• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    Solved Period Weapons

    Now that you mention it, that's most probably still the case. My bad.
  2. zorglub

    Solved Period Weapons

    I think they already auto-supply themself with ammo & bullets when you return on your ship, if they have a gun equiped - at least I'm quite sure they do so with potions and bandages. Normaly, the only moment you have to equip your crewmen with weapons is the first time you ask them to come. I...
  3. zorglub

    Solved Period Weapons

    Nope. On shore you can have up to 10 crewmembers as well. :razz
  4. zorglub

    Solved Period Weapons

    I fear a lot of people would not be to happy with these inventory limitation systems. As Pieter said, the biggest difficulty is to come up with something pratical. Here is some random thinking. What could be coded is - let's say- a "team inventory". As proposed above, you would have a limited...
  5. zorglub

    Quartermaster

    ...But of course that's a bit lame, while indeed it could be interesting to have your master purser/quarter master autosuppling your ship with food, rum, planks, sails, ammunition... We should think a little more about that ; after all we're in the Brainstorming section mates. So who's going to...
  6. zorglub

    Assassin Main Quest

    Well. I like siege. This will be a splendid scene to end your main quest! :onya2 Concerning your indian beggar : old threat on beggars was this one. Apparently your sitting beggar just need a 'beggar' attribute. Example with Henry in PROGRAM/Characters/init/Redmond.c : ch.beggar = true...
  7. zorglub

    We Have the Storm Engine!

    Wow, such a short notice... Edward didn't even mention which Storm Engine he was going to give us? I agree with what have been said previously. Indeed, we need a full topic in which we'll discuss who will be able to get it or not. Obviously, new members won't be able to get it. As for how to...
  8. zorglub

    Assassin Main Quest

    I like your climbing video... more than the previous one, actually! Did you make use of my code for your indian beggar? :woot (I think you just have to give some attribute so that he will use the begging animation & sounds) It will be interesting to see how you'll use old governor Brin. You...
  9. zorglub

    Pirate/American settlement south of Cuba

    Very, very interesting pirate_kk! :onya2 Now if only we could make our own map models with proper collision data ourself... But well - about your idea of using stock PotC map as the Bahamas, apart from testing your new code - altogether, do they really look alike and would the Bahamas area...
  10. zorglub

    Build 14 Beta 1 Feedback

    Aha, so this might not be that uncommon after all... In a tavern? In my case it was FdF beach, with medium or small ship deck. And I remember I could walk on the beach, to my surprise. I don't remember if I went to the beach out my ship by walking normaly or by using sidesteps, that's why I'd...
  11. zorglub

    Build 14 Beta 1 Feedback

    Very interesting screenshot, for sure. I could be wrong - but it looks like two locations were loaded together. Something similar happen to me with a earlier version of Build 14 (possibly a pre-build14) but I was never able to recreate it, to the point I thought I was so tired I had made up the...
  12. zorglub

    Some questions

    On the contrary, it is very possible to fix that. The engine loads all the files about characters with ID when you launch a new game. After that, all changes are recorded, it saves whatever is running. You know, main character and officers are character with ID as well! So basicly, you can...
  13. zorglub

    El Morro Fort

    Both? Or C : outside land location? I don't know about your idea, but wouldn't the simple pirates that would attempt to attack such a fort with ladders be slightly too ambitious? :764: :328_skull: At what time do you want this attack to take place?
  14. zorglub

    Brainstorming

    Agree with Pirate_kk on both points. But well, nice ideas SuperDurnius! :onya2 Here are a few questions : In your new interface, are the amount of item you can equip limited, or will you add some slide on the book at the right if, say, you have four 'misc equipements'? I find the 'quest...
  15. zorglub

    Return of the Legend Location Files

    We are talking about this. On a side note, I would add that you don't necessary need to 'adjust the sliders' as told in the tutorial, you have the option to apply default PotC values as well. :onya2
  16. zorglub

    Some questions

    Nope, of course I'm not mocking you. I just meant I don't see anything bad at modding the stock game first for oneself, before trying Build14 and considering joining the build community. That's all. Ironic tone wasn't directed against you! Thagarr - good find! :treas
  17. zorglub

    Trading missions

    ...I carry on with what I was writting earlier : What makes our economical system both unrealistic and unhistorical is the fact we consider the Caribbean as a closed area. We are thinking of trade between different islands, in a open, big free market whereas the Caribbean where either a transit...
  18. zorglub

    Trading missions

    Short Jack Gold, I like your suggestion - that's a simple system to begin with that will greatly improve things. I'm looking forward to your chart of good & price per island. :onya2 Then maybe we could make it period-dependant? Question - I agree with gold price being static, but what about...
  19. zorglub

    Trading missions

    Snow White Sorrow, I like the idea of having some goods being 'strategical', and not available to the first unknown captain in his tiny lugger to get away with. I'm not sure if the player level is the best criteria thought. but you know, basicly our current system is 100% historically...
  20. zorglub

    Baltimore Steam Propulsion Laboratory

    Maybe Snow White Sorrow is talking about Napoleon III?
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