• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    [HELP] Better Potion Use

    Hi All, Ok, this mod changes the effect of the "Use Potion" button (X). Now, if you use a potion, it will pick the best healing potion it can find that doesn't "Overheal" you (if there is one). If you are poisened, it will use the best Antidote potion if available. If you are not poisened, it...
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    Quick Map

    You're welcome! I was getting really sick of how hard it was to get to the map! Cheers, Jonathan A.
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    Quick Map

    Hi El-Capitan, Ok, yes you will need to click "Restore the default settings" in the options screen to get the game to handle having the new key "M" in the key-mapping. I've updated the original post with this now. And yes, it shows the best map in your possession, so if you don't have a map...
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    Another relatively minor bug found wich needs to be fixed

    Hi Handel, Ok, I've had a go at these and I think I've found the issues. Here's the version of the fix mod to use with the base game. And here's the version to use if you are using the COAS_Ships mod (as I am). Now: THESE ARE NOT TESTED BEYOND MAKING SURE THE GAME STILL RUNS. If you'd like...
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    Rum Management Mod

    Hi mobucks, It always shows you how much food you have in the little icon on the right. As I couldn't add something like that, I thought having it tell you your rum level once a day was a good approximation. If you want it to only tell you when you are down to 5 days, then you can edit...
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    Quick Map

    Hi All, --------------------------- 31/8/09 -> Updated to Ver 2 --------------------------- Here's Version 2 of my Quick Map mod for AOP2 COAS. This mod now does: * When you push M, this mod lists all the non-treasure maps you have found on the right. and shows the chosen map on the left...
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    Anyway to change AI on world map?

    If you look at Captain Hawk's Smuggler MOD , he's changed the encounter chance and make up in the file: Program\encounters\Encounters_init.c. You could just use his mod, or you could edit the Encounters_init.c, and change the various encounters yourself: - rEnc.MinRank - The rank at which the...
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    Rum Management Mod

    Hi All. Here's my Rum management Mod (inspired by the POTC Build Mod). This lets you see how long your Rum will last and change the Rum ration on your ships. ------------------------------------ Edit: Ok, here's version 1.1 of the Rum management mod. The only difference is that version 1.1...
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    Finally a Female Character...

    I think I've found a fix for the diving suit bug, but as I'm not up to that point yet, I can't test it. So you could try the following changes: 1. In "Program\DIALOGS\russian\Quest\LostShipsCity\Mechanic.c" after the line: pchar.questTemp.LSC.immersions.model = pchar.model; add the line...
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    City of Abandoned Ships Bugs

    One more minor bug: You can't assign a captain to a captured ship unless you have the minimum crew to sail it. But if you do have enough crew, it then completely ignores the minimum crew requirement and you can let it sail off with 0 crew. I'd expect it was intended to enforce the minimum...
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    New SkillsUp system

    Had a few more thoughts about the skillup thing. Along with the increase in skill being dependent on it's current level (ie. increase quickly to start, and slower later), it'd be good if you're officers increased in their special skill faster then then non-special skills. eg. You're navigator...
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    New SkillsUp system

    Maybe it could be adjusted so the skills increase quickly at low level, and slowly as you get higher? So your first sea battle should get your sailiing, cannons, etc to level 2. but by the time a sill is at 8, it takes battling and sailing for ages to go up?
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    Cant berth ships

    Erm, Pieter I noticed you put my build 14 ship berthing fixes into build 13 update 2. There was one bit of code in there that was linked to KK's deckmod code, so to get it working again in build 13 we need to change line 90 in INTERFACE\kam_shipberthing.c from: string LandLocation; to string...
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    Direct, continuous sailing

    I was thinking something that would be nice for direct sailing is instead of moving from island cell directly to the next island cell, it could be made to move from island cell to a "Sea cell" where you're position in the sea cell matched you're position in the world map. We'd need someway to...
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    TAVERN GAME BUGS

    The "girl in the cardgame" quest used to trigger after 40 dice rolls total against the vartious opponents. Not sure how it works now. (if at all)
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    Request of the PotC Modding community....

    You're welcome to anything in there with my name on it, though the only things are a bit of re-work on salary and food and rum. Nothing that I think you'll want, but you're welcome to it anyway <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0"...
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    Newcomer - problem with Build 14

    <!--quoteo(post=175604:date=Dec 13 2006, 08:51 AM:name=noy1971)--><div class='quotetop'>QUOTE(noy1971 @ Dec 13 2006, 08:51 AM) 175604</div><div class='quotemain'><!--quotec--> BUT I now have lots of green and red translucent globes and pieces of text all over the screen, such as "officers...
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    officers & passengers pay

    <!--quoteo(post=175378:date=Dec 11 2006, 11:27 AM:name=longjohn)--><div class='quotetop'>QUOTE(longjohn @ Dec 11 2006, 11:27 AM) 175378</div><div class='quotemain'><!--quotec--> the amount I agree to pay people in town, is that going to be their monthly or yearly pay? do I still have to pay...
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    Build 14 Alpha

    <!--quoteo(post=175278:date=Dec 10 2006, 11:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 10 2006, 11:43 PM) 175278</div><div class='quotemain'><!--quotec--> Luckily I'm back now. And thanks a lot for all your work. Looking forward to welcoming you back soon. Any...
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    Money from Capturing ships

    <!--quoteo(post=175279:date=Dec 10 2006, 11:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 10 2006, 11:47 PM) 175279</div><div class='quotemain'><!--quotec--> But the player level is not taken into account in that line you post above, is it? <img...
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