• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    [REL] Quick Map (quickmap) fix for GOF 1.1

    The quick map feature is included in GOF. installing it separately will most likely break something. I expect you'll have to reinstall GOF to fix any broken files. If key assignments are not working, the first thing to try is the "Reset to Default" button. Note, the extra keys for officers...
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    Turn off the annoying beeping!

    As I said, it doesn't fix the underlying problem, but it's better than nothing. Also, what's different with that sc config command compared to mine? Edit: ah. the missing space before the equals
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    Turn off the annoying beeping!

    Hi All, Ok, I've found a way to disable that annoying beeping! Open a windows command prompt and type: net stop beep That will disable the beeping (until you restart your computer.) To turn it off permanently, also enter the command: sc config beep start = disabled (Edited as per Darth...
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    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    That looks good Pieter, except it's backwards. should be: // JA: Nation-Dependent Start Location --> if(sti(ch.nation) == PIRATE) ch.HeroParam.ToCityId = "Pirates"; else ch.HeroParam.ToCityId = FindAlliedColonyForNation(sti(ch.nation), true); // JA: Nation-Dependent Start Location...
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    Mod Release Combined Mod v3.2 (No longer being worked on)

    Hiya all, In case anyone's interested, I've posted a fix for the missing Ship and Officer images in the bug tracker: LINK. You just need to download and replace one file. Can this be included in the next Combined Mod release? Cheers, Jonathan A.
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    Russian/English ?

    As far as I was aware, the standard Russian version had the code locked down so it was not easily modable. So if your copy has the core Russian files, I doubt my mod will work with it. Sorry :shrug But if you want to try again, the best way to install the mod is to download the "Generic...
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    How Many Sharp Quests?

    The cove where you find the spy has a small cave system right at the coast with no skeletons, that you walk through to get into the jungle behind it. If you land at that cove at night, you have a 50/50 chance of Sharpe spy turning up. If he doesn't turn up OR you go there during the day, you...
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    Finished the Tenochtitlan Quest

    I think the totem might be the "key". And I think that the closed aztec temple where Handel found it is part of the Ascold quest, so we're both right! But I haven't done that quest yet, so go with Handel's advice!
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    Finished the Tenochtitlan Quest

    Oops, actually I was wrong. I found 4 of the +25 repair statue, not the +20 totem...
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    Finished the Tenochtitlan Quest

    Hmm, I've got 4 of those +20 repair totems, found 3 of em in COAS (while diving I think). I'll go give em a go! I've got a fix for that losing all their stuff problem. I'll add it to the mod pack after a bit more testing. Jonathan A.
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    Finished the Tenochtitlan Quest

    I finally managed to do this one last week or so. I found that even though I had the totems I needed which I bought from street vendors, some didn't work! Further investigation showed that if the totem is still showing up on the ground somewhere, you can't use it, so I had to go pick em up...
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    8 Maximum Companion Ships

    I'm guessing here, but in Program/battle_interface/BattleInterface.c there is: BattleInterface.ShipIcon.iconoffset1 = "70,70"; BattleInterface.ShipIcon.iconoffset2 = "70,198"; BattleInterface.ShipIcon.iconoffset3 = "70,326"; BattleInterface.ShipIcon.iconoffset4 = "70,454"...
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    How to find the mummy powder

    There's one street merchant in one town that you have to hassle until the end of the conversation, and then hassle again! So you have to hassle everyone twice! (As far as I remember)
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    Preparations for a walkthrough

    You have to leave them all around the sea in individual ships at the port masters, maximum 3 per port. Buy them a Tartane each or something. And give your cabin inventory to one of them.
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    How can I capture screenshots?

    Hold Control and you can move the camera about your character. Cheers, JA
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    Age of Pirates 2 - CMP

    Hi Captain Maggee, We've put up a big mod on the MODDB for COAS, currently it has a pile of ships from the russian mods in it (the COAS_SHIPS mod), but I'd like to see it updated with the better POTC ships, so if you have them, drop me a message with em and I'll see if i can include em. Or...
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    [REQ] Updated Log Book

    More info: If you add an attribute to something (like pchar) it get's stored as a string, so if you store an integer or float: pchar.mynum = iNum pchar.myfloat = fNum Then you have to convert it back on reading: iNum2 = sti(pchar.mynum) fNum2 = stf(pchar.myfloat) Also, I think you can save...
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    [REQ] Updated Log Book

    Actually, that's another point. It'll only save variables with global scope, that is, defined outside the functions.
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    [REQ] Updated Log Book

    Hi Vorius, I'm pretty sure the system will save any variable it finds, so you can either add an attribute to an existing object (like pchar), or define a new object in the script files, though defining a new object can break save game compatibility.
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    2 questions

    The latest version of my JsCombinedCodeMod fixes that animation bug. You'll need to go back to a save before you talk to the guy on the beach though. Jonathan A.
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