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  1. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I see things are still at the beach right? The GW moment and all.
  2. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Damn I missed you, and all this. I'm still stuck in the exams but as soon as I get some time I'll read everything I missed. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> So what have you been doin' anyway?
  3. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I remember that. Jack could be talking to Tia at the time and they hear the screaming and come out and see the marines rounding up the natives. Jack would question Mercer as to where the cargo is prompting...
  4. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    So we need reason for coming to the village and reason for leaving while Mercer chains them?
  5. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Hm...why are they stoping at the village if Jack has to go to some port??? Why don't they just go to that port???
  6. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Hmmmm. You're right. But maybe Jack is not too comfortable with it and thats one of the reasons of letting 'em go. Under all that cool Jack, there is a heart (we saw that when he rescued Will form death) Just had an idea. How bout that French pirate knows Beckett and he starts telling Jack what...
  7. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I can't see where is the problem in the story where they get to the village and they start capturing them while he is talking to Tia. If you want to get Jack bonding with villagers, it can be aboard the Wench. He could come to see the villagers from time to time, and than he sees women and...
  8. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Therein lies the paradox. They are both good. Perhaps scenes written out with both scenarios will help us decide the better version.<!--QuoteEnd--></div><!--QuoteEEnd--> I agree.
  9. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Hmmm... <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Indeed there's some good stuff in Jack's briefing scene and we can't afford to lose it all. However, I think we should try to move as much of the information to Edwards' briefing and only keep the...
  10. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Jack is going to Africa to pick up some cargo. (Beckett told him so) He needs to get to Africa and to the village. Mercer picks up from there. Jack wonder around while Mercer is preparing everything to catch slaves. Chief of the village doesn't even know what are they doing there. We have a lot...
  11. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And so that he can be surprised when hearing the marine gunfire rounding up the slaves.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly. We need something that will separate Jack and Mercer. <!--quoteo--><div...
  12. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Mercer having "other business to attend to" just when they finally got where they were going seems rather strange to me.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah. you're right. But we have to separate Jack from...
  13. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Gentlemen and Officers, Perhaps we are back to Prisoners again? I like the idea of Beckett wanting Tia for some purpose, but can't imagine how that would pan out - What has she done previously that has come to...
  14. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    EXT. JUNGLE EITC marines, Mercer and Jack are cutting though the jungle. Wild animal are heard. Monkeys on trees. Camera pans up and we see the village. EXT. NATIVE VILLAGE Jack: (smiles, and looks at Mercer) Told you I'll get us here. The villagers spot the marines and most of them hide in...
  15. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    I like that Pieter! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> The beach part is very good! Excelent! Just like I pictured it. But the part when they get to village needs some editing.
  16. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    How about that Mercer just nods his head to marines and they go along without even asking or telling Jack?
  17. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    So update the script and lets move on. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
  18. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think Turtle Rock would mark the place where they'd need to go ashore. Then they still need to find the village from there.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly! But back to the ship... are we...
  19. gunsmith

    Pirates of the Caribbean: Community Prequel Script

    Page 32. <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->They have arrived to Africa. Landing party (coulpe of boats) are coming towards the shore (Jack is standing in the first boat very proudly). Jacks boat is the first one to ''hit'' the beach. Jack steps...
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