• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    Trading missions

    Aren't there some rumors already in game, about making profit with some runs? Last time I had checked, import/export goods were defined as Island attributes. (so they are static). Always dreamed about the economical system being totally rewritten - but I'm not sure we will ever try that.
  2. zorglub

    Build 14 Beta 1 Feedback

    I'd rather suspect "Block Damage" option. Rum Runner, do you have it on, and if so, are the fight less deadly when you turn it off? I'm surprised with the attack spead as well. I'm 100% sure it used to be slower in stock PotC, and likely in Build 13 as well. I really don't know what was changed...
  3. zorglub

    Standard Storyline De-filmization

    Thinking back to this defilmization idea, I must say I'm not that much convinced anymore. stock PotC had very few plot axis : - french invasion - magic item in a temple ~ Danielle - bothering immortal cursed ship All but the first one conclude at the same time, at the end : you spoil the...
  4. zorglub

    STORM modeling team

    Aha! So 'modelers' are kind of 'super-modders' in terms of forum rights, aren't they? But what about modelers that can't mod and modders who love admiring others modeling work? And texturers are considered as plain 'modelers'? :lol: Hope they won't forget to post out of the subforum details...
  5. zorglub

    Dialogs : head, sounds, camera

    Okay, I'll try to look at it Friday. :onya2
  6. zorglub

    Build 14 Beta 1 Feedback

    Exactly. Vaustein, this is exactly why we're having two different modes in the game, realistic and arcade. If you want to sail against the wind - don't play in realistic mode!
  7. zorglub

    Build 14 Beta 1 Feedback

    I say, let us do like in Mount&Blade, let's have a complete tutorial seperated from all storylines, accessible from the main menu, with different sections!
  8. zorglub

    Dialogs : head, sounds, camera

    Thanks Pieter, yes, that was the whole idea. I bumped recently into my old tutorial about head expression alone and find it so bad that I thought a rewrite was necessary! Forgot to remove that from the tutorial script. Nope, everything is fine, that was my mistake! I know the functions are used...
  9. zorglub

    Seafaring fantasies

    That's very kind of you Pieter, but I think it will be more fair to credit Aconcagua in the first place. I'm sure the officer system is 100% his work now. :onya2 If you think my name deserve to be added anyway, just put "work originaly started by a simple virtual sailor".
  10. zorglub

    Dialogs : head, sounds, camera

    ______________________________________________________ *end of the tutorial - you can add your comments* for moderators : the old, confusing tutorial can be move out of the tutorials subforum.
  11. zorglub

    Dialogs : head, sounds, camera

    III. Camera :mm PotC crappy system Please excuse my harsh words. In stock PotC, camera stays below your main char while you load a dialog, and cannot move. If you are in 1st person view, it will goes in 3rd person view the time of the dialog. :mm Enabling looking in 1st view while in...
  12. zorglub

    Dialogs : head, sounds, camera

    II. Dialog sounds :mm Greeting system In stock PotC a sound is played when the dialog is launched, while the animated head takes the 'talk' animation. When the sound stops, so does the head. \RESOURCE\Sounds\VOICE\[language] \RESOURCE\INI\ALIASES\Greetings_[language].lng or...
  13. zorglub

    Dialogs : head, sounds, camera

    I. Head expression :mm Introduction In stock PotC, all heads had the same neutral expression. All others were left unused, but in fact the system was still partly operational as I found out while looking at the dll file, with a bit of guessing & luck. We have four different head...
  14. zorglub

    Dialogs : head, sounds, camera

    Ahoy. Here is a brand new tutorial, hopefully less confusing and more up-to date than the original one, which appear to have lost the most important post in a past forum crash. Like its predecessor, it will deal with the talking head that is loaded during dialogs on the upper left edge of the...
  15. zorglub

    Some questions

    Let him mod his stock PotC if he wants to, and try the Builds later. He can join the build community whenever he wants, after all the apocalypse is only in 2012 - he still have a couple of years! We all know that trying stock PotC before our Build mod is the best of all publicity. That's true...
  16. zorglub

    Build 14 Beta 1 Feedback

    About the fights - last time I tried PotC I was surprised as well. I think it might have something to do with "Block Damage" in the advanced option. And another thing is that attacks seems to be awfully too fast. I remember several months ago when I wanted to look at the fighting animations I...
  17. zorglub

    Some questions

    Baste, before anything else, I'd recomand some simple tricks to make things faster and easier for you. You might have found them by yourself, but just in case. First if you want to understand the dialog files without going back and forth between the .c and the .h file and counting the lines...
  18. zorglub

    Some questions

    I doubt... They must have been corrected by the time... Don't you have some stock PotC backup? :g1 Well, I needed to take a break. So here is what I could find : There were something in Sabine Maton dialog file for example - the one you need to excort to her aunt at former-Isla Muelle. There...
  19. zorglub

    Field Modifcations

    I didn't use it myself because I had to stop modding PotC, but I wouldn't recommand enough modders to use it. This system is fantastic, and sure makes life easier for our modpack compiler... It can allow us to continue modding actively while Pieter is at sea, and it would be usefull to prevent...
  20. zorglub

    Some questions

    Just a small detail : apparently some of those disabled side quests were originaly made for the Danielle storyline ; in some dialogs the main character is clearly refered as being female. Among with a few code and dialog lines in some used dialog files, as well than a few orfan dialog files...
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