• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. I

    Beta 8 Discussion

    I'll second, and third, and FOURTH the notion of "REMOVING" the loading screen HACK from the game. Just turning it off by default, still means that it being 'on' screws the hell of a lot of things up. REMOVE IT. It's only a few lines of code in one file.
  2. I

    The arse end of huge ships, is too big?

    What, are you insinuating that Akella may have made a MISTAKE?! O M G unheader of !!!! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle"...
  3. I

    Stable Build 13 Work In Progress

    CHOOSABLE_NEWGAMESKILLS 1 This is actually a little different than you think. When you 'select' a skin in the new game menu, it randomly assigns a couple skill points to some slots. I personally hated the idea, and thus made this small mod toggle to simply pile those points into what you...
  4. I

    Beta 7 Bugs

    I had started a new game, normal default starting options (except I choose Jack Sparrow skin always). I sailed straight for redmond, and silehard spoke with me, we chatted, I insulted him, he hired me, and I was on my way with the main quest. ? I am wondering what problem you had <img...
  5. I

    Beta 7 Bugs

    Uhm, how bout a graphic jpg of the keys? Like you see in the box of a new game you buy <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  6. I

    Beta CTDs need squashing!

    I was going to say: Dont report old build bugs in the new build beta thread... but apparently I had forgot to add "13" to the title when I made this thread. THATS why we all throught you were talking about bugs in the build 13 beta! LOL... Your input is valued, its just in the wrong place <img...
  7. I

    Start New Game Choice Selection

    Well, I think the whole point of the tailor mod and buying outfits, was for this purpose. If you just allow every skin to be a selection right at the start, it sort of defeats the player-use for a tailer (still useful for officers). I'm just saying is all ... just a handful selection of the...
  8. I

    Beta 8 Discussion

    It seems "alc_2_prepare" doesnt have the taverns either. This is used to 'make the player sit'... I wonder how anyone has been able to sit at a gambler in the new taverns as a result of this mising data? Odd. I guess that one doesnt need fixing, if it works. ANYHOO, uploaded some fixes. I...
  9. I

    Beta 8 Discussion

    Ok, didnt see CCC's post and posted update. Ignore my post for a second. CCC: I like option 2, as that should be simple enough to implement. We just 'fix' the exit from sit quest (which is actually used by many dialogs in taverns)... which you have already fixed. Then, we add a 'dont do the...
  10. I

    Beta 8 Discussion

    Well, I have a more elegant fix that I uploaded to ftp. Also, when I fixed the habitue dialog, I noticed the "bet change" actually does NOTHING... its broken. In fact, even if I enabled it to work right (which aint difficult), it won't work well at all, as rarely do any of these guys even HAVE...
  11. I

    Beta 8 Discussion

    Ok, simple fix: File: PROGRAM/Loc_ai/types/LAi_citizen.c Line: 123 IF block: if(time>= 0 && time <= 3.0 && !LAi_group_IsActivePlayerAlarm()) Change to: if(!dialogRun && time>= 0 && time <= 3.0 && !LAi_group_IsActivePlayerAlarm()) This will make wandering NPCs ignore you if you are in dialog...
  12. I

    Beta 8 Discussion

    I say assign SOMETHING to him... its better than "uhm I cant load my dialog file, durrr, duhhh, *droool*". As for the NPC chattiness... I wonder if I could stuff a simple check in to prevent interruptions. I mean, it could happen anywhere, and be dangerous in any setting if a wandering NPC just...
  13. I

    Pre Build 13 Modpack

    Yet akella couldnt finish the code to have smoke blow in the wind ... grrr ... hehehe.
  14. I

    Beta CTDs need squashing!

    Whenever you reload to sea from port (or shore), a routine is run that is not ever run except for that particular instance... and thats the filling up of your ammo and your officers ammo. You had just mentioned you had 3 officers with you. It would just be one of the areas that 'could' be doing...
  15. I

    Stable Build 13 Work In Progress

    "modder's blindness" ... LOL definately! You know, all that work you did... is just gonna be torn to shreds during the building of 14 <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> hehehe...
  16. I

    ReadMe for Build 13

    Just a small note: "Lists" of names are easier to read than "Paragraphs" of names.
  17. I

    Beta 7 Bugs

    That greenford problem I believe was solved a while back. Along with a couple other fort assault problems too. As for keys, yeah, they could be left alone, but how about this idea (which can easily be put for build 13)... WHY do we need the reinit key for a final build as 13 ? How about we...
  18. I

    The arse end of huge ships, is too big?

    I've not seen too much issues with the french lead "Battleship" (which is a stock ship). The ones I've had the worst trouble with, are these MASSIVE ones... the ones that look so fat, they are about to explode at the ribs. For this particular MOW MM I tried to sail around, it was both sides...
  19. I

    Beta 8 Discussion

    One more post... I uploaded my attempted fix to the ftp as "TIH_11-14_DiceDrinkingFixForBeta8.zip". This only has two files in it, which are compatible with beta 8. No nw game is required to test these out with the dice/drinking games... so you can resume an old save in Point Of Pitre. Let me...
  20. I

    Beta 8 Discussion

    I was able to add all the taverns to that quest_reaction, however I don't know all the proper "goto" locators for each tavern. I've set all other settings proper, so when exiting sitting at one of those taverns, they may work granted the goto locator of "goto6" exists in all taverns and is...
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