• New Horizons on Maelstrom
    Maelstrom New Horizons


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    central header file with switches?

    Ahoy Mateys, I was wondering if maybe we should decide early to have one additional file in the Program\ folder with defines to switch on and off different mod parts and fine tune others, just like buildsettings.h and internalsettings.h in the Build mod in POTC. This post of course mainly...
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    Sound modding

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> What is the title of the Blackbeard show you saw? I wouldn't mind seeing that.. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />...
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    Sound modding

    <!--quoteo(post=167375:date=Oct 13 2006, 09:59 PM:name=Capn_Tucker)--><div class='quotetop'>QUOTE(Capn_Tucker @ Oct 13 2006, 09:59 PM) 167375</div><div class='quotemain'><!--quotec--> Yes, the National Geographic dvd; I have it. It isn't bad, but seemed a little dry. For something titled "Terror...
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    Sound modding

    Commander Charles Tucker III. aka Trip was the Chief Engineer on the Enterprise NX-01. Or will be, or maybe, or whatever... Very funny and entertaining character, though, so it's really no offense. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)"...
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    Sound modding

    Something funny, or strange in that way, I found out: you can place soundfiles called "_balls.wav", "_grapes.wav" etc. in the folders \resource\sounds\interface or \resource\sounds\ship and they both will work when loading the ammo. You can even place files in both folders and they will be...
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    realistic sea tasks for AI?

    Ahoy again, yes, I agree, the interface allows only basic commands. But that would be fine with me. I only want to say: "Attack that ship!", and then the AI should plot a more realistic plan for its attack. Like not turning directly into the wind with its square rigged ship. That's basically...
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    realistic sea tasks for AI?

    Hmm, yes, you can set the task of a ship, via the Ship_SetTask* functions in AIShip.c, that part I do understand. That's the function that is called when you give a command to a ship with the BattleInterface (see functions in BattleInterface.c) But what bothers me is that "Attack" means that...
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    realistic sea tasks for AI?

    Ahoy Mateys, I was wondering, if it can be done to make the AI do more realistic sailing. Like not turning directly into the wind when giving chase. I understand, that the AI is sailing according to the task given for them, like "attack" and "run away". This is done via the...
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    Can we INITIALIZE the game, like POTC

    <!--quoteo(post=167097:date=Oct 12 2006, 04:14 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Oct 12 2006, 04:14 PM) 167097</div><div class='quotemain'><!--quotec--> Ahoy thar Mateys, may you always be sailin "upwind" when yer balast lets go! tew be sure enuff Anyway...
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    real sailing mod

    Ahoy Mateys, just changed the AIShip.c to increase readability and added a small description to the archive. The file is on the ftp. URL: <a href="ftp://aop%40piratesahoy.org:piratesahoy@ftp.piratesahoy.org/AOP%20Real%20Sailing%20-%20AIShip.zip"...
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    real sailing mod

    Okay Mateys, I uploaded the AIShip.c in a .zip-File to the ftp. I changed the whole thing again to use the normalized angle value fOffWind, just like in the POTC build mods. Had to import some (two) functions to make that work: float RS_CalcOffwind(float) to get that normalized value and float...
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    real sailing mod

    <!--quoteo(post=166982:date=Oct 11 2006, 07:17 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 11 2006, 07:17 PM) 166982</div><div class='quotemain'><!--quotec--> will import it into the supermod, thanks for the convert hawkeye. <!--QuoteEnd--></div><!--QuoteEEnd--> wait a sec...
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    real sailing mod

    Hi Sailors, I was unhappy with my schooner running slower abeam than before the wind, so I imported the real sailing mod from the POTC build series into AOP. What you need: Supermod v1.1 with updates 1 and 2 new sinking system mod and officers fix Then just replace the AIShip.c in the...
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