• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. bassman7

    Build 14 Alpha 7 Plus Full Version

    charleston doesn't work in 14.7+, when you go there either by land or sea the screen goes black. In addition i don't see the new main quest either, it seems to be the same old quest that was always there. if there is a specific way to start the quest please let me know. Another thing, when...
  2. bassman7

    Build 14 Alpha 7 Plus Full Version

    where do all these file for 14.7 plus go! there not in any folder it's just as mass of them. please help me someone!! <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
  3. bassman7

    New weapons from SLiB mod

    has anyone actually used the new weapons in game cause i've downloaded it and it messed up my game. i'm running 14.7 currently
  4. bassman7

    Fearless

    what ever happened to the ship called fearless. i see resource files for it and it's in the ships init.c but it doesn't work in game why? and what does it look like
  5. bassman7

    GalleonC3

    how amny guns does it have?
  6. bassman7

    GalleonC3

    sweet another new toy!!!
  7. bassman7

    extremily annoying!

    I've reported this before with the 14.7 version. i haven't tryed cayman but all of the others that have any connection to the main quest at all are uncapturable with the result being the black screen of death. due to that you can't complete the main quest.
  8. bassman7

    The Flying Dutchman

    k it worked thanks
  9. bassman7

    The Flying Dutchman

    <!--quoteo(post=214978:date=Sep 21 2007, 06:32 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Sep 21 2007, 06:32 AM) 214978</div><div class='quotemain'><!--quotec-->What sails is she set to use in ships_init.c?<!--QuoteEnd--></div><!--QuoteEEnd-->...
  10. bassman7

    The Flying Dutchman

    it worked, thanks Pieter. Alright here's another question though. On razors endeavour how do i get the sails to appear for that? do i need to update that one two? the version i have is 1.1
  11. bassman7

    The Flying Dutchman

    i mean that when you start a new game with one of the ships there arn't any sails on the mast but now atleast i can get them through the custom sail menu. and they'll appear on the masts and work fine
  12. bassman7

    The Flying Dutchman

    I GOT SAILS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THEY DON'T COME UP IN THE BEGINING BUT I CAN GET THEM IN THE CUSTOM SAIL MENU NOW!!! Thanks for the help Pieter, you've been a great help!!! The last suggestion u gave did the trick i had the sails in the main ship folder instead of the sub folder.
  13. bassman7

    The Flying Dutchman

    here's the file for the sea ai:
  14. bassman7

    The Flying Dutchman

    well know i have good news and bad news: good news all the sails are listed. bad news the sails still don't show up. here is the error log: RUNTIME ERROR - file: sea_ai\BOAL_Deck.c; line: 716 uninitialized aref
  15. bassman7

    The Flying Dutchman

    k here it is
  16. bassman7

    The Flying Dutchman

    ok i think i've got it added
  17. bassman7

    The Flying Dutchman

    do you want the system log also?
  18. bassman7

    The Flying Dutchman

    here is what the error log says: COMPILE ERROR - file: interface\kam_selectsails.c; line: 60 Undeclared identifier: CreateExitString
  19. bassman7

    The Flying Dutchman

    there is no error though. the sails just don't show up
  20. bassman7

    The Flying Dutchman

    no, i always stared a new game and when you start in a town and turn around to look at your ship you see the ships ( which i like) but there's only empty masts no sails are on them. and when i hit f2 and click the sail icon and go to hit "choose sails" it won't go anywhere it just sits there...
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