• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. T

    An updated mod of pure evil...

    Thanks for the heads-up, Peter. I haven't actually gone into the Tartane decks since revamping this mod (I've had to use ships with cannons to test for compatibility with the gunpowder mod) as I've been focusing on the other areas, so I hadn't realised that removing those items would be...
  2. T

    An updated mod of pure evil...

    A quick development update for those who are interested: Evil Stormy Start is now officially selectable via BuildSettings and is now compatible with the gunpowder mod. <b>LoanSharks</b> The Loansharks have now been edited to limit the amount offered to the player in the earlier stages of the...
  3. T

    Direct, continuous sailing

    I like those ideas, Peter...and what I particularly like is that they don't sound too unreasonable to attempt. Methinks every half day sounds reasonable. The alternative might be something like forcing a dialog box to appear once a day to give updates on position, food, crew morale, etc. but...
  4. T

    An updated mod of pure evil...

    It isn't impossible to get items in the Evil Stormy Start, nor would I want it to be...and to be honest, a dagger isn't exactly a vast improvement over fists as you still can't block with it. I don't think you're forced to kill people at all - quite the opposite. The trick of the Evil Stormy...
  5. T

    Direct, continuous sailing

    <!--quoteo(post=177791:date=Jan 3 2007, 10:03 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Jan 3 2007, 10:03 PM) 177791</div><div class='quotemain'><!--quotec--> some problems with your ideas: you are right about the bit with the storm. however, when you go from the...
  6. T

    An updated mod of pure evil...

    Why thankee, Cp'n Charles... To be honest, I set the crew requirement to 0 because there were quite a few times during testing when it was incredibly difficult to go further than a screen or two without being killed (bearing in mind that you're completely unarmed!) - and you don't always start...
  7. T

    Direct, continuous sailing

    If we're able to add in a function to call storms, then we would also be able to determine their frequency. The chances of being hit by a storm could be variable by different situations...and you wouldn't need to depend on wind direction. The event could state that the storm is blowing towards...
  8. T

    An updated mod of pure evil...

    Pah! That means you had weapons, money, a supply of contraband and a boat with cannons (albeit a small one). That's at least four more advantages than I intend ter give ye. This is the description taken from the original mod. The updated one will contain all of the following and will also be...
  9. T

    An updated mod of pure evil...

    Hopefully there will be a toggle on the mod, but last time around I had to carve up the way the gunpowder mod intervenes in character initialisation to make it work properly. Because of that, if you had both BWofaSS and the gunpowder mod turned on and you started a non-Stormy start then there...
  10. T

    New mods for Build 13.1 or Build 14

    If it helps, those old-style card decks are often referred to as the 'minor arcana' in modern tarot card decks. Here's a colour version of the cards that you could use: <a href="http://http://en.wikipedia.org/wiki/Minor_Arcana" target="_blank">Minor Arcana (Wiki)</a> The only potential gripe...
  11. T

    Direct, continuous sailing

    <!--quoteo(post=176817:date=Dec 23 2006, 10:21 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 23 2006, 10:21 PM) 176817</div><div class='quotemain'><!--quotec--> Good point. What I do like about the dialog screen is that it should be reasonably easy to add new on-sea...
  12. T

    New SkillsUp system

    I'm liking the look of this new system a lot... However, my main concern, which seems to be at complete odds to the concerns of everyone else, is that this might lead to very balanced character progression. Looking over the list of effects, these are all things that the player does on a...
  13. T

    An updated mod of pure evil...

    Arr! Gather round, me 'earties, for Cp'n Diamond has now produced v1.0 of the <b>Evil Stormy Start</b>, which can be downloaded from this thread. No readme's or full change lists at this stage...they'll come shortly. Also, once I've been able to confirm that there are no bugs, I'll make its...
  14. T

    A mod of pure evil...

    Have any of the people who have downloaded and tested BWofaSS noticed any of the errors above (particularly with regard to the sails, as that's a game-breaking bug)?
  15. T

    A mod of pure evil...

    v1.3 Bugs ======= Oookay, a couple of bugs that I've noticed, which may or may not be anything to do with BWofaSS: 1) A couple of times on going into Sail mode, the sails don't appear and the ship acts as if it has no sails. Changing the sail status with 'w' (strike sails, battle sails, full...
  16. T

    A mod of pure evil...

    Arrr...well, thanks to Peter's steer, I've tweaked the plantation owner in Guadeloupe so that he has a much smaller sum of money and I've removed the 1,000 gold, pistol and potions from the Captain's cabin (again). I've had a crack at tweaking the random item generation. It appears to have made...
  17. T

    A mod of pure evil...

    Cheers for the pointer. I've tweaked the item rarity checking, so I'll do a wee bit of testing on that to see whether its worked... Hah...my findings, part one: Guadeloupe ========= Time taken to start new game: 1 minute Time taken to find ship: 10 seconds (Cp'n Diamond turned around) Time...
  18. T

    A mod of pure evil...

    Arrr... The good news is that the mod works wonders with the latest Build update (21st August, or thereabouts) when the required changes are transferred. The bad news is that some of the more irritating glitches still remain. The sails are still magically repaired on reloading the sea view -...
  19. T

    A mod of pure evil...

    Ahh (Arrr!), it looks like I'm probably using the Build 13 base. I thought t'was the most recent one, but exploring your site a little more, I can see that I missed the various updates. I think for my own sanity, I'm going to have to make the key parts of the mod selectable during this week so...
  20. T

    A mod of pure evil...

    Thanks fer the kind words, shipmates. I hope ye enjoys the mod. Arr...movin' Malcolm Hatcher was on'y so that he could fight back when ye tries ter kill 'im, which he doesn't in the tavern. Hatcher's causin' me more problems than the rest o' the mod combined - the current problem is that he...
Back
Top