• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. W

    Question

    There must be a way. Though I checked crew.c, tavern.c the colonies listings and I can't find it. You rephrase the title of the topic, if you can, so others know what it is about and you may get more help.
  2. W

    How do I interpret these references?

    <!--quoteo(post=166765:date=Oct 10 2006, 10:06 AM:name=Archea)--><div class='quotetop'>QUOTE(Archea @ Oct 10 2006, 10:06 AM) 166765</div><div class='quotemain'><!--quotec--> not sure exactly anymore which was witch, only thing i remember is that the higher the number the faster it goes there is...
  3. W

    Amount of cannons

    <!--quoteo(post=166805:date=Oct 10 2006, 02:12 PM:name=McBierle)--><div class='quotetop'>QUOTE(McBierle @ Oct 10 2006, 02:12 PM) 166805</div><div class='quotemain'><!--quotec--> hi guys, i tried to change the amount of cannons, but it diddn't work. I changed the following numbers in the...
  4. W

    Officer Flushing

    <!--quoteo(post=166735:date=Oct 10 2006, 05:39 AM:name=Meximaster)--><div class='quotetop'>QUOTE(Meximaster @ Oct 10 2006, 05:39 AM) 166735</div><div class='quotemain'><!--quotec--> Well in fact the MAX quantity per tabern is 3 , thats why the function is iOfficersQuantity = 1 + rand(2)...
  5. W

    Officer Flushing

    <!--quoteo(post=166695:date=Oct 9 2006, 11:02 PM:name=Stone-D)--><div class='quotetop'>QUOTE(Stone-D @ Oct 9 2006, 11:02 PM) 166695</div><div class='quotemain'><!--quotec--> <!--quoteo(post=166684:date=Oct 10 2006, 07:51 AM:name=windwolf7)--><div class='quotetop'>QUOTE(windwolf7 @ Oct 10 2006...
  6. W

    Officer Flushing

    Update again. I don't know what changed but I can't restore the officers like I did before. I don't know if something changed with the update but I can't get the officers to refresh in the tavern now either. Anyone have any ideas?
  7. W

    Ship names

    So just open up the ship_names file in POTC and add to the file in AOP?
  8. W

    Mod Release AOP Super MOD

    <!--quoteo(post=166507:date=Oct 9 2006, 09:15 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 9 2006, 09:15 AM) 166507</div><div class='quotemain'><!--quotec--> Too, wolf, i found the text in the shipyard it is in common ini, i have only added 1 line to the...
  9. W

    AoP/PotC File convertion?

    I think there are some things that need to be address for potc ships to function beyond just adjusting the models. I posted some of this in the supermod forum but here is again for a different crowd. I am trying to make a list of all places a new ship need to be referenced to be intergrating...
  10. W

    edit ship upgrades

    I think there must be a second file involved with the ship upgrades. I modded the armor to add +10 speed and turning on Level 3 but it still takes it away even with a new game. The changes made to the sails and cannons work fine and the increased hp on the armor does too but not the speed. Any...
  11. W

    Mod Release AOP Super MOD

    Yes I think one for bugs and fixes, one for suggestions. I noticed that I found a new issue. Thomas fixed the moral flags on the ship interface but now the tavern screen has no flag. If some one can point me in the right direction I'll see if can't fix it.
  12. W

    Need Help Mod & Cheat Request List

    Awesome work on the cross hairs! Quick question where is the screenshot button in AOP and where do they get saved? Thanks!
  13. W

    Mod Release AOP Super MOD

    <!--quoteo(post=166331:date=Oct 8 2006, 12:24 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 8 2006, 12:24 PM) 166331</div><div class='quotemain'><!--quotec--> i am now busy skinning a bark into a look a like (only in color) of the HSM Endeavour. I shall put it...
  14. W

    mod: female officers

    Bumping this to get more info. intergrated the female officer code but replaced beatrice with two new beatrice models and skins called femfight1 & 2. But Now the code is giving me an error in the log saying the beginoffer aref is redundent. Having not edited that code I figure its equation must...
  15. W

    Changing the Portrait picture

    I'm pulling this info from CPT Blackfeet but \program\characters\ characters_init.c ("open with wordpad") example: makeref(ch,Characters[1]); //Blaze Sharp ch.name = XI_ConvertString("Blaze"); ch.lastname = XI_ConvertString("Sharp"); ch.id = "Blaze"; ch.nation = ENGLAND; ch.model = "devlin"...
  16. W

    Changing the Portrait picture

    The main portraits are under \RESOURCE\textures\INTERFACES\PORTRAITS\ Remember to make backups! The file Face_0.tga.tx (Beatrice) Face_1.tga.tx (Blaze) under each of the folders for the different sizes 64, 128, 256. The last one for your health icon is under...
  17. W

    Officer Flushing

    <!--quoteo(post=165998:date=Oct 6 2006, 08:01 PM:name=Aubinator)--><div class='quotetop'>QUOTE(Aubinator @ Oct 6 2006, 08:01 PM) 165998</div><div class='quotemain'><!--quotec--> Have you included a system that renews the officers in each port? In the release version, when you hire all of the...
  18. W

    Play the game the way u like

    <!--quoteo(post=161898:date=Sep 16 2006, 10:17 PM:name=fry)--><div class='quotetop'>QUOTE(fry @ Sep 16 2006, 10:17 PM) 161898</div><div class='quotemain'><!--quotec--> Edit:Oh cybercops I thought thats what afraid of the water was too but if I remember correctly,wich I probably don't,but I...
  19. W

    AOP programming thread

    <!--quoteo(post=165835:date=Oct 6 2006, 08:41 AM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Oct 6 2006, 08:41 AM) 165835</div><div class='quotemain'><!--quotec--> here u go it's just 1 pdf book but hey it's a start and might help u to lay down your roots in programming. It was the...
  20. W

    AOP Movie Intro

    There is an intro movie that supposed to start when you start a new game but apparently the porper codecs didn't come with the game. Anyone know what codec it is supposed to be using so we installed it and fix the choppiness? I have the Klite Codec pack installed as well but maybe I missed some...
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