• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    True, I suppose I’m trying to do three things at once here. :rolleyes:
  2. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Well for starters I’m only configuring some historical ships, I’m not even thinking about looking at encounters until I can understand exactly how they work. There’s no point in me putting stuff in place, except for testing of course, unless it’s actually going to work otherwise encounters could...
  3. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Personally I don’t think the stats should be randomised for them, particularly considering they will be specific to a nation anyway. In the case of Bellerophon, she was actually noted for being particularly fast so I gave a small boost to the speed. As for the captains, I need to look into how...
  4. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    :cheeky //------------------------------------------------------------------------- // HMS Bellerophon (1786) - Arrogant-class - by Mere Mortal //------------------------------------------------------------------------- makeref(refShip,ShipsTypes[n]) ; n++ refShip.unique = 1 //...
  5. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Okay, I’ll have to see why it was returning zero then. That’ll probably work! That’s why I did it like this, which works wonders: rand(numNames-1)++ Currently I’m putting a case-switch in place... string UniqueName int random = rand(4) switch(random) { case 0: UniqueName =...
  6. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Setting the name after is certainly an option, but it’s one of those things which adds to the amount processing even if it’s minute. Reinit sorted that out, no worries. Now I just need to figure out how to use a variable for an attribute name. I mean, this for example is just not happening...
  7. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    There’s a duplicate entry for Victory which means the ship can actually be encountered. Strictly speaking it is not the Victory itself but just the same type of ship... Alright, I’m having a couple of problems with this. For one, it seems like when a random ship name is generated it is...
  8. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Couldn’t we just set a bool on the ship init, and if a check for it comes back true then it is a unique ship which can only exist once at a time? Maybe something like creating an array of unique ships, which they are added to it if generated and removed if destroyed. So if the bool is defined...
  9. Mere_Mortal

    Fixed Calibre Upgrade Fails for Shipyard Listings

    The class isn’t really an issue, but I think a 4th-Rate with 68 cannon and 650+ crew is a bit wayward. I dunno, I think Centurion has a personality disorder. xD
  10. Mere_Mortal

    Need Help Configuring some gameplay elements. (build 13 update 4)

    Oh I see, that does make sense. After all, what I’m doing probably does essentially make me a privateer!
  11. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    This was precisely my idea. There’s no harm in doing it, and as I said I’ll learn a thing or two along the way. :) “Victory” appears in the default array in the common text file, so any British ship could have the name and without regard as to its type. I suppose removing it from that array...
  12. Mere_Mortal

    Fixed Calibre Upgrade Fails for Shipyard Listings

    That’s what I’m getting at; I expect the main idea for the ships is to keep them in line with historical accuracy as much as is practical (this will obviously differ in some areas for balance reasons, particularly in respect of cargo space). Yes, HMS Centurion was a 4th-Rate with a total of 60...
  13. Mere_Mortal

    Need Help Configuring some gameplay elements. (build 13 update 4)

    It’s not the being an officer that’s the issue, I just didn’t know about the restriction on swapping ships. I knew about the rank limits in relation to ship class, but in the first place I had a Naval Brig and captured a Sloop-of-War (which was faster and had a few more guns) - if I can command...
  14. Mere_Mortal

    Fixed Calibre Upgrade Fails for Shipyard Listings

    I’ve reinstated the original line - I see a 3rd-rate with the upgrade and 24lb guns. Then I included both lines and the Advanced Warship is back with 6-pounders. I’m sure this’ll be really easy to fix, it’s just a matter of knowing where to look. --------------- I think I got it this time...
  15. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    That’s the function I was looking at. What I’ll probably do is stick a load of name arrays in the init file and leave them there, then maybe later I’ll see if I can understand the function a bit better. I’ll probably enjoy trawling through Wikipedia grabbing the relevant data, I’d learn stuff...
  16. Mere_Mortal

    Need Help Configuring some gameplay elements. (build 13 update 4)

    I actually didn’t choose the path in itself, I just picked the agent type for the leadership boost. Then I realised how it actually works. It’s something I’ll probably do as a proper story mode, I kinda like it... but at the moment I prefer to use the best ship as I find them.
  17. Mere_Mortal

    Ship PDF - up-to-date?

    Okay, good to know. I still don’t know why a ship with 9lb calibre has 24lb carronade though, but that’s another story. xD
  18. Mere_Mortal

    Fixed Calibre Upgrade Fails for Shipyard Listings

    Now I see a standard Pinnace with 6lb calibre and the upgrade, so this is a problem because it should be 9lb->12lb. Where do I need to be looking to sort this out? I don’t see anything useful in the shipyard file.:nerbz
  19. Mere_Mortal

    Ship PDF - up-to-date?

    I see, I just wasn’t sure how the date of the document compared to the ships in-game. I guess things would have changed a lot over 5 years.
  20. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    I am working on allowing certain unique ships to be encountered at sea. Two good examples here would be the Black Pearl and HMS Victory. So potentially, both ships could end up in the same battle (although time periods could prevent this). In addition, the former would always be captained by...
Back
Top