• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. zorglub

    bugs

    I think we'll need to work again on this chest. I'd enjoy an upgraded interface in which you could see in one eyeshot your cargo, the status of your provision, what's in your weapon locker, and what medecine would be onboard (I don't like the idea of the 'medecine' good, I'd prefer a kind of...
  2. zorglub

    Some suggestions

    I agree with most of your points OldTimer! Tell me, when you were talking of the fighting system - which system were you using? Ron Losey changed values or original Build13 stats Hook added back? <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And in...
  3. zorglub

    Career in Royal Navy

    Your making good progress with your mod captain Dan. I'm curious on how you'll give skills and abilities to the officers we'll be able to recrute in this office... For a good navy ambiant, and when you'll be sailing big ships, it should require a whole staff of ultra-specialised officers. But...
  4. zorglub

    Limited inventory

    Well, if I do agree with Oldtimer, I completly disagree with you Pieter... Seeing the misery that crewmembers are supposed to get by salary (12 gold coins by month), you should allow them to loot for their own. I do like manual looting, and I personnaly don't use autoloot, at all, because I like...
  5. zorglub

    Career in Royal Navy

    I think there is ; try looking in PROGRAM\MAXIMUS_functions.c all code referering to Isla de Muerte (around line 2300), maybe that can help you.
  6. zorglub

    Build 14 Alpha 9

    <!--quoteo(post=309645:date=Mar 30 2009, 05:39 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 30 2009, 05:39 AM) <a href="index.php?act=findpost&pid=309645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I suggest setting ENABLE_PLAYING_MAINTHEME to false to see if it...
  7. zorglub

    Jack Sparrow quest

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I'm not sure why there's a [beggar] entry in the sound aliases but the file it references doesn't exist. Same with [beggar_spa]. References to those should probably be set to either beggars_eng, beggars_fra or...
  8. zorglub

    bugs

    <!--quoteo(post=308753:date=Mar 25 2009, 07:24 PM:name=nate90909)--><div class='quotetop'>QUOTE (nate90909 @ Mar 25 2009, 07:24 PM) <a href="index.php?act=findpost&pid=308753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wish alt-tab worked that would make it a lot easier to...
  9. zorglub

    Build 14 Alpha 9

    <!--quoteo(post=308613:date=Mar 24 2009, 11:03 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 24 2009, 11:03 AM) <a href="index.php?act=findpost&pid=308613"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=308611:date=Mar 24 2009, 03:31...
  10. zorglub

    radars & compass

    Ahoy. I have just a short question : how the radar system is supposed to work in alpha9. That's not a new bug, but I grow tired of it, so... I understand the amount of info it's supposed to give depends on what compass you're equiped with. It seems like this is working correctly. What I...
  11. zorglub

    An ambitious project

    Well, let me explain the music mod I've made for Bartolomeu. The last time I tested his main quest, I had the fealing that, as regards to the ambiant, <i>something</i> was missing, compared to the trailer. I figured out that could be the music.. The mod makes the music from the trailer been...
  12. zorglub

    Conciego Bug

    I recall something wasn't good with this character. I think that was one of the first bug I ever corrected in PotC. That was something like the guy asked to appear on a locator that only exist in big tavern and not in small, if I remember well...
  13. zorglub

    bugs

    Aha! Then I was right no to trust that guy! Wow! I didn't fell in the trap! I must play that quest more when I'll have the time. Will I get trapped elsewhere? <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> I think it's...
  14. zorglub

    Career in Royal Navy

    If you add a trace into the console and execute it, does it work as it should? Trace("CAPT'N DAN, IT WORKS!"); Otherwise, I know that's a silly question - but, you do start a new game to test your work?
  15. zorglub

    Career in Royal Navy

    Do you mean there's no text at all in your compile.log? It's an empty file? Now that's very strange, besides, your engine.ini looks good to me. I really don't understand what is going on. a quick question : what is that line for, at the begining of DanielWolffunctions.c : #include...
  16. zorglub

    Career in Royal Navy

    Just tried the files you had attached some posts before... The characters were created as they should. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> I've added Trace("wolfchar" + i + " was correctly added into the...
  17. zorglub

    What you do when you start a new game?

    Hey! I was just talking about dungeon ennemies... Not all of them! <img src="style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" />
  18. zorglub

    What you do when you start a new game?

    At the begining, I usually try to buy a bronze cross + lucky ring as soon as possible and go play cards in the tavern. When I have good luck skill I'll rather play dice... In some tavern there's a day player and a night player. I don't like dungeons, especially because you earn too much money...
  19. zorglub

    Bartolomeu quest

    Or... make extra profits with smuggling goods on the way and things like that... example : when you're asked to deliver the linen to Douwesen, sell it at Port au Prince, buy full cargo of cinnamon, sell it at Redmond, buy linen again, deliver it to Douwesen. At Douwesen, buy Coffee for...
  20. zorglub

    Build 14 Alpha 8.5

    I think I have ; that would be <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if (FindIslandByLocation(location.id) == "IslaDeMuerte") return; //ASVS<!--c2--></div><!--ec2--> to check if it works, add those 'Traces' the line before : Trace("PIETER, location.id is " +...
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