• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Archea

    Mod Release AOP Super MOD

    Does this have the working anker and row boat btw? and you really might want to considder another spot to upload it, 5kb a sec is all you get from there <img src="style_emoticons/<#EMO_DIR#>/type_1.gif" style="vertical-align:middle" emoid=":nk" border="0" alt="type_1.gif" /> Can you answer me...
  2. Archea

    reduce the crew?

    You can change either of the two in the same file: "Program\ships\ship_init" <u>For max/min crew needed:</u> refShip.MaxCrew = number; //sailing crew refShip.MinCrew = number; <u>or for appearance on the ship:</u> refShip.lowpolycrew = number; There is only one downside...
  3. Archea

    anchor & rowing boat

    Arr, that sounds as some mighty fine additions, cant wait to see screenshots of it or the addon itself <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
  4. Archea

    Semi sea.dll fix

    I've uploaded my modules folder, i hope it works for you guys, its worth giving it a shot at least i suppose. Uploaded it to two different servers: <a href="http://www.mooload.com/new/file.php?file=files/200906/1158754434/Modules.rar"...
  5. Archea

    Does the game support widescreen

    The basic resolutions for the game are: 800x600 970x720 1024x768 1152x864 1200x900 1280x960 1360x1020 1360x1024 1400x1050 1520x1140 1600x1200 Its possible to edit the resolution through the engine.ini file in the game folder using these lines though: screen_x = 1024 screen_y = 768 so i have...
  6. Archea

    Flags

    <!--quoteo(post=162297:date=Sep 19 2006, 04:54 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Sep 19 2006, 04:54 AM) 162297</div><div class='quotemain'><!--quotec--> The red white blue doesnt arent the colors of a wic ship, under part is white, then teh biggest part...
  7. Archea

    Flags

    So far i'm making good progress with the flags, though i still need to add the WIC emblem to the dutch one <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0" alt="whistling.gif" /> anyways, aside of the flag editting i've been doing some...
  8. Archea

    Flags

    The temporary solution for now until i can find a way to let the game use the parus.silk.holland.tga.tx textures (the flag is changed to the color it is supposed to have, but the WIC emblem is not yet added) <img src="http://img.photobucket.com/albums/v227/archea/Dutch_Pinnace.jpg" border="0"...
  9. Archea

    Flags

    okay, what i found out so far while editting is that akella used a pretty weird way to use sails in the game basicly under "resource\textures" you'll find the textures for the sails (in my case for holland these) parus_common_holland.tga.tx parus_pat_holland.tga.tx parus_silk_holland.tga.tx...
  10. Archea

    Flags

    <!--quoteo(post=162218:date=Sep 18 2006, 05:31 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 18 2006, 05:31 PM) 162218</div><div class='quotemain'><!--quotec--> i know what ya mean, it's great that u want to do this maybe even also do the flags for the map ? Modding a game is...
  11. Archea

    Flags

    <!--quoteo(post=162212:date=Sep 18 2006, 05:06 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 18 2006, 05:06 PM) 162212</div><div class='quotemain'><!--quotec--> correct it's orange white and blue, i was digging in my old files and i found the old pirates! flags , if you want to...
  12. Archea

    Flags

    <!--quoteo(post=162200:date=Sep 18 2006, 04:37 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 18 2006, 04:37 PM) 162200</div><div class='quotemain'><!--quotec--> The dutch flag should be the normal red white and blue the voc came later on but not during the period of time the...
  13. Archea

    Flags

    Which flag would in fact be the correct one? can you put on some links or some direct pictures here? i might be able to change those while i'm at it
  14. Archea

    Flags

    <!--quoteo(post=162183:date=Sep 18 2006, 04:06 PM:name=england)--><div class='quotetop'>QUOTE(england @ Sep 18 2006, 04:06 PM) 162183</div><div class='quotemain'><!--quotec--> WHy don't yu use the Dutch west India company logo instead ... would make more sence tough just a taught <img...
  15. Archea

    Flags

    Aside of the fact that the texture editting is allready done now, its time to get it working and make some screenshots, which of course i'll post lateron because t'is as they say: "t'is better to share the rum then drink yourself to death on your own" <img...
  16. Archea

    Flags

    One of the things that have been bugging me about AoP is that we dont have the big flags on the stern, to be honost i hope that will be added someday. Anyways, the other thing that i've kind of been wanting to change is the dutch flags on the ships, so i'm going to edit the textures for it...
  17. Archea

    edit ship upgrades

    <!--quoteo(post=162117:date=Sep 18 2006, 10:40 AM:name=Nathaniel Dare)--><div class='quotetop'>QUOTE(Nathaniel Dare @ Sep 18 2006, 10:40 AM) 162117</div><div class='quotemain'><!--quotec--> Strange well i fiddled around with some other scripts so i could have made some changes that has effect on...
  18. Archea

    Heard Languages

    Adding the dutch wouldnt be much of a problem, i'm dutch as well, so you'd have more then one voice to use if you wanted to do a thing like that <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
  19. Archea

    reduce the crew?

    Its possible to change this in two ways actually, either editting the number of npc's shown in 3d (which might stress your pc a bit more not to mention that it will make your ship very crowded) or editting the max crew needed for a ship directly.
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