• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    ReadMe for Build 13

    ESC on land closes the fast travel menu (the battleinterface) if you open it. ESC also gets you out of any menu you may be in (at least, they were all gone through and made sure this occurs, but if we missed one still, we need to know!). ESC in sea only escapes out of battleinterface as well...
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    music distance

    Well, thats the 'battle ready' state change. When this occurs, it means you cannot go to worldmap, nor moor to port/shore. It just plays a different 'heightened' music to make it exciting. Nothing else is done during this state of game. So, increasing this will only increase difficulty of...
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    Stable Build 13 Work In Progress

    <!--quoteo(post=171877:date=Nov 16 2006, 09:44 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 16 2006, 09:44 AM) 171877</div><div class='quotemain'><!--quotec--> Sail luffing should default to 2. Someone changed it to 3 along the way. Three is too much in my opinion. The reason it...
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    A question for modders

    Hey Rad, yeah, we've all been pounding on build 13, and its in really great shape now.
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    Reccomendation on getting the game

    There are no 'patches' of Pirates of the Caribbean to fix all the insanely aweful bugs it ships with. I'd suggest go straight for Build 13 beta 8 (or release, if its posted this weekend on schedule). It has less bugs than the stock game, and about 200% more content and fun.
  6. I

    Start New Game Choice Selection

    <!--quoteo(post=171826:date=Nov 16 2006, 06:12 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 16 2006, 06:12 AM) 171826</div><div class='quotemain'><!--quotec--> You can make these pictures using the GM Viewer and then adding an alpha map to thye surroundings of the...
  7. I

    Stable Build 13 Work In Progress

    Keys: The reason for the doubling up, is in the init_pc.c file. Every section COULD have their own key, however many actions have been 'aliased' across multiple sections. Like, the auto-aimed fire of cannons between 1st and 3rd person sailing. One key, the 'activate battleiinterface' key, is...
  8. I

    Beta 8 Discussion

    ENABLE_BUILDINGSET is used to turn off the new buildings added to Oxbay island, as well as turn off the ability to build them yourself. HOWEVER, the option to build them yourself has been 'outcommented' so that even if you turn this toggle ON, it will not affect that functionality. It will only...
  9. I

    Stable Build 13 Work In Progress

    Yeah, only passive perks seem to work. I think thats how stock was too, since I see no adjustment to that in the current code (?) ------------------- As for the "A" and "D" control of battleinterface... uh... the reason I havn't posted a "how to" for that, is there is a wee slight oddity with...
  10. I

    Stable Build 13 Work In Progress

    Hmm. I havn't done that.... give the skill to a officer in my group. "But"... the code that checks for skill or perk for the speed and turn of a ship, is still 'stock' code. If an officer of yours has the perk, your ship gets the trait. Same with skills (whomever has the highest in your band of...
  11. I

    Beta 8 Discussion

    <!--quoteo(post=171777:date=Nov 15 2006, 05:56 PM:name=Jack Rackham)--><div class='quotetop'>QUOTE(Jack Rackham @ Nov 15 2006, 05:56 PM) 171777</div><div class='quotemain'><!--quotec--> About loading screens, now that was a really lousy idea. Some modders don´t seem to bother at all about what...
  12. I

    Beta 7 Bugs

    I didn't find a fix. I found something broken somewhere else. And by the sounds of it, I dont think you initiated a "Tutorial-less Game Start". I'm not even sure that ability is yet put into build 13, so the thing I fixed is a null issue as its never used. Choosing red, means new players dont...
  13. I

    Beta 8 Discussion

    I've not seen it (and I've sailed the open waters a LOT, same with Hook).
  14. I

    Stable Build 13 Work In Progress

    Well see, I dont see the problem then. When I take those two persk, I notice a drastic change in my sailing ability... as well as adding skill to sailing. Looking at the code, nothing other than that thing I posted above, looks like it was really screwed with in respect to the perks and skills...
  15. I

    Beta 7 Bugs

    Well, HERES a problem ..... characters[GetCharacterIndex("Robert Christopher Silehard")].Dialog.CurrentNode = "AtRedmondAfterInvasion"; This is in the new quest action for when you start a game without tutorials (no idea how you do this)... its setting his currentnode to something that doesn't...
  16. I

    Beta 7 Bugs

    I LIKE the starting of personal nation for a brand new game. I would seriously hate seeing that removed, just because silehard doesnt talk to you. AND ITS NOT THAT! I just tried it for the THIRD time starting with the red flag, and silehard talks to me every single time. Maybe if you turn on...
  17. I

    Stable Build 13 Work In Progress

    <!--quoteo(post=171695:date=Nov 15 2006, 02:55 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 15 2006, 02:55 PM) 171695</div><div class='quotemain'><!--quotec--> I uploaded a file "Build 13 Beta Code.zip" to the FTP in the "+ Build 13 WIP Work" folder. This file...
  18. I

    Start New Game Choice Selection

    More serious issues? Like, removing that broken loading screen mod? Hehe. We've been tackling little bugs all week (gotta love that last minute crap). However the big nasties seems to have settled down a bit. I just had some time to kill before the next week (going out of town for the...
  19. I

    Stable Build 13 Work In Progress

    The only real change in code, is for realistic sailing. The affect 'sailing skill' has is now only 40-100%, where stock it used to be 20-100% affecting. So, meaning, skill 1 is really 40% of ability, not 20%. How stupid of a change is that? EDIT: So, bart, if you wanna try that out and see if...
  20. I

    Start New Game Choice Selection

    What exactly is missing? Don't all those characters have portraits in the 64, 128, 256 folders? If not, then they won't be showing up right anywhere in game, for officers, captains, enemies, etc. If you are only talking about a missing "textures/background/" image that is only ever seen in the...
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