• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. HundertzehnGustav

    GOF thoots

    lol howdyou pull that one off? no cash no ship no town? me? i been doing this for 4 hours now. bedtime.
  2. HundertzehnGustav

    GOF thoots

    ah no, gents. you want to waste my time? Leonidas a cutter , the merchant says i aint up to his task. i go out on my own, and get banged by two jolly rogers luggers. Nat the Hawk cutter. merchant tells me go stuff it. ah! moneylender. what? 26 percent? whatever i need the cash. go tavern...
  3. HundertzehnGustav

    GOF thoots

    yea... but i got so used to 9.5 wind, you see... the money cash is not important. i always had me 50,000 in the beginning... now i have to pray i wont go bancrupt until i can pick up the big trading deals...? and pray lady luck... ok, its just a game... restart if necessary.
  4. HundertzehnGustav

    GOF thoots

    Rats! :roll: its different. i have the feeling... this very vague feeling... that this is an attempt to make things more realistic. (menu with the new difficulty mods to install, or not to install) no more:" i gotz them bigger gunz and the more sailorz, meh rox the carribtzz" What it is...
  5. HundertzehnGustav

    GOF thoots

    boarding action! that axe io have right there... the default weapon. Dude that thing looks like a f´n murder weapon. good choice! lol i have marines on my cutter. but they look very professional. good paint! interface image when changing to boarding scene: US versus Brits... US , not really...
  6. HundertzehnGustav

    GOF thoots

    ok started playing minutes ago. sounds ===== and voices from master and commander: MORE! big grin here. we shell beat to quarters! smiiiile!!!! (idea: more human sounds on board of ships, not only wood cracking) bell banging from that other pirate game... sid meyers? good job! cannons fired at...
  7. HundertzehnGustav

    Realism issues

    just short... was the original game not a game...in a gaming way, movie like... turning this into a true simulator... impossible? too many missing pieces of the puzzle? i wish it really WAS one. a naval SCS... sailing & combat simulator... The Simulator to learn sailing near shore and in the...
  8. HundertzehnGustav

    17th Century ships mast configurations

    you are not the only one to wish for more complex sailing setups and commands...
  9. HundertzehnGustav

    [WIP] Limit special ship type to certain country

    or look at the red or green or white triangle... as i do now? :keith except if GoF remopves that kind of info...? and once you are under fire, the mystery is solved. oh. taking a look at maya, afaik the preferred modeling program for CoAS would be neat. have had a few Dabbles in blender in...
  10. HundertzehnGustav

    [WIP] Limit special ship type to certain country

    I would recommend not allowing the Black Pearl and Flying Dutchman to show up at random; that's just weird. --> +1 (i am a simulator dude, mysteries and ghosts are not of my personal taste) :onya2 As for ships of nation A captured by nation B, even though I agree that could happen in real...
  11. HundertzehnGustav

    [WIP] Limit special ship type to certain country

    But if we copy the entire ships... 1 set for the brits, 1 set for the Hollanders, 1 set for the Frenchies , 1 set for the Spaniards... and one (reduced?) set for the pirates. and each ship type, for each nation has 3 different color shemes. british typical colors, NL typical colore Typical...
  12. HundertzehnGustav

    [REQ] PoTC - Blackbeards ship

    a) The mods are freeware. EXPECTING others to invest their time to do the things you want, to meet your expectations, fulfil your dreams, then just hand them over to you is not a good thing to do. b) Open your hands and be thankful for anything others invest their time in. If unhappy with the...
  13. HundertzehnGustav

    [HELP] Carried Goods and Cannons

    "maxcaliber" in ships_init.c file in program/ ships :onya2
  14. HundertzehnGustav

    [WIP] New textures for the ships in CoAS

    That Batavia looks much more like the real thing. i am glad you changed the texture pattern to one that is not isibly repetitive, and have strengthened the colors, too. Less faded from the sunshine now. But i am scratching my head on the subject of the "side galleries" on the rear. 3D vs...
  15. HundertzehnGustav

    [HELP] Nation relationship effects number of hireable crew?

    thats what i mean... you have good leadership, people will know that / you. a good leader always attracts people to work for them. I think that is pretty well made - i always have trouble finding crews early on in the game, and it even happens that i manage to "upgrade ship", but unable to find...
  16. HundertzehnGustav

    [HELP] Nation relationship effects number of hireable crew?

    its all about the reputation, not the nation relation... ^^
  17. HundertzehnGustav

    Modding my install - activating "/hulln/" textures.

    am at work... have started the uploads last night (16KB/s...) from here i see nothing, the entire directory does not exist. let me check this tonight and find out what i might have missed. first time FTP user...
  18. HundertzehnGustav

    Modding my install - activating "/hulln/" textures.

    Putting the stuff up: /Hundertzengustav/ a black and white set of planks texture i consider most important to get the texture. Ship has paint applied all over her later anyway, therefor natural brown colors unnecessary. details found on google "ornaments" and improved manually. textures...
  19. HundertzehnGustav

    Modding my install - activating "/hulln/" textures.

    :hmm:-( :mm :shrug nothing. Faaatsch :E back to the paint shoppe, these lines of letters make me dizzy.
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