• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. I

    Pre Build 13 Modpack

    <!--quoteo(post=171081:date=Nov 12 2006, 11:00 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 12 2006, 11:00 AM) 171081</div><div class='quotemain'><!--quotec--> Should I release this modpack version with these additions so they can be tested...
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    Beta CTDs need squashing!

    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->STOP THE PRESSES!!!<!--sizec--></span><!--/sizec--> <!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->WE HAVE A FIX!!!<!--sizec--></span><!--/sizec--> Hook and I just discovered the vile evil at the...
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    Beta 7 Bugs

    Bart: What in blue blazes are you talking about. It sounds like you are running Pre Build 13 Base with no updates installed to it. There are no bombs for ships (unless you turned OFF realistic cannons). That might also explain why you no longer see all the different cannons. Lccm: Don't try...
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    Beta CTDs need squashing!

    Welp... nope, and nope. Not ship dying, not gunpowder, not cannons. I commented out so much that we just sat spinning around each other firing gobs of balls into each other... then, whooop dee doo, it f**king crashes when the weather updates (or I hit F2, or try to do a sailto, or try to moor...
  5. I

    Beta 7 Bugs

    I really think whoever is putting together the Build 13 installer, should SERIOUSLY take a good hard look at all those bat files over the ages and make darned tooten shur that things are getting put where they belong. I have long (and STILL do) wondered when, and if I should bother with all the...
  6. I

    Beta CTDs need squashing!

    I've just spent a good couple hours trying to get the crash in build 12.1, because it has the large fleets as well. They are extremely rare though near island encounters it seems. Maybe just luck of the draw, but build 13 is SO EASY to get a massive battle encounter right near oxbay with the...
  7. I

    Beta CTDs need squashing!

    Well, looking at the code, it appears those 'massive fleets' still exist even back in Post Build 12 full. The code is there anyhow, I guess just by luck of the draw in 8 or so encounters I tried, I never got anything above 4 ships on a side. Hrm... more testing I guess to see if I can get the...
  8. I

    Beta CTDs need squashing!

    Well, Ok. The problem was created between these two releases: post_b12_full.zip and post_b12_upd_11-6-06.zip About 71mb of content in the June11 update. Most of which is resources added. Thing is, I didn't come into the Build Mod scene until this version. As its the oldest I have downloaded...
  9. I

    Stable Build 13 Work In Progress

    Oh... and btw... NO_THEFT LOCKOPEN etc settings have got to be the worst setup settings in the lot. '60.0' turns it off? Eh?! '33.0' reduces change to just you ?!?!?! Man. Talk about confusing <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0"...
  10. I

    Stable Build 13 Work In Progress

    <!--quoteo(post=170928:date=Nov 11 2006, 12:55 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 11 2006, 12:55 PM) 170928</div><div class='quotemain'><!--quotec--> So the goal of this "cleaning up" is to make the file more comprehensible and easier to use...
  11. I

    Beta CTDs need squashing!

    I tried out Pre Build 13 Base. I was unable to reproduce the problems in this one, mainly because ANY time you entered a ship encounter at sea, the game would crash... haha. So, I updated 'base' to 'July 11th' update. The bugs persist in that version of the build: stock + build12_full.exe +...
  12. I

    Stable Build 13 Work In Progress

    Exactly. Basically, if the value has a 'point' in it, then its too complex and should be in IS.h. If its a 'word' you have to put in quotes, might also be a good one for IS.h too. Those are easily messed up by those who do not know better, or are sloppy, and then they break their game, and...
  13. I

    Beta 7 Bugs

    About reducing... well... the places I get the CTD's the most, is when I jump into a sea battle near an island (where the island icon is still showing). This loads in the sea battle ships, my ships, AND all the coastal ships and any other special quest ships around the island too!!! Hard to...
  14. I

    Stable Build 13 Work In Progress

    Its aligned if you use a respectable text editor that has 4-space width tabbing and fixed width fonts/spaces. People bitched high to the moon about the change to the initItems.c file. Same deal, they were looking at it with like WORD or something equally as lame. I like the idea of splitting...
  15. I

    Path to Build 14

    <!--quoteo(post=170653:date=Nov 10 2006, 03:58 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 10 2006, 03:58 AM) 170653</div><div class='quotemain'><!--quotec--> <!--quoteo(post=170632:date=Nov 10 2006, 01:57 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart...
  16. I

    Beta 7 Bugs

    It was prolly a rare chance. Every ship generated for sealogin, has a chance of being damaged. That one, being such a teeny ship to begin with, could just have had the chance of no guns working at all. I have joined in two fleet battles, where every single ship opens fire in the first minute of...
  17. I

    Beta 7 Bugs

    <!--quoteo(post=170627:date=Nov 9 2006, 07:37 PM:name=ged)--><div class='quotetop'>QUOTE(ged @ Nov 9 2006, 07:37 PM) 170627</div><div class='quotemain'><!--quotec-->weather changes include sudden changes of wind direction, right? the ai reacts on wind direction, i suppose. plus, they react on...
  18. I

    Ideas for aspiring new Modders

    (excuse the typo in the topic... if a moderator could edit the title for me... ahem) Pieter Boelen: Done <b>Merchant traders at sea.</b> Able to to do ship to ship merchant trading with ships you encounter at sea. Great for if you need to buy some food for the journey if you are running low...
  19. I

    Path to Build 14

    The one major thing I am most concerned about in regards to growth, is the massive attribute arrays. If you do a dump on a single character (say a Store Merchant) from stock, you get maybe 80 lines. Now do a dump on that character in Build 13, and you get, maybe 500 lines. And that only...
  20. I

    Beta 7 Bugs

    Only 4 bugs left. <b>Whole Fleet goes neutral bug:</b> I cannot seem to ever get this no matter who surrendered, when, where, with what, to whom. I believe its resolved, but some people claim its still an issue. I'm sick of seeing the issue on the bug tracker <img...
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