• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    Creating 'Portrait' pictures for game Chars

    Actually I guess I should be calling it the "Alpha" mask... (old habits to use just 'mask'). Its a black and white (sometimes grayscale) mask of where transparency falls. Black is 100% transparent, white is 0% transparent. Greys in between are shades between. For instance, here is a possible...
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    Creating 'Portrait' pictures for game Chars

    We are just talking about the "Begin New Game Character Choice" interface right? With the lower left big full-length view of the character model selected? As for the "white", that is ignored by the game, because the "Transparency Channel Mask" is set to around the character. That white could be...
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    Fist Fighting & Darwinism

    I dont think your rep should increase. Or decrease based on what you do with a stunned character. Its a bit of an exploit itself, as stunning is SO easy to do with SO many targets. Rep changes should be far and few between, not something you can easily do in one location <img...
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    promoting the mods

    Screenshots made with F8 during play are saved in TGA format. Seems that crappy Media Viewer by Microdopes doesn't open those. I have always used Photoshop myself, but then, it's not something the average gamer is going to have unless they also have a job doing design. There are a couple of...
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    Pre Build 13 Modpack

    Morgan, me thinks its time fer a new hard drive arrrrrr...
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    Beta 8 Discussion

    I recall 'once' in the stock game the black pearl lofted a few balls towards my way, but they otherwise ignored me and sailed away. It happened as I was 'too close' to them when entering the map. However the second time I saw the pearl in the stock game it did not fire, but then I was further...
  7. I

    Fist Fighting & Darwinism

    Some characters (especially quest characters) do NOT allow disarming, nor stunning. For quest related reasons... it screws with their dialog, and thus breaks quests. Bad. So, some don't or ever will allow stunning etc. As for the death thing, you must have corpsemode set to 2 with no...
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    Creating 'Portrait' pictures for game Chars

    Well for one, if you are making new graphics, taken 'in game' to look as realistic to ingame as possible, why are you bothering making them transparent so they end up floating uglyish over that default background pict in the interface? If you look at the Beatrice images, they are full images...
  9. I

    Stable Build 13 Work In Progress

    PotC is the one and only backwards game I have even played in my life in regards to controls. I have played a lot of games too. Basically every 'person control' game (1st or 3rd) uses the WADS for movement. I think the only game that used mouse buttons for forward, was that very first FPS (and...
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    Fist Fighting & Darwinism

    Yeah, my posts wern't showing the new posts in between. But you need to see the extra fix I added to the bug tracker that fixes what happens when you (or friend, or anyone) attacks an already stunned character.
  11. I

    Fist Fighting & Darwinism

    Thing is, CORPSE group is also being set to NEITRAL, and they are fine. With the exception that the 'fist attack causes stun' does NOT stop check on dead people... corpses are never attacked, or treated as targets by anyone.
  12. I

    Fist Fighting & Darwinism

    Ok, I confirmed it. Easy to start new game (with 10,000gp), go to the tavern a few times to hire two officers. Walk to the outskirts. Punch an officer until he goes stunned, then the "battle" icon starts flashing red and your other officer opens fire and starts slashing the stunned one. Even...
  13. I

    Fist Fighting & Darwinism

    But, thing is, I tried tracing backe the "NEITRAL" setting, and basically came up short on finding anything that actually deals with that setting, or where. It's almost like its a hard coded engine setting and controlled by the engine somehow somewhere. And if its going 'enemy', then what the...
  14. I

    Start New Game Choice Selection

    For getting the skins, it was easy the way I did it. I just changed the selecting models for a new game to what they will be, then started a new game with each one, hit f12 to detach my camera, then flew around till I saw a good shot to take of the player. Hit f8, rinse, repeat. In console.c...
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    Fist Fighting & Darwinism

    I'll try to reproduce this, at least to confirm it.
  16. I

    New mods for Build 13.1 or Build 14

    The slimmer dialog is interesting. Could be nice. The transparency is a bit much making it difficult to read though. Reduced to 10% instead of what looks like 50%. The pooker and all would be a very nice welcome, glad someone is tackling that, as it was in my idea list to do. Now I dont! YAY...
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    Stable Build 13 Work In Progress

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That's just MEAN! Build 13.1, then?<!--QuoteEnd--></div><!--QuoteEEnd--> I just don't trust it right now, as its "completely new" and really does a workover of the controls file. Only I have tested it in the matter...
  18. I

    Ideas for Mods..............

    Morpheus: Unfortunately when it comes to this game engine we are locked under, there ARE things that are "Impossible". Normally I would agree with you, however since we are unable (or allowed?) to unlock the full game engine.exe and DLLs to fully do what we want with them, then we are limited...
  19. I

    Fist Fighting & Darwinism

    The code does this for a stunned character: LAi_Group_MoveCharacter(chr, LAI_GROUP_STUNNED); LAI_group_SetRelationWithAllStock(LAI_GROUP_STUNNED, LAI_GROUP_NEITRAL); Meaning, it moves the character to the 'stunned group', and then sets the relation to 'stunned group' for EVERYONE as "neitral"...
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    Fort "boarding" bug

    Yes, just extract Beta 8 on top of your POTC folder (say yes to overwrite files). You will need to make any setting changes you may have done in Buildsettings.h. Also, due to the fixes in Beta8, no old saved games will work.
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