• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. S

    Potc russian version to enlish dialgog

    I suggest that you <b>install</b> the whole Build mod and not just copy some files over as there are a huge number of files that are different between the Russian and English versions.
  2. S

    Stuck, need savegame. [Possible spoiler]

    I'm no where near that part of the main quest in any of my saved games, but I would suggest that you post details of what mods you are running as saved games won't work with different mods installed.
  3. S

    Wanted: One Mysterious Monk, preferably on Redmond Isle

    That's something that I found when Build 11 came out and I got a cross from the monk at Oxbay. I searched all over for where the damned monk at Redmond was and I couldn't find him and so I lost quite a few hours of gameplay and never touched the monks since then.
  4. S

    How to add new items to the build?

    I believe that Scheffnow's weapons mod allows up to 200 different blades and with the various qualities it curreently only uses 162, so there is still some space left for new blades. What I suggest is going back to the original initItems.c file and find the following: <!--quoteo--><div...
  5. S

    How to add new items to the build?

    Adding new weapons is relatively simple but I'm not sure if you can add a poison effect to a weapon and even if you could it would be fairly complex due to Scheffnow's weapon mod. But there's only one way to find out and that's by trial and error. To add a new weapon you'll have to add it in...
  6. S

    POTC Mod Ideas (Build 12)

    <!--`QuoteBegin-skull`+--><div class='quotetop'>QUOTE(skull)</div><div class='quotemain'><!--QuoteEBegin-->Aye that be a problem,Nathan explained it at one time can't remember why it does that,but I'm pretty sure everbody runs into it sooner ur later <img...
  7. S

    Throw it overboard....

    I remember NK posting something about the code actually accounting in some way for an emptier cargo hold. It might not make a lot of difference but it is there.
  8. S

    Crew members on deck in first person

    As well as being able to switch off the rum and wheat consumption/checking there is an option that can disable the weapons mod so there isn't any badly worn or worn weapons just like in an unmodded game. The weapnons switch is #define ENABLE_WEAPONSMOD set it to 0 and the mod is disabled and...
  9. S

    Can i change a russian potc version to english dialog

    I believe that the Russian version might have most if not all of the files locked up to prevent them from being hacked. This might only be for the games that have had the Russian patches installed that were never released in English due to the Akella/Disney/Bethsof problems. Some of the...
  10. S

    FINALLY A NEW QUEST FOR PotC!!!

    Well done Catalina. I've only got so far as seeing the lady on IM but it is looking great so far. One question is the Fred Bob sound bite his real voice?
  11. S

    ive finally beaten the game!

    You haven't mastered the game until you've captured a Manowar with Skeleton Bob's Gunboat with the game set for Swashbuckler difficulty.
  12. S

    Change your crew on the ship?

    I take it that it is the low res men walking on the ship that you are looking to change. If so then the only thing that I can suggest is to go to the RESOURCEMODELSLowCharacters folder and rename/delete/move all of the Lo_Man files then copy the Lo_Skeleton.gm and/or the `Lo-skel`.gm files a...
  13. S

    changing swords

    <b>jack_sparrow_jr</b>, In Build 11 the weapons information is still in the initItems.c file in the PROGRAMITEMS folder. There are two listings for each weapon, one for when the weapons mod isn't run and one where it is. There is a table there which lists all of the weapons which is line...
  14. S

    My ideas and your skills

    There is no death.c file. Seadogs.c is the file that the DEATHRATE chance that you can set in BuildSettings is called up with so what you need should be there somewhere.
  15. S

    Where to put the ...

    In the PROGRAMModels folder there is an initModels.c file and the tailors dialog for the skin as well as cost and which (if any) nation it it suitable for.
  16. S

    Change your crew on the ship?

    The ch.id is nothing to do with the model name. I think that you might be looking at the wrong file depending on what you are trying to change whether it is the random crewmen that appear when you board another ship or the low res crew that appear on the deck of the ship. Changing that to...
  17. S

    ive finally beaten the game!

    I've only beaten the game once myself and that was in Build version 8 or 9, so it was quite a while ago. I usually carry on with the main quest until Oxbay is free of the French and then go on my merry way.
  18. S

    character.init file

    Catalina, that is for a game with the Build 11 installed and I gather from DevilSpawnX post that he doesn't have the Build installed. DevilSpawnX, You can just reinstall the game over the current installation and you shouldn't lose any saved games, you will however lose any other mods that...
  19. S

    Lockup on Mefisto quest

    You can download the Build Update zip file from here: <a href="http://build.piratesahoy.net/updates/b11update.zip" target="_blank">http://build.piratesahoy.net/updates/b11update.zip</a> But you will have to install the update manually and make sure that all of the files are extracted into the...
  20. S

    [Build11] How to change the ship at launch ? [ Solved ]

    You've used the old code for the ship. The new code is the refShip.id entry which for the Black Pearl is BlackPearl. So your line should say: string START_SHIP() {return "BlackPearl" ; } //omit the nation and the _ if ship has no nation
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