• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. T

    A mod of pure evil...

    Arrr...hmm, Cp'n Hatcher don't seem to be appearing. He should be outside the shipyard, as per th' original, rather than sat in the tavern where any scurvy dog can kill him since the drunken fool won't fight back. Not quite sure what I got wrong there, shipmates, but I'll have a look and try to...
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    A mod of pure evil...

    <b>Version 1.3 now available for download from this thread (compatible with Aug 21st Pre-build).</b> v1.3 comes with a shiny new winRaR installer. Simply unzip/unrar in the main POTC directory and the files will go to the correct places. Although, would you believe it - we can't upload .rar...
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    Town Economies

    Arrr!! Just a' dropping in ter say that I have nae forgotten me promises o' a model, me 'earties, and I be a hopin' ter have some free time ter devote to it in the coming week. Best laid plans o' mice and men this last week and bit, I'm 'fraid...
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    Town Economies

    I might not be a mystic, but I nonetheless forsee that this is going to be a real pain in the arse. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> I think the bottom line is that we have to...
  5. T

    Town Economies

    I'm not quite sure that I'm following you, NK...when you talk about the town and fleet systems, do you mean the variables that the model proposed here would require to be generated and/or tracked? Things such as, say, value of cargo in a generated fleet and its destination and ETA? I expected...
  6. T

    Town Economies

    Not at all...I'm quite looking forward to trying to model this. The aim of the model I'll be working on (during this week, no less) is to map out the conditions of the underlying economic environment - pretty much the first set o' 'Rules' that I mentioned. The idea is that this model will be...
  7. T

    Town Economies

    Well, the economy's as big as you make it, really. Doing demand-supply across the colonies and leaving it at that wouldn't take long at all, or be particularly complicated...or worthwhile, for that matter. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif"...
  8. T

    Town Economies

    Thanks fer the kind words, both o' ye. From what NK's been sayin', the model as sketched out would be implementable - but you wouldn't *see* the traders on the map like you see ships now due to restrictions in the engine. Your lookout would yell "Sail Ho!", you'd hit F3 and get a "We've spotted...
  9. T

    Arrr....that be bloody brilliant, that be...

    *chuckles* Looks like we got ter similar places quite independently o' each other. Thanks fer the swift reply, tho'. Aye, I discovered where the code was by searchin' fer the DEATHRATE variable. The problem that I saw wi' the calculation fer the hullpoints and crew was that in neither case did...
  10. T

    Town Economies

    Aye, speed o' code will be your downfall if you want to map every fleet in the Caribbean. Not least since, realistically, you'd have to map the interaction of piracy, etc. In terms of the economic 'cycle', I don't think it needs to update weekly - that's WAY too high if everything is going to...
  11. T

    Town Economies

    I hear ye, NathanKell...it be a lot to take in all at once. Take your time, there are already holes in it that I'm aware of, but it'd be useful if other people caught up first. Just summarising quickly, adding multiple colonies would allow you to modify certain aspects of the model to make the...
  12. T

    Town Economies

    Arr...ye have another economist on board, now, and one with more than just a passin' familarity with market economics, which is really what we be dealin' with 'ere. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)"...
  13. T

    Arrr....that be bloody brilliant, that be...

    Arr...now *there* be an amusin' curiousity. I sailed me leaky vessel to a beach in safe waters on Redmond and while mindin' me own business, I got meself beaten and robbed by a bunch o' scurrelous swine. I woke up wi' some foul tart a' givin' me the eye in the local tavern, and she tol' me the...
  14. T

    Arrr....that be bloody brilliant, that be...

    Arrr, that I do, good sir. That'd be the cause o' me worries, no doubt. My thanks fer the tip, I'll be a headin' over to yer site shortly... And aye Couch Cp'n, I finds it ter be far and away the most fun when ye're battling from the ground up. If ye gets yerself shipwrecked in a big place like...
  15. T

    Arrr....that be bloody brilliant, that be...

    Arrr...it be many a month since last I showed me face around here, and in my absence, I've skipped a build somehow. Last I had was 10.2, or thereabouts, and corrupted, I was, by gettin' a hold o' Sid Meier's Pirates! O'course, on the notice o' there bein' a Build 12 fer POTC, I got hold of it...
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    Sid Meier Pirates/American Conquest/Europa Universalis2

    Interestin' thought. I've not played American Conquest, so I can't really make much of a comment there, but Europa Universalis is a truly amazing game. In fact, all of Paradox's games are bloody fantastic, but I digress... I'd personally say that something to learn would be from Akella, and...
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