• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    Alternate Loading Screens Concept

    Pieter, you mean my sunrise/sunset mod? Current progress status is halted... I honestly don't know when I'll work on this again ; it looks like I'm going to have a lot more of real-world work to do the following months. So the sun position is wrong again? I don't remember what happen, I...
  2. zorglub

    Alternate Loading Screens Concept

    If I remember well, some .col files not being used anymore is part of Dr. Maturin original code simplification. It's nothing like actually playing with the ligthing console and setting new values, or making sure the current lighting values fit with sky textures or sun position. I'm still...
  3. zorglub

    Alternate Loading Screens Concept

    Nice pictures for sure! Pieter, theses screenshots remind me that we were not done with location lighting & weather... Big plain blue sky whith early sunrise lighting? Urg...
  4. zorglub

    New Horizons for Mount Blade?

    Sorry mates, I've been editing this post over and over. Haven't been writting anything for month, I've lost the habit... I've only recently discovered Mound & Blade, a friend of my showed me that game last summer after watching the last things I was trying to mod in PotC. I wouldn't try...
  5. zorglub

    Build 14 Alpha 9

    <!--quoteo(post=335864:date=Jul 7 2009, 05:14 PM:name=a simple virtual sailor)--><div class='quotetop'>QUOTE (a simple virtual sailor @ Jul 7 2009, 05:14 PM) <a href="index.php?act=findpost&pid=335864"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is indeed a bug when...
  6. zorglub

    Build 14 Alpha 9

    There is indeed a bug when crewmembers die. When you'll ask for more crewmembers again, the dead ones won't be loaded back.
  7. zorglub

    Recruiting for Animation: PotC, AoP and CoAS

    So Damski, you mean we can already make new animations for the potc characters, like shooting with muskets, or new fighting animations for swords, rapier, axes, etc?
  8. zorglub

    POTC Problems

    I was never asked about the CDs in my stock game either. Their only purpose was for installing the game. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
  9. zorglub

    Interesting potential (minor) bug

    ...actually, that wasn't really a 'yes'. Another shotgun-like stuff? <img src="style_emoticons/<#EMO_DIR#>/sick.gif" style="vertical-align:middle" emoid=":eww" border="0" alt="sick.gif" /> <img src="style_emoticons/<#EMO_DIR#>/thumbsdown.gif" style="vertical-align:middle" emoid=":2dn"...
  10. zorglub

    Interesting potential (minor) bug

    <img src="style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" />
  11. zorglub

    Interesting potential (minor) bug

    Isn't this part of the main quest already? Wasn't this fregate given by Silehard to Raoul Reims for him to search the treasure/tablets/island whatever? If I remember well, you don't always get the chat in the tavern. Maybe the character reapearance could depend on how you interacted with him at...
  12. zorglub

    Return of the Legend Location Files

    Well, that was some times ago... Some of our fantastic ship-builders know how to edit/save a gm model, don't they? Maybe one could try? On a side note... <!--quoteo(post=320264:date=May 16 2009, 12:45 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 16 2009, 12:45 PM)...
  13. zorglub

    Return of the Legend Location Files

    This look interesting. Actually nothing is wrong with the walking patch, there is indeed a big hole at the chairs & table place. But looking the GM file with the GM viewer (Tool can't open it 'model couldn't be read'), it appears the engine put your characters at the GM model 0 altitude. Usually...
  14. zorglub

    Return of the Legend Location Files

    I could try if someone send me the patch file alone.
  15. zorglub

    Return of the Legend Location Files

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Hmm... I see the problem. Stupid characters end up above the table. Looks like there's some sort of walk patch on the table that is messing things up. That is incredibly annoying. And I'm having no luck with it...
  16. zorglub

    Taxation

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If I remember correctly equiping crewmen works the same way as officers except they have no weapons where as your officers do. It can be done by hitting 'enter' (default) when looking at them and then choosing...
  17. zorglub

    did someone build already times a city?

    This is just wonderfull. Yo ho ho, you're making fantastic work! Don't you guys think it could be time to PM back captain Carceres?
  18. zorglub

    Improve the Sea AI

    Thanks for testing out my mod, Screwface! This part should work even with my officer mod off, it just remove some duplicate code. If I remember well, the part I commented out is the exact replica of the original GetOfficersPerkUsing() function.
  19. zorglub

    Bartolomeu quest: loosing bad ship to Rivera

    ... or we could make use of the code in the standart main quest when the player temporary loose his ship and get it back later (when escaping from Oxbay with the French corvette, or for the storm).
  20. zorglub

    Standard Storyline De-filmization

    I personally wouldn't add too much more fantasy to the standart main quest than what we have now. But I do think a lot could be developped in the final labyrinth alone, new cursed indians models would fit here - new enigma as well. I would enjoy the labyrinth to be more difficult (the least...
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