• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. lucianblack

    Solved Ship Cannons "Realistic" Statistics

    Oh I wasn't arguing. If you guys(and gals) had a reason to put it that way I'm all for it :onya Ah okay gotchya. So... the file doesn't really need any tinkering then... heh... what about the: refShip.Cannon = CANNON_TYPE_CARRONADE_LBS24; refShip.MaxCaliber = 9; most of the other ships have...
  2. lucianblack

    Solved Ship Cannons "Realistic" Statistics

    Meaning you don't want the players to have the option to upgrade their current ship, but rather take a bigger one if they want bigger guns? I can accept that... but what of the other situation(s) though? Like the Black Pearl/Wicked Wench/Cursed Pearl? They're all technically the same ship, so if...
  3. lucianblack

    Mod Release Build 14 Beta 3 Progress

    Situation like that, we just gotta shoot them :P :aar
  4. lucianblack

    Solved Ship Cannons "Realistic" Statistics

    Before I've posted about noticing the ship's Cannon types and Max Caliber's, but now I want to expand on that. I'm of mind to go through the entire Ships_init.c file and try to more accurately correct some of the statistics. Such as: refShip.Cannon = CANNON_TYPE_CARRONADE_LBS24...
  5. lucianblack

    Solved More Like-An Observation/Question Really

    Oh... well fine then :P You'll have my updates sometime today.
  6. lucianblack

    Solved More Like-An Observation/Question Really

    Ooooooh this could be my first assignment!!! I'll do some historical research!!! Fear not lads and lasses for Captain Lucian Black is on the case! I'll get them the most accurate yet!!! (hopefully) As for the um... 'fantasy' ones such as the Black Pearl and Flying Dutchman, if their stats are...
  7. lucianblack

    Solved Advanced Interface and Flags Code (and much more)

    What I'm meaning is I can't select it at all. Even with the character selected. I go in to edit some stats: Gender, faction, type, skills, flags, anything. I can't even edit those. I deselect a flag and chose another, still grey'd out. Here, I'm going to re-install it (I might have rage quitted...
  8. lucianblack

    Solved More Like-An Observation/Question Really

    Yeah I mean I could go through them and put on semi-correct stats... I say semi-correct because I don't know the exact types and calibers that are supposed to be on them, I'd just go off off COAS stats the best I can and hope I'm close :p lol EDIT: Oh and thanks for clearing that up for me...
  9. lucianblack

    Solved More Like-An Observation/Question Really

    Pieter> its B14_2.5 WIP17 ... so not sure :P I was looking for a Brigantine to use as a starter ship and found that near the brig sections. Okay so I got it that different types of cannons can = to more/less the max calibur, but what section (or is it cannons.h and c?) that determine how much...
  10. lucianblack

    Solved Advanced Interface and Flags Code (and much more)

    So I encountered something fun yesterday while trying PotC Build 14 2.5 wip17 (no additional fixes you hosted). I went in, edited the character's name, model (for Nathaniel, I prefer playing a custom character :P), starting ship/name, etc etc etc. 1st time it worked, went in game, did the...
  11. lucianblack

    Solved More Like-An Observation/Question Really

    Okay so I was wondering about something in the Ships_init.c file. the lines: refShip.Cannon = CANNON_TYPE_LONG_LBS6; refShip.MaxCaliber = 6; As you can see/ and-or already know, most of the coding matches this format. The maxcalibur matches the end number of the cannon. Is...
  12. lucianblack

    Solved Advanced Interface and Flags Code (and much more)

    I didn't even get a chance to break it yet :\ If Hylie's correct ya should take a breather mate :)
  13. lucianblack

    Solved Sail Colors & Cannons

    Oooh I'm good at breaking things. :) Challenge Accepted sir...
  14. lucianblack

    Solved Sail Colors & Cannons

    Lol okay just making sure :P What areas you need help with? I can take a gander ^_^
  15. lucianblack

    Solved Sail Colors & Cannons

    Not sure if you mean with the coding or personal :p I no longer fight with my inner demons, we're on the same side now ^_^ EDIT: Actually I decided to re-install PotC, will try the new build. See if I can also locate that mod feature that was kinda 'meh' for me, see if I can give positive...
  16. lucianblack

    Interesting News...

    So on my way to get on the interstate to go to class (an hour away in Nashville) apparently i24 is all backed up because of some sinkhole (at first I thought it was just the laws of the universe coming to spite me). So this was my lucky break to not go to class today :p since all traffic (and I...
  17. lucianblack

    Solved Sail Colors & Cannons

    >Hylie: okay thank you for clearing that up :) >Pierter: Well as I said, if ya'll need any help I'd be glad to poke my head in ^_^ Until then I got some merchants to raid and plunder :) Yarr!!
  18. lucianblack

    Solved Sail Colors & Cannons

    >Pierter: Hmmm think the last time I played was Build 13 or something lol. I also noticed that the WIP's keep updating often :p (not a bad thing). But I had WIP16 for 1 day before ya'll updated it to WIP17 lol. (trying to keep up to date with the mod for that time I want to install PotC again...
  19. lucianblack

    Solved Sail Colors & Cannons

    >Pieter: I like it for a few things. Despite their similarities, I like the world map in COAS better (because it has the wind direction... unless I'm blind and never saw it in PotC), the GUI as a whole looked better to me, although the PotC realistic icons was a nice touch. I like how to handle...
  20. lucianblack

    Solved Sail Colors & Cannons

    Believe it or not, I don't want the pearl :P It's just not the same as the cursed pearl with the fog effects as in PotC-New Horizons.... but there's no fog effect or cursed pearl that I can tell in COAS. And besides that's not the point.. the point is a feature to change sail colors is in the...
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