• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. H

    Want to make sailing realistic...

    Tell us, which values are you working on? There are some values regarding acceleration in ships_init (InertiaAcceleration/BrakingX/Y/Z), did you check/change them? What were your results? The real sailing mod does nothing but change the final _maximum_ speed depending on the relative angle to...
  2. H

    Want to make sailing realistic...

    <!--quoteo(post=176253:date=Dec 18 2006, 10:50 PM:name=Baron Von Munchhausen)--><div class='quotetop'>QUOTE(Baron Von Munchhausen @ Dec 18 2006, 10:50 PM) 176253</div><div class='quotemain'><!--quotec--> I will... now, when I have time I just try to play with diffrent values in simple way: I...
  3. H

    Want to make sailing realistic...

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Edit: It works perfectly. I`ve played around with faceagainstthewind ( or however it`s named ) a little bit. I`m not sure how did it impact the origal mod attached above, but I`ve run with a corvette right...
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    AoP Dialogue Cleanup

    Nice work there, RJ. Just saw one small glitch in the Maid_dialog.c: I think "room for the night" is wrong if one just wants to stay till the evening. "room for the day" would be the logically right expression here, sounds funny though... But good work otherwise, especially the test. <img...
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    Mod Release AOP Super MOD

    <!--quoteo(post=170873:date=Nov 11 2006, 03:27 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Nov 11 2006, 03:27 PM) 170873</div><div class='quotemain'><!--quotec--> Cyberops, could you give us an update of the next supermod update? And you said once, you were busy...
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    change starting distance?

    <!--quoteo(post=170743:date=Nov 10 2006, 08:43 PM:name=HawkerT)--><div class='quotetop'>QUOTE(HawkerT @ Nov 10 2006, 08:43 PM) 170743</div><div class='quotemain'><!--quotec--> Ahoy there Hawkeye <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0"...
  7. H

    change starting distance?

    Another thing annoying (imho) when changing to the sea map: you are standing still while other vessels move at start time. It has happened more than once (and made me reduce the traveling speed on the sea map) that I fled from one encounter and switched to the map just to get a second one with...
  8. H

    Booms and Yardarm turning

    No problem, had it at hand for another post lately. And it would've been hard to find in that monster threat as well, wouldn't it... <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
  9. H

    Dutch Yacht, new ship

    Looks really great, TTT. And I see that the gaff is in the correct direction, I really wonder why those russian landlubbers at akella can't seem to get that right in their vessels.
  10. H

    Booms and Yardarm turning

    Adjusting Camera height in 1st person sea deck mode: <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8397&st=343" target="_blank">http://www.piratesahoy.com/forum/index.php...8397&st=343</a>
  11. H

    Need Help Mod & Cheat Request List

    <!--quoteo(post=168826:date=Oct 25 2006, 10:06 PM:name=Stank)--><div class='quotetop'>QUOTE(Stank @ Oct 25 2006, 10:06 PM) 168826</div><div class='quotemain'><!--quotec--> Hey, If anyone's going to be messing with the ship models, could you please lower the helm on the Brig. As it is now, in...
  12. H

    Professional Supermod

    <!--quoteo(post=168783:date=Oct 25 2006, 07:17 PM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Oct 25 2006, 07:17 PM) 168783</div><div class='quotemain'><!--quotec--> Disclaimer: <b>This texture set is released for free in-game use to the Silent Hunter community...
  13. H

    Adding Ships

    <!--quoteo(post=168074:date=Oct 18 2006, 07:45 PM:name=Phaser)--><div class='quotetop'>QUOTE(Phaser @ Oct 18 2006, 07:45 PM) 168074</div><div class='quotemain'><!--quotec--> ****EDIT**** never mind i figured it out <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle"...
  14. H

    Adding Ships

    Hmm, there're quite a lot things missing in the Ships_Init.c section, aren't there? Just copy and paste from the ship closest to your own, regarding size and sail layout. Then change, carefully, not in magnitudes... btw: fWindAgainstSpeed = 40? What hell of a ship should that be? <img...
  15. H

    central header file with switches?

    <!--quoteo(post=167572:date=Oct 15 2006, 12:53 AM:name=Hawkeye)--><div class='quotetop'>QUOTE(Hawkeye @ Oct 15 2006, 12:53 AM) 167572</div><div class='quotemain'><!--quotec--> Hmm, from what I know, the Freelancer MM is also just a better file manager with zip functionality. The compatibility...
  16. H

    central header file with switches?

    <!--quoteo(post=167566:date=Oct 15 2006, 12:28 AM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Oct 15 2006, 12:28 AM) 167566</div><div class='quotemain'><!--quotec--> Having some kind of a mod manager would be very nice. Especially if it could be built with the kind of...
  17. H

    garbage in Program\ dir

    <!--quoteo(post=167543:date=Oct 14 2006, 08:08 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Oct 14 2006, 08:08 PM) 167543</div><div class='quotemain'><!--quotec--> heh! not so funny when crap like that is enabled in game. Seems like there is usless code everywhere in various folders...
  18. H

    central header file with switches?

    I played a little with that mod manager tool you uploaded. Hmm, all it does actually, is copying the files into the dirs, making backups of the original files. And that function can be used anyway, so no need to really change something on the modders side, aside from zipping the files in the...
  19. H

    central header file with switches?

    Hmm, for enabling/disabling mods, the prog will be fine. Having the advantage, that one could even return to any previous state. But what about tuning different mods? I personally would prefer the header file variant, which was used in POTC, especially since I have no problems with code. Would...
  20. H

    garbage in Program\ dir

    Another thing I always wondered about is the garbage in the Program\ dir. Anyone knows, what that's for? I mean, things like this: \Program\s.c <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> object test; void main() {     test.l = "Hello";     DumpAttributes(&test)...
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