• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Mods for build 14?

    <!--quoteo(post=171956:date=Nov 17 2006, 08:17 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 17 2006, 08:17 AM) 171956</div><div class='quotemain'><!--quotec--> <!--quoteo(post=171811:date=Nov 16 2006, 04:04 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 16 2006...
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    Beta 7 Bugs

    <!--quoteo(post=171818:date=Nov 16 2006, 08:39 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 16 2006, 08:39 PM) 171818</div><div class='quotemain'><!--quotec--> Well, I don't have problems with the tradebook running on the original version of FrameProcess()...
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    Beta 7 Bugs

    <!--quoteo(post=171797:date=Nov 16 2006, 03:36 PM:name=Captain Teck)--><div class='quotetop'>QUOTE(Captain Teck @ Nov 16 2006, 03:36 PM) 171797</div><div class='quotemain'><!--quotec--> the thing with the trade book is that everything else runs great, its just in the trade book everything just...
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    Mods for build 14?

    Hi All, I've uploaded a couple of little mods that I made that people might want to play around with. (Found under /JAMods/ on the FTP site) The first just adds dailog options to your officers so you can change their positions. (eg. assign them to be Navigator, Gunner, etc.) This is purely...
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    Beta 8 Discussion

    Hi All, Found one more small dialog bug, which I think shouldn't be too hard to fix, but isn't a showstopper anyway. If you die on land and wake up in a tavern room upstairs, and it's not the first time you've died then you don't get the correct dialog from the women in there. This only...
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    Beta 7 Bugs

    <!--quoteo(post=170669:date=Nov 10 2006, 10:01 PM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 10 2006, 10:01 PM) 170669</div><div class='quotemain'><!--quotec--> Jonathan, i dont suppose you remember what ship type it was?(maybe you still have a save prior to meeting it?) If...
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    Beta 7 Bugs

    Hate to add in a new bug at this late stage, but just came accross this: 1. I was off capturing a pirate (I <i>think</i> it was a governer assigned mission one) and I found that the ship I ended up capturing had no guns installed (I just kept grapeshotting it untill they surrended). 2. After...
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    What officer skills/perks should be shared

    <!--quoteo(post=170513:date=Nov 9 2006, 07:53 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Nov 9 2006, 07:53 PM) 170513</div><div class='quotemain'><!--quotec--> sailingprofessional is called seawolf. you need it to have instant boarding so it could become conplicated...
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    What officer skills/perks should be shared

    Hi All, I'm having a play with getting only certain officer types. (eg, gunners) to share only the relevant skills/perks with you. The eventual idea is that gunners contribute gunnery skills and perks and not things like navigation and such. Also I’m thinking of checking the passenger list...
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    POTC Public FTP details

    Note new ftp location given in post <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7703" target="_blank">http://www.piratesahoy.com/forum/index.php?showtopic=7703</a>
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    A suggestion about sailing

    Yes, I must say that the easy time I was having of it was on the second easiest difficulty setting. I'm starting again at max difficulty (starting with the smallest ship) to see how it goes. Thinking further on Officers and Perks: At least for the active ship perks such as Instant boarding...
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    How do I add content to the official build?

    Hi all, I've made some basic changes to my <i>Enc_Officer_dialog.c</i> file to allow asking your officers to change their role title, so now I can get my doctor with 10 sailing to change to a Navigator. What's the procedure if I want to donate this to the main build? Oh, also, I can put in...
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    A suggestion about sailing

    <!--quoteo(post=170350:date=Nov 8 2006, 11:16 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 8 2006, 11:16 AM) 170350</div><div class='quotemain'><!--quotec--> ... I think the 'hassal' of meeting with the smugglers is good enough to make the player balance up the choice of...
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    A suggestion about sailing

    <!--quoteo(post=170327:date=Nov 8 2006, 07:35 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Nov 8 2006, 07:35 AM) 170327</div><div class='quotemain'><!--quotec--> ... How about doing away with the players luck effecting what type/level of officer they can find altogether - open...
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    A suggestion about sailing

    I see what you mean about getting high level officers with not so useful perks/skills ballancing out against one's you build up yourself. My problem though was that I'd spent some time building up my officers, picking custom skins, getting a bit attached to them and then - BAM - came accross a...
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    A suggestion about sailing

    Hi all, Here's my 2 cents worth on officer skills. 1. Use passenger slots for officers, this allows for having one of each officer type. (not just 3) (Not sure what you'd do about your companions ships) 2. Allow roles to be assigned. (so when you pick up that doctor with 10 sailing, you can...
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    Beta 7 Bugs

    Ok, I'll avoid doing that then! One more possible bug I've got is that while I pay my crew a monthly salary, I never seem to have to pay my officers. Given there's a quoted salary on the character screen, I figured I'd be paying them that amount monthly as well as the crew. This has meant I...
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    Beta 7 Bugs

    Thanks Hook, that fixed the bug and I successfully captured the town of Falaise de Fleur (as a pirate). As this is the first town I’ve captured, is it supposed to get rid of the shop and tavern keepers as well as the guards etc? Won’t that completely stuff up some of the quests, or is that...
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    Beta 7 Bugs

    Hi, I orignally had this in Beta 6, but it's still there in the beta 7, so: Trying to take the Falaise de Fleur fort, on the second bording area (the three level building) one of the enemies spawned or fell under the floor, and was standing in the water. (I spotted him by sidestepping out of...
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