• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Q

    3D max help

    OK ty. Sorted. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
  2. Q

    3D max help

    Do any one use 3D max if so can you help. I need to make a ship bigger in part of the ship, so as to add more cannon's. Also how do you copy and paste, a cannon so I can add more to ship.
  3. Q

    New character

    what program did <b>Petros</b> use to make them Character <a href="http://www.piratesahoy.com/forum/index.php?showtopic=5320&st=20" target="_blank">As seen here</a>
  4. Q

    Pre Build 13 Modpack

    <!--quoteo(post=151094:date=Jun 14 2006, 09:18 PM:name=Swindler)--><div class='quotetop'>QUOTE(Swindler @ Jun 14 2006, 09:18 PM) 151094</div><div class='quotemain'><!--quotec--> - Crew losses on boarding, as mentioned. Me seems, they depend on how good your Character is, and your ship. I didn't...
  5. Q

    Making new ship's

    Thank you. All sorted now up and running good. See it by it's right name in shipyard. Cannon's working fine too. Now that I see how that work's I wont to now add a new ship to game called a Carrack. Ya the caravel is as close in look's to a Carrack, but a Carrack is better then a Caravel in :-...
  6. Q

    Making new ship's

    thats what it show's for cannon's but it's still 4lbs gun's. on ship. If you upgrade don't they not let you while you got channon's still on ?
  7. Q

    Making new ship's

    so this refShip.Name = "Corvette2"; would be say refShip.Name = "SuperCorvetteST"; or somethink like it ? Also on the corvette2 you got 4 lbs long gun but how you change it to say i.e. 9lbs long gun ?
  8. Q

    Making new ship's

    Jason Maffettone Thank you for fast reply.
  9. Q

    Making new ship's

    I am doing a bit of testing as a way to learn. Before I make my own mod. I copyed a Corvette 2 and named it Super Corvette In the file Ships_init I add a copy of corvette2 to bottom but above the ---DO NOT ADD BELOW THIS LINE--- and done my change's. Here's what I put...
  10. Q

    oups...

    As Pieter Boelen sent it, no point me sending too. Hope you sort it now lolz.
  11. Q

    oups...

    If you downloaded the the update to some where else on computer other thn POTC game folder, You should have back up there of all files. <a href="http://pieter.piratesahoy.org/downloads/post_b12_upd_11-6-06.zip" target="_blank">update link here</a> If that don't help can send you file if need be
  12. Q

    Availabilty of New Ships

    This game around 1600's to what mid 1600's put me right. So that ship would not even be around then and if I remember from reading some where on forum it be unfair to add a ship in game that's not even part of the 1600's. But that said if you did surely you would then have to tweak up the...
  13. Q

    Pre Build 13 Modpack

    In the side quest where you meet Toff Oremans in Douwesen Tavern and have to save his kidnapped girl. I get to the ship and with the help of Corentin Lucay, I kill the bad guy, then I talk to Tanneken Oremans and yet I am still on ship and cant get off. This is with Latest modpack update: 11...
  14. Q

    Making new ship's

    I was looking at a Carrack that I thought should be in game. The carrack (called "nao", for "ship", by the Portuguese), The spacious vessels offered room for a large crew and provisions -- as well as for cargo to be brought back home. The carracks were the "great ships" of Henry VII and Henry...
  15. Q

    Making new ship's

    Why in the "ships_init.c" file, do this line // PS <-- makeref(refShip,ShipsTypes[SHIP_CORVETTE2_FRANCE]);, have to be france and not say england ? If I wont to copy another ship then change info for me say, I have to do it in both ships_init.c and RESOURCE\INI\TEXTS\ENGLISH\common.ini.. But...
  16. Q

    Pre Build 13 Modpack

    <!--quoteo(post=150927:date=Jun 12 2006, 06:32 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 12 2006, 06:32 PM) 150927</div><div class='quotemain'><!--quotec--> To SilverHawk: I don't know if you need to start a new game. I always recommend people to start a new game...
  17. Q

    Town in Chao's

    <!--quoteo(post=150928:date=Jun 12 2006, 06:33 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 12 2006, 06:33 PM) 150928</div><div class='quotemain'><!--quotec--> Not much. Just some more things fixed. Not entirely sure what exactly, but it should work a bit better than...
  18. Q

    Pre Build 13 Modpack

    So every time we update the new patch, we have to start a new game right ? WOW omg lolz all that work hehehehehe just to start again lolz. But it's worth it lolz.
  19. Q

    Town in Chao's

    I got myself some Building Permits and dont see no point in them lolz. Also the building dont stay down any way after you come back to same locatsion, the building's are back lolz. Pieter Boelen downloaded the new update 11,06.06. Whats changed in it ?
  20. Q

    Town in Chao's

    I am standing there attacking the building and nothink happening. How do you attack the building. ?
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