• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Hyde911

    [HELP] Crew, Sailing and & Boarding

    Amount of fighters during boarding represents proportion of number of crew of ships. I.e. when you board with 150 crew while you have only 50 then those 2 guys (plus your character) represents entire crew of your ship, and there are 10 enemies fighter who represents their crew (those numbers are...
  2. Hyde911

    [HELP] Game Difficulty

    AFAIK difficulty level affects only level of your foes. There is no magic handicaps or advantages like "65% of HP". So the higher difficulty level you choose the better enemies you will meet. It is also important what experience increase rate you will choose at the beginning of game. Because it...
  3. Hyde911

    [HELP] Skill question

    This description is a bit misleading but it's simple. In order to obtain certain skill you either your appropriate officer has to have this skill (personal skills don't count).
  4. Hyde911

    Runtime error during battles

    Ahoy My game get crash during larger battlers with this message. According to this topic http://forum.piratesahoy.net/index.php/topic/17687-gol-fleet-crashing-the-game setting XP compatibility might help, however it doesn't help me. The longer battle last the more frequent crashes occur. I play...
  5. Hyde911

    Spoiler Reanabling CHEATS aka Debugwindow in German and UK Version

    Is it possible to restart/cancel/reset nation quest line with this debugger??
  6. Hyde911

    [HELP] Pirate line - Morgan disappeared

    Ahoy. After I was released from jail I went to Morgan's residence but he is not there. Where I can find him?? I'm playing GoF 1.1.
  7. Hyde911

    [REQ] Decreasing turning speed mod?

    On second thought I guess without dramatic changes in AI behaviour we can't introduce these ideas. Because we would a lot AI ships stalled. For now I'm really happy with my little changes in ships characteristic.
  8. Hyde911

    [REQ] Decreasing turning speed mod?

    I modified Ships_init.c file. I decreased (halved) "refShip.TurnRate" factor of every ship. Ships still spin, but not so fast like they used to. What I really want is to couple speed of ship with its turning rate and prevent ship from spinning without moving. However, I'm not a coder and I don't...
  9. Hyde911

    [REQ] Decreasing turning speed mod?

    I'm not sure if you know what I meant. I want turning speed decreased of all ships, including my own. For now I've halved turning speed of all ships. It's still not what I really want (0 turning rate at 0 speed), but I think it's better. Ships don't turn like crazy.
  10. Hyde911

    [HELP] How to diable film samples

    Thanks buho. That's what I needed.
  11. Hyde911

    [HELP] How to diable film samples

    Is it possible to turn off samples from film which are played during battles? For first hour it's, but after that it's a bit annoying hearing same stuff over and over again.
  12. Hyde911

    [REQ] Decreasing turning speed mod?

    Ahoy Is there a mini mod compatible with GoF which decrease turning speed of ships or maybe there is a way to tweak it in game files. I don't want make this game sailing simulator but I think that ships turn way tooooo fast. With appropriate skill even largest ship can spin at spot. I think...
  13. Hyde911

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Ahoy! I've just installed GoF 1.1 (I've been playing CMV so far). I have problem with cannons. Most of the time only half of side fires (i.e. if ship has 3 cannons on one side only 1-2 fires at one time, rarely 3). Is this a feature or a bug?? PS Is GoF somehow related to CMV or those are...
  14. Hyde911

    Hows Your Game Going aka Storyboard

    When you are going to release 3.2.0??
  15. Hyde911

    Sound problem

    Ahoy I have some sound problems in AoP2 (COAS3.1.5 mod). In larger sea battles (>8 ships) some sounds are missing, shots sounds etc. and some cannon announcements are cut in the middle. I've replaced FModex.dll file but now for a change those sounds (guns shots, announcements) are missing at...
  16. Hyde911

    My guns fall off

    Both. I attack and join battles. I'll make new game and see what happen. BTW when CMV2.0 is going to come out??
  17. Hyde911

    My guns fall off

    Yes I deleted all folder after uninstalling the game (except saves folder) and no I didn't start new game after reinstall. I'll do that. But I've noticed that unfixing and fixing guns from time to time helps, guns last much longer. Thanks for help BTW.
  18. Hyde911

    My guns fall off

    Now I use 22lbs and loose many guns. Worst thing is that even if I'm not under fire I'm loosing guns when I shot. I reinstalled game and mod, it didn't help. And of course I started new game after installing the mod.
  19. Hyde911

    My guns fall off

    I extracted mod archive and move all folders to the game directory overwriting all files.I have renamed all folders names in capitals but it didn't help. This lost of six guns in one shot is extreme case but it happened at least 3 times. But I loose lot of guns during battles though. There are...
  20. Hyde911

    My guns fall off

    Ahoy My guns fall off in numbers. I started game recently (i play SOAS 3.1.5 mod). I have 20 gun ship and sometimes I loose 6 guns at once in first shot (!) of the battle. How to stop it??
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