• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. I

    Beta 8 Discussion

    HMM: when you got the end of dialog and nothing, was it when you selected a choice of trying to leave the dialog? For dice, its obvious, you are selecting a choice to end the game. For the other, it happens randomly depending on the luck of the drink. If it was 'exiting' that caused it to hang...
  2. I

    The arse end of huge ships, is too big?

    Found another. I was in a standard frigate (the third one in the french fleet to be exact), and I sailed to a french 'MOW MM' (100gun). Bump city. It actually made it extremely difficult to board the frigger. Shot one shows when I was sailing up to the surrendered ship and it first 'bumped' me...
  3. I

    Beta CTDs need squashing!

    Morgan: holy heck. Ok, so when you hit space bar this manny things could be where that bug is: Quest action starting due to change of location Officers getting ammo from the ship You getting ammo from the ship Ship added to coast Fort activating firing sequence at someone nearby Unloading of...
  4. I

    Start New Game Choice Selection

    Those are fine.
  5. I

    Beta 7 Bugs

    Bart: Regarding "B: skills too much per level", I have added a IS.h setting that will allow the user to set "2" (default) or "1" for how many skill points are awarded per level up for the player, and officers. Also affects starting skill points... since its based on points per level. This was...
  6. I

    Beta 8 Discussion

    Only CTD's I have encountered, are an extremely rare chance, that while a ship is being blown to bits by a slew of balls, and surrenders right in the middle of that short time, that it seemed to go belly up right after it exclaimed "Sir, the _so_n_so_ has struck their colors!". Thats the last...
  7. I

    Beta 7 Bugs

    Well bart, like I said, my defaults are for "r" for loot dead... but the current game default of "r" is used for something else. I didn't want to remap the whole defaults for the stock install... just move one key to a better location. Pieter: Yeah, if that key is no longer used, lets rip it...
  8. I

    The arse end of huge ships, is too big?

    The reticle thing is not entirly accurate and isnt related to the ship box ... see, if you are coming up to a ship sideways, and the ship is more towards your box, than stern, you have to aim the reticle to behind the ship to get it to turn 'red', as that is the direction the ship is in to the...
  9. I

    The arse end of huge ships, is too big?

    I've been noticing (for a while now, not recently), that the bigger the ship, the more impossible it is to sail near it. Like, I just tried to pass a MOW with about the width of it in sea between us, and all of a sudden when I reached the end of the ship, my ship took a sharp jerk and tilt, and...
  10. I

    Beta 7 Bugs

    Doesnt matter, beta7 has all the changes 6 did, plus more. You dont need 6 installed, but it doesnt hurt if it was. I always extract each update onto the prior in the folder, and work from there. Of course, I've not talked to silehard, ever... so I have no idea what you are talking about. If it...
  11. I

    Beta CTDs need squashing!

    Uhm... it wasn't easy. Needle in the haystack man... needle in the haystack. I think it was just dumb blind luck <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Two blind fools can see the solution every now and then!
  12. I

    how to ransom captives

    Uhm, yes ... it still is. Heh.
  13. I

    Beta 7 Bugs

    Suggestion for default key settings in init_pc.c controls file: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->     CI_CreateAndSetControls( "General", "NK_DialogStart", CI_GetKeyCode("KEY_T"), 0, true );    // aka Loot Dead     CI_CreateAndSetControls( "General"...
  14. I

    Pre Build 13 Modpack

    Its the software world <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> And to add more to your frustration, that Beta 8 surly doesn't include some last minute fixes Hook and I were working on today to refine what was just...
  15. I

    Corpse Looting: Broken?

    I use "r" for the sound it makes "Riiiiiiiip!". My C is remapped to V, since C is dodge now for fighting. Well, all my keys are basically remapped <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I do it in the init_pc.c file...
  16. I

    Beta CTDs need squashing!

    On the FTP, I posted my final fixes for pieter. They are changes I have from current beta 7 on up. In it is the fix for the particles system. I made it a bit more elaborate than 1 line of code, but actually only one line of code is needed to fix it: PROGRAM/particles.c AFTER line #110 add...
  17. I

    Beta CTDs need squashing!

    Well... not to spoil SOMEONE's fun, but it wasn't a bug caused by akella... Hook & I think it was an honest mistake, an oversight, by the modder... we all do things like that <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0"...
  18. I

    Path to Build 14

    Well, there is fantasy, then their is lore. Back in the days of ye ole sailing granduer, crewmates had lots of tales. It was their beliefs, much like people have some of their own today. Skeletons and curses were a thing of constant talk back then. Why else do we have so many tales today about...
  19. I

    Stable Build 13 Work In Progress

    LOL... no problem CCC. I didn't mean offense, I just wanted to state a few settings in the thing are a big ... crazyish <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> But like pieter said, it may be too late to adjust...
  20. I

    Beta 7 Bugs

    Yeah, the anchor fix in beta 7 made it so you couldn't accidently hit the anchor icon twice before it actually reloaded you to port. Doing so caused all sorts of mess. The fix I put in could not cause any crashes... even if you are using an older saved game, it would work (as I did this myself...
Back
Top