• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. W

    AOP programming thread

    Thanks a lot, Boelen! I didn't realize this was C programing. I just thought it was the data sets used by the program. A data driven program. I thought these were used to make modding easier. Hmph. Forgive my noobness. But given I already started learning some, do you have any recommendations...
  2. W

    Need Help Mod & Cheat Request List

    On the subject of ransoms, fix the text so when your on their particular islands the screen would say ransom and not release, just so you knew you were ransoming them off. I heard mentioned the ability the execute your officers for asking for a raise, and I like it but I would to get a copy of...
  3. W

    Patch 1.42 and the problems that come with it

    <!--quoteo(post=165498:date=Oct 4 2006, 03:38 PM:name=rupertlittlebear)--><div class='quotetop'>QUOTE(rupertlittlebear @ Oct 4 2006, 03:38 PM) 165498</div><div class='quotemain'><!--quotec--> super mod works only Without the Patch. <!--QuoteEnd--></div><!--QuoteEEnd--> So just to clarify: If we...
  4. W

    Mod Release AOP Super MOD

    <!--quoteo(post=165781:date=Oct 5 2006, 10:47 PM:name=Cap'n_Drow)--><div class='quotetop'>QUOTE(Cap'n_Drow @ Oct 5 2006, 10:47 PM) 165781</div><div class='quotemain'><!--quotec--> Meximaster - If you or any of the other modders would be so kind as to kind of make some notes about what you've...
  5. W

    Play the game the way u like

    I personally don't care about a trainer, I just want to understand how to edit the code. I've gotten all the basics already mentioned, but now I am trying to edit how to raise and keep the officers loyalty high without them asking for pay raises. Beacause every now and then I get stuck in the...
  6. W

    AOP programming thread

    I think our next to aid in reprogramming might be the need for a list of normally used commands and what they mean so we all don't have to pour though the code to understand everything by context. For example we understand the "<" and ">" as less than and greater than. "=" is equal. But what is...
  7. W

    AOP Movie Intro

    Do you mean the engine.ini file? If so it seems to run a little smoother but still choppy for me. Thanks though!
  8. W

    Modded just your own ship.

    Okay I think I figured it out. You have to change the number at the top of ship.h #define SHIP_TYPES_QUANTITY 19 // It was originally 18, so add 1 for you new ship and it works! Let me know, as I made my own ship references am using those but it should work with a straight copy of the manowar...
  9. W

    Modded just your own ship.

    <!--quoteo(post=165140:date=Oct 3 2006, 08:11 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Oct 3 2006, 08:11 AM) 165140</div><div class='quotemain'><!--quotec--> same problem with me as with windwolf <!--QuoteEnd--></div><!--QuoteEEnd--> Do you have supermod...
  10. W

    Modded just your own ship.

    Thanks for the advice on the system log. It first told me that it couldn't find a ship model file so I created one for it by copying the manowar. Then I realized I mess up the Ship_init.c by name the second line of my ship logan also: makeref(refShip,ShipsTypes[SHIP_LOGAN]); refShip.Name...
  11. W

    Custom Character / Character Modding

    <!--quoteo(post=151683:date=Jun 20 2006, 06:15 PM:name=cpt blackfeet)--><div class='quotetop'>QUOTE(cpt blackfeet @ Jun 20 2006, 06:15 PM) 151683</div><div class='quotemain'><!--quotec--> Custom character ("If Patched to V1.4") Look for and change C:\Program\1C\Êîðñàðû...
  12. W

    mod: female officers

    Great Idea Do mind telling me where you edited the code so it can be modified further? I have been experimenting with different textures for beatrice and maybe I can add more models. Also All this is a revised script does it have to work with K3. I have supermod installed. I know it is related...
  13. W

    officer editing

    You can edit the officers.c file under scripts to give them more skill points and demand less pay/ the two lines I found regarding these are: Skillpoints: (I already edited mine) int skillPoints = sti(characters[iChar].rank) + 150; //This is the officers starting skillpoints int perkPoints =...
  14. W

    Modded just your own ship.

    I also got the ship to work when the game starts by adding a new one but when I go to sea, no ship! I just float at sea and get stuck no options nothing. Any Ideas? I edit the ship.h to define a new ship ship_logan, Copied the manowar code in the ship_init.c, and changed the generated ship in...
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