• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. B

    Build 14 Alpha

    <!--quoteo(post=174578:date=Dec 6 2006, 12:53 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Dec 6 2006, 12:53 AM) 174578</div><div class='quotemain'><!--quotec--> <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> When I...
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    Build 14 Alpha

    <!--quoteo(post=174564:date=Dec 5 2006, 10:11 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 5 2006, 10:11 PM) 174564</div><div class='quotemain'><!--quotec--> i've always been wondering about this: if you encounter a merchant on te streets, ignore him, and then kill...
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    Build 14 Alpha

    Ok, I *Think* I have fixed the bug with going to the deck and back to sea (and probably boarding as well) download the zipfile: <a href="http://members.optusnet.com.au/~jaldridge1/POTC/Build14alpha_Fixes1.zip" target="_blank">build14alpha_Fixes1</a> and extract to your POTC folder. it should...
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    Build 14 Alpha

    I found I couldn't finish the tutorial with Malcom at the point where he should leave the ship for Oxbay. Fixed it by adding the line: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->LAi_SetActorTypeNoGroup(CharacterFromID("Malcolm Hatcher"));<!--c2--></div><!--ec2-->...
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    Trade Missions & Mendes (12.1)

    <!--quoteo(post=174287:date=Dec 3 2006, 01:21 PM:name=Claw)--><div class='quotetop'>QUOTE(Claw @ Dec 3 2006, 01:21 PM) 174287</div><div class='quotemain'><!--quotec--> I'm confused about those two things. I often do trade missions to fill my purse. The strange thing about is, that with my three...
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    Proposed changes to ship goods transfer time

    I definately vote for adding Hooks cargo loading mod in the next build. It looks a much more reasonable way of calculating loading times. @Cap'n Drow My idea was that if the cargo had another 12 hours to load (or equally, you're ship had another 3 days to get repaired) the location where you...
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    Proposed changes to ship goods transfer time

    I was starting to have a muck around with this, but my knoledge of locators and area reload code is too limited. Can anyone tell me how I'd identify the local ship boarding locator/reload point? And how you lock those reload points? Thanks, Jon A.
  8. B

    Build 13 bugs

    <!--quoteo(post=173353:date=Nov 26 2006, 01:23 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 26 2006, 01:23 AM) 173353</div><div class='quotemain'><!--quotec--> That way the player will really have to work hard to get that Manowar. And once he does, he'll have to keep...
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    Currently active modders

    I'm really looking forward to this mod! What's the plan for releasing these?
  10. B

    Newbie alert !!!!

    <!--quoteo(post=173223:date=Nov 25 2006, 03:34 AM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 25 2006, 03:34 AM) 173223</div><div class='quotemain'><!--quotec--> i have read runors of a bug where you would loose your officers on a ship in your convoy if you hired a new...
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    Build 13 bugs

    <!--quoteo(post=173282:date=Nov 25 2006, 11:06 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 25 2006, 11:06 AM) 173282</div><div class='quotemain'><!--quotec--> JA: The most likely reason you get a lot of experience at higher levels is because the enemy captains are generated with...
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    Build 13 bugs

    <!--quoteo(post=173230:date=Nov 25 2006, 06:30 AM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 25 2006, 06:30 AM) 173230</div><div class='quotemain'><!--quotec--> That's EIGHT times, not EIGHTY. Look at all the rest of the code as well and you'll see what I mean...
  13. B

    Build 13 bugs

    In LAi_character.c, around line 557: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->if(IsCharacterPerkOn(chr, "Toughness")) {     hp = stf(chr_ai.hp) + dlthp*dltTime*80; } else {     hp = stf(chr_ai.hp) + dlthp*dltTime; }<!--c2--></div><!--ec2--> so if you have...
  14. B

    Build 13 RunMe.bat issues

    <!--quoteo(post=173130:date=Nov 24 2006, 06:41 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 24 2006, 06:41 AM) 173130</div><div class='quotemain'><!--quotec--> BTW: Does anyone remember "memory.mp"? That file causes the game to hang very badly and should always be...
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    build 13.1 vs build 14?

    <!--quoteo(post=172876:date=Nov 22 2006, 01:18 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Nov 22 2006, 01:18 AM) 172876</div><div class='quotemain'><!--quotec--> Persoanlly I would love to see 'bug fix only' patches for Build 13, instead of wait till some 'update' that...
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    build 13.1 vs build 14?

    <!--quoteo(post=172827:date=Nov 21 2006, 06:17 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 21 2006, 06:17 PM) 172827</div><div class='quotemain'><!--quotec--> But what to do with the mods that are already working (almost) right but are not added to Build 13 yet? I...
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    build 13.1 vs build 14?

    Just a few thoughts about where we're taking the build versions from here. Maybe all you pro's have already thought of all this, but anyway: My thoughts: Make build 13.1 a bug fix version. no new content, but any fixes to old stuff get added to this. Build 14 alpha has all the new mods that...
  18. B

    Pre Build 13 Modpack

    <!--quoteo(post=172219:date=Nov 18 2006, 09:23 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 18 2006, 09:23 PM) 172219</div><div class='quotemain'><!--quotec--> what level were you Jonathon? If low level it could be a bug, but if high level(like high enough to buy them in a...
  19. B

    Pre Build 13 Modpack

    Possible new bug... Are we supposed to be able to buy Manowars from QC? I bought two. (there was a third one, but I didn't have the money <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) Given I can't buy them anywhere...
  20. B

    New mods for Build 13.1 or Build 14

    Wow, looking good! I'd like to play with the dialog mod and see how it feels, but looks great! <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya2" border="0" alt="me.gif" /> And the poker game looks like a very nice add. <img...
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