Jun 27 2006, 11:38 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 27 2006, 11:38 AM) 152510</div><div class='quotemain'><!--quotec--> I think that characters created by LAi_CreatePhantomCharacter() don't really HAVE to be killed for the quest...
  13. S

    Pre Build 13 Modpack

    <!--quoteo(post=152354:date=Jun 26 2006, 02:32 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 26 2006, 02:32 PM) 152354</div><div class='quotemain'><!--quotec--> About corpsemode: Another idea is to add an attribute to all characters that shouldn't get corpses...
  14. S

    Pre Build 13 Modpack

    <!--quoteo(post=152309:date=Jun 26 2006, 10:58 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 26 2006, 10:58 AM) 152309</div><div class='quotemain'><!--quotec--> You have to do that for every quest where the corpsemode doesn't work? <!--QuoteEnd--></div><!--QuoteEEnd-->...
  15. S

    Pre Build 13 Modpack

    <!--quoteo(post=152094:date=Jun 25 2006, 12:48 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 25 2006, 12:48 PM) 152094</div><div class='quotemain'><!--quotec--> <!--quoteo(post=152044:date=Jun 24 2006, 11:37 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto...
  16. S

    Intel Mac POTC Buildmod probs (numerous)

    <!--quoteo(post=151997:date=Jun 24 2006, 08:58 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Jun 24 2006, 08:58 AM) 151997</div><div class='quotemain'><!--quotec--> The game has always had a problem that if you TAB out of it, you can't go back. The engine doesn't reinitialize. It's a...
  17. S

    Nvidia and Akella Presents....

    <!--quoteo(post=151818:date=Jun 22 2006, 09:43 PM:name=SuoiveD)--><div class='quotetop'>QUOTE(SuoiveD @ Jun 22 2006, 09:43 PM) 151818</div><div class='quotemain'><!--quotec--> Now you know why I like using the Beatrice Devlin character, cause she looks excellent from every angle...
  18. S

    Main story is broken

    Have you perchance started the Claire Larrouse quest?
  19. S

    Stable Build 13 Work In Progress

    <!--quoteo(post=151343:date=Jun 17 2006, 01:42 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 17 2006, 01:42 PM) 151343</div><div class='quotemain'><!--quotec--> Please send me any fixed file you have. <img src="style_emoticons/<#EMO_DIR#>/yes.gif"...
  20. S

    The good ol' Xinterface of doom

    There has to be a file named 'engine.ini' in the same directory, wehre 'engine.exe' is.
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