• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Build 13 Released!

    Well pump me bilges, ye've done it! Old Cap'n Tucker's hat be off to ye. Er, that is if'n old Cap'n Tucker wore a hat, which he doesn't... <img src="style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
  2. C

    Corpse Looting: Broken?

    <!--quoteo(post=171364:date=Nov 14 2006, 05:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2006, 05:07 PM) 171364</div><div class='quotemain'><!--quotec--> With autoloot: When you kill an enemy, you immediately get his money, blade and gun. You don't have to stand...
  3. C

    Beta 8 Discussion

    <!--quoteo(post=171363:date=Nov 14 2006, 05:05 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2006, 05:05 PM) 171363</div><div class='quotemain'><!--quotec--> Woops. I had changed everything in my signature for Beta 8, except the actual link. Stupid me. Fixed now...
  4. C

    Beta 8 Discussion

    Where is it? The link in Pieter's sig takes you to Beta 7... Edit: Nevermind, I found it; downloading...
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    Corpse Looting: Broken?

    <!--quoteo(post=171248:date=Nov 14 2006, 04:51 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 14 2006, 04:51 AM) 171248</div><div class='quotemain'><!--quotec--> The disadvantages of autoloot: You don't loot all the character's items, just gold, blade and gun...
  6. C

    Corpse Looting: Broken?

    I'm currently playing with beta 7, and have noticed that looting of corpses apparently does not work. I've tried walking up to them, but never get the the option to "open" them. Only the "talk" icon (what are you, Hamlet or something?). Had same problem with beta 6. I've tried enabling...
  7. C

    Mod Release AOP Super MOD

    <!--quoteo(post=169405:date=Nov 1 2006, 02:44 AM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Nov 1 2006, 02:44 AM) 169405</div><div class='quotemain'><!--quotec--> <!--quoteo(post=169401:date=Oct 31 2006, 09:35 AM:name=Cap'n_Drow)--><div...
  8. C

    Humble Request for Update

    <!--quoteo(post=169019:date=Oct 28 2006, 10:09 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 28 2006, 10:09 AM) 169019</div><div class='quotemain'><!--quotec--> We be thar yet, mateys?! <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh"...
  9. C

    Official Patch Update

    <!--quoteo(post=168917:date=Oct 27 2006, 09:27 AM:name=skull)--><div class='quotetop'>QUOTE(skull @ Oct 27 2006, 09:27 AM) 168917</div><div class='quotemain'><!--quotec--> Another update, will no more on patch release date on monday Hi all, <!--quoteo--><div class='quotetop'>QUOTE</div><div...
  10. C

    'New' Mod ideas+current Mod polishing.

    Yep, lots of ideas here. And in conjunction with that thread of Pieters about creating swamps, maybe alligators wouldn't be possible, but instead there could be a chance of getting malaria, just from visiting the swamp (and its mosquitoes)...
  11. C

    Pre Build 13 Modpack

    <!--quoteo(post=168796:date=Oct 26 2006, 03:49 AM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Oct 26 2006, 03:49 AM) 168796</div><div class='quotemain'><!--quotec--> There is already this function: Officers restock themelves automatic by visiting the ship to 6/6. If they are...
  12. C

    Overcrewing ships

    <!--quoteo(post=168812:date=Oct 26 2006, 04:47 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 26 2006, 04:47 AM) 168812</div><div class='quotemain'><!--quotec--> Now that is CERTAINLY not good! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif"...
  13. C

    Rolling Broadside?

    <!--quoteo(post=166285:date=Oct 8 2006, 10:58 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Oct 8 2006, 10:58 PM) 166285</div><div class='quotemain'><!--quotec--> My feeling on the matter is, if anyone thinks they can tell me *why* ships used rolling fire (HINT: it had nothing to do with...
  14. C

    Overcrewing ships

    <!--quoteo(post=167999:date=Oct 18 2006, 10:57 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 18 2006, 10:57 PM) 167999</div><div class='quotemain'><!--quotec--> BTW: I thought there WAS a check on the survivors floating in the sea, but it doesn't seem to be working...
  15. C

    'New' Mod ideas+current Mod polishing.

    Getting back to earlier posts in the thread, slavery IMO should be incorporated into the next build. However unpleasant, it was a fact of life in the 17th and 18th centuries, and most New World economies depended on it. Akella had intended it to be in Sea Dogs 2 (kudos to them for having the...
  16. C

    Pre Build 13 Modpack

    <!--quoteo(post=168764:date=Oct 26 2006, 01:19 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 26 2006, 01:19 AM) 168764</div><div class='quotemain'><!--quotec--> You can always turn the mod off in it's entirety if you don't like to restock officers/crewmembers...
  17. C

    Pre Build 13 Modpack

    <!--quoteo(post=168743:date=Oct 25 2006, 10:04 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 25 2006, 10:04 PM) 168743</div><div class='quotemain'><!--quotec--> That is great! I personally do like it if every character would use ammo, but it's a bit too much to keep...
  18. C

    1st Person Mode

    <!--quoteo(post=168663:date=Oct 25 2006, 03:48 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 25 2006, 03:48 AM) 168663</div><div class='quotemain'><!--quotec--> The same when i use THE PEARL. <!--QuoteEnd--></div><!--QuoteEEnd--> It seems like once you get to...
  19. C

    1st Person Mode

    <!--quoteo(post=168646:date=Oct 24 2006, 11:12 PM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 24 2006, 11:12 PM) 168646</div><div class='quotemain'><!--quotec--> Worked fine fer Fred Bob in his existin' game! <img src="style_emoticons/<#EMO_DIR#>/onya.gif"...
  20. C

    1st Person Mode

    <!--quoteo(post=168562:date=Oct 24 2006, 01:35 AM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 24 2006, 01:35 AM) 168562</div><div class='quotemain'><!--quotec--> <!--quoteo(post=168557:date=Oct 23 2006, 09:13 AM:name=Fred Bob)--><div class='quotetop'>QUOTE(Fred Bob @ Oct 23 2006...
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