• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: pirate_kk Jan 29 2008, 10:10 PM I have that KBlack code too, so I could look at it and try to incorporate it into my version. pirate_kk
  2. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Morgan Terror Jan 29 2008, 04:48 PM cannon explosions are currently just about right, i think. though maybe a little bit too high.
  3. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Pieter Boelen Jan 29 2008, 12:39 PM So? Anybody willing to try and make that already-existing mod compatible with Build 14? As for the cannon explosion chance: I like it if it isn't too uncommon, otherwise it would hardly have any impact on gameplay.
  4. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Wolf359 Jan 29 2008, 11:34 AM QUOTE (Kazeite @ Jan 29 2008, 12:12 AM) The funny thing is, copper and bronze hull would actually increase speed of the ship. You might want to rephrase that to "copper armor" or something Also, taking example from AoP, we should tone down chance of...
  5. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Cylon13 Jan 29 2008, 11:16 AM Aye the cannon explosions should be toned down in current Build mod too. And yes that's right that metal hull would INCREASE the speed of the ship not to DECREASE it because metal hull slips/swooshes better on the water.
  6. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Kazeite Jan 29 2008, 12:12 AM The funny thing is, copper and bronze hull would actually increase speed of the ship. You might want to rephrase that to "copper armor" or something Also, taking example from AoP, we should tone down chance of cannon exploding. Waaay down
  7. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Pieter Boelen Jan 28 2008, 08:04 PM There actually IS a customize ship mod that was made for the Pre Build 13 version by KBlack, but it was never put in to prevent additional bugs that might occur. Now some code has been rewritten and the mod is not readily compatible anymore. I still...
  8. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Morgan Terror Jan 28 2008, 05:21 PM actually, more of a way to actually put it in the game at all. and personally, i'd think silk sails would greatly decrease the vessel's speed because they would be silk RIBBONS in no time. the plating is actually against hits below the waterline...
  9. Cpt. Wolf359

    Upgrades for ships hulls, sails and cannons...

    Posted by: Wolf359 Jan 28 2008, 03:57 PM What you think about add Upgrade ships hulls, sails and cannons features at the shipyard such as AOP? Possible ships, sails and cannons upgrades (my suggestion): HULLS Normal Wooden hull: no Bonus or Fire chance 10% Copper Hull upgrade: Hit Points 10%...
  10. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Morgan Terror Jan 30 2008, 04:36 PM i think that that was suggested before. and i still like the idea as much. what if your mansion would be something like the buildingset mod?
  11. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Wolf359 Jan 30 2008, 12:11 PM QUOTE (Wolf359 @ Jan 29 2008, 10:14 PM) Maybe we can add land reward only for last 12th rank in new ranking system. (After service in RN First Lords of the Admiralty most of it become a nobility) This land should been used for player mansion...
  12. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Pieter Boelen Jan 29 2008, 10:30 PM That'd be cool; to have the land actually be physical, rather than a number of square ft you own in Europe.
  13. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Wolf359 Jan 29 2008, 10:14 PM Maybe we can add land reward only for last 12th rank in new ranking system. (After service in RN First Lords of the Admiralty most of it become a nobility) This land should been used for player mansion MANSION/ESTATE....
  14. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Pieter Boelen Jan 29 2008, 09:33 PM Then what would be the pro of having land vs getting a salary? Actually, land is only given to nobility, right? And we have just renamed all nobility ranks in the game. Perhaps the land thing should be completely changed and rewritten and salary be...
  15. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Peter Willemoes Jan 29 2008, 04:36 PM I agree with Thomas. I dont think any navy could affort giving land away to each and everyone on the ships. Jack Aubrey was sometimes not fully payed for the prizes he took, nor did he always get a full wage.
  16. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Thomas the Terror Jan 29 2008, 04:20 PM I think you should only put in the land feature if you have reached commodore or something. It isn't very logical that a midshipman would receive land instead of salary.
  17. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Pieter Boelen Jan 29 2008, 12:52 PM Could be done. However, you already get land for each new rank from which you get money every month, so this would double that effect and the player already does get too much money later in the game. So I don't really see the point of this. Unless...
  18. Cpt. Wolf359

    monthly salary in Build Mod...

    Posted by: Wolf359 Jan 29 2008, 12:00 PM What you think about adding monthly salary for player to Build Mod such as AOP? Same for all nations: rNation.Ranks.1 = "Midshipman"; MONTHLY SALARY = 250 or 500 GP rNation.Ranks.2 = "3rd Lieutenant"; MONTHLY SALARY = 750 or 1000 GP rNation.Ranks.3 =...
  19. Cpt. Wolf359

    Making Midshipman or Lieutenant/Capitan/Admiral uniform for most played characters/player models

    now I restore my second topic from temporal forum. I will restore 3 more topic from temporal forum.
  20. Cpt. Wolf359

    Making Midshipman or Lieutenant/Capitan/Admiral uniform for most played characters/player models

    Posted by: Pieter Boelen Jan 29 2008, 01:14 PM Download the most recent Build 14 Alpha files; they're included in there somewhere, but I don't remember in which one. Also check Thomas the Terror's FTP folder.
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