• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. S

    Dedicated Bug Reporting Thread BUILD 12

    Congratulations to everyone for completing Build12 I'm sure that it must be very enjoyable to play. Unfortunately it doesn't seem to work for localised or `non-US` versions of the game. Like Dway the Build installer could not open BuildSettings.h even though it is not read only and like...
  2. S

    Weapon Quality - Disappeared?

    The default setting for #define NO_THEFT is 0.0 If this is set to anything other then that then it will reduce the chances for pickpocketing working.
  3. S

    Build 11.99 turns "black" when I try to play?

    I didn't realise that Build 11.99 has been enabled for Euro POTC. You could try the following: Go into the PROGRAMWeather folder and open WhrSea.c in Notepad. Then find the Sea.Bump.MipLevels line. If this line =4 then change it to 1 and if it already set to a 1 then change it to 4. Save...
  4. S

    Build 11.99 turns "black" when I try to play?

    Did the game work OK without mods or with Build 11 installed?
  5. S

    Question on Extra Islands

    Unfortunately no one knows exactly what islands will be included except the PMT. I believe that they will copy the islands from the original Sea Dogs game including the ones that they had added to it. AFAIK they haven't added any islands from the movie with the possible exception of Tortuga...
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    Changing the "Ransom Prisoner" options

    <b>Covetski</b>, Have a look here: <a href="http://forum.piratesahoy.net/sutra47300.php&highlight=compass#47300" target="_blank">http://forum.piratesahoy.net/sutra47300.ph...t=compass#47300</a>
  7. S

    New Mod for POTC

    The problem with creating new ships and models from scratch is that they can take months of work and not many people have got that amount of time to spend creating new models. So don't be surprised if no one replies as they may want to do their own skins first before taking on requests...
  8. S

    Problem with making a fight scene ( THIS IS HALTING MY MOD )

    Or you could look at the way that the game gets Nigel and Artois to fight in quests_reaction.c The code is something like: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->LAi_ActorAttack(characterFromID("Nigel Blythe"), characterFromID("Artois Voysey"), "")...
  9. S

    Little practical idea

    I've not had a response yet, but that will just give me some time to iron out the last problem with the mod.
  10. S

    PMT Expansion pack

    <b>CaptJoe</b>, You can read more about the PMT Expansion pack here: <a href="http://www.thelib.com/yabbse/index.php?board=13;action=display;threadid=1558" target="_blank">http://www.thelib.com/yabbse/index.php?boa...y;threadid=1558</a> Basically it adds a lot more content like lots of new...
  11. S

    Looking for doc - Keywords.c by Nathan Kell

    I think that I might have a copy of it at home, if so then I'll put it up on the Pirates Ahoy FTP.
  12. S

    Little practical idea

    Until I get permission from `Stone-D` then I can't release it. I will release it as a separate download that should be compatible with most recent versions of the Build from about version 10 onwards, as long as you've got a BuildSettings.h file with you Build then you will be able to use this...
  13. S

    Little practical idea

    Jason, I've already thought of that <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=":wink:" border="0" alt="icon_wink.gif" /> I've added two switches in BuildSettings so you can chose what level of weapons you want...
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    "Fight fire with fiiire..." : Firedrill for your c

    I think that CCC is right, call time on new submissions to the Build now and the only new code added should be to fix any showstopping bugs. then after release work on any other minor bugfixes and also allow submissions of any new content and at a later stage release a Build 12.1
  15. S

    Little practical idea

    Thanks Catalina, I've sent an email. Whilst I await a response I'll see if I can work out a way around the problem that I have got with multiple presses of the "Sell All Loot" button to sell all fo the loot.
  16. S

    Little practical idea

    This mod is now almost working, for some reason you have to press the Sell All button to sell everything and I haven't got a clue as to why <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />...
  17. S

    mefisto quest- cant free teacher from greenford prison

    IIRC the bug is fixed in the Build. But the tavern keeper doesn't take you to the prisoner he just tells you that he's been imprisoned when you ask him. Then I think the warden and the prisoner are "generated" If you have previously killed the warden then the tavern keeper just suggests that...
  18. S

    "Fight fire with fiiire..." : Firedrill for your c

    Perhaps this firedrill can have an effect on your ships fire rate and response to changing sails as well? So if you are pressing "C" to put the fire out you can't reload as quickly and when you change your sails they are delayed even more. IIRC some one worked out some code that makes reload...
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    Little practical idea

    I didn't as I've not yet installed that CVS software <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":oops2" border="0" alt="oops3.gif" /> I'll dig out the modified file this weekend and see if I can get a working switch...
  20. S

    Unfixed Bugs in Build v11

    <!--`QuoteBegin-Scratchy_McNuts`+--><div class='quotetop'>QUOTE(Scratchy_McNuts)</div><div class='quotemain'><!--QuoteEBegin-->i played seadogs and cuthroats a long time ago,..yet POTC is really addictive. The core modders for the PMT originally made mods for the old Seadogs game, perhaps if...
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