• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. C

    Change of FTP details (Important)

    Keith has established a new FTP server so that we can exchange files again. The new access details are: Adress Username Password ftp.pafiles.com build@pafiles.com p1rate5ah0y ftp.pafiles.com aop@pafiles.com p1rate5ah0y ftp.pafiles.com potc@pafiles.com...
  2. C

    PA course on C

    Got this by PM, but IMHO such general questions are best being posted in public, so that everybody can contribute to or learn from them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <!--quoteo--><div...
  3. C

    IMPORTANT if you have CTDs loading the sea

    Umm, with seaview you mean 3rd person? BTW, your beautiful sig picture is from the Pirate Simulator? Man, if the gameplay is as good as the looks we are in for a great game!
  4. C

    Need a file please

    Keith told me he is working on a new FTP and will open it shortly. So all files should be availlable again soon. Cheers to our host for his efforts <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" /> BTW, just noticed...
  5. C

    IMPORTANT if you have CTDs loading the sea

    According to my logfiles those ctd's happen immediately AFTER the Sea Login has been completed by the code, and during the phase that the engine creates the ship rigs (the moment we often get those "Bad Rope Data", which is why I had suspected some of the new ships caused the CTD's ). I'm no...
  6. C

    IMPORTANT if you have CTDs loading the sea

    My, my, this is turning into a hugging orgy.. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
  7. C

    Retruning from Away

    You mean the little deckview fix, right? <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Jason, great to have you still around <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat"...
  8. C

    Console.c

    Console.c is a codefile which is being compiled and executed if you press F12 during the game. You'll find it in the ...\Pirates of the Caribbbean\program folder. If you open it with notepad you can edit the code. <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> void...
  9. C

    IMPORTANT if you have CTDs loading the sea

    Frans, let me hug you as well <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":buds" border="0" alt="buds.gif" /> ( Didn't you know? Today is Pirate Hugging Day <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle"...
  10. C

    IMPORTANT if you have CTDs loading the sea

    <!--quoteo(post=186550:date=Mar 28 2007, 09:34 PM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto @ Mar 28 2007, 09:34 PM) 186550</div><div class='quotemain'><!--quotec--> I've noticed this crash too, but that are expired with these settings in the buildSetting.h: DECK_VIEW_ON_SEAENTER...
  11. C

    where's the motivation?

    BTW, there are already settings in the game which enable you to make the game somewhat more expensive and challenging. They are hidden in program\internalSettings.h, in the section // DAILY UPDATE CONSTANTS --------------- For example there is #define FOOD_PER_CREW 0.01 // FLOAT - qty of...
  12. C

    Need a file please

    <!--quoteo(post=186477:date=Mar 28 2007, 01:55 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 28 2007, 01:55 AM) 186477</div><div class='quotemain'><!--quotec--> CCC! Nice seeing you again! How are you doing? <!--QuoteEnd--></div><!--QuoteEEnd--> Thanks, fine. And you...
  13. C

    Build 14 Alpha 6 Bug Summary

    Well, there is a fourth category of objects: animals, like the sharks that have their swimming animation. Though I also think it would be very difficult to implement a completely new type of creature, complete with fighting AI and animations. And it is the IMPLEMENTATION that is usually the...
  14. C

    Build 14 Capture Colonies mod

    <!--quoteo(post=186492:date=Mar 28 2007, 04:40 AM:name=vaustein)--><div class='quotetop'>QUOTE(vaustein @ Mar 28 2007, 04:40 AM) 186492</div><div class='quotemain'><!--quotec--> My pleasure! One question before I spec this out: What do you mean by "landside fort" capture? Do you mean it is...
  15. C

    PotC fully Caribbean

    <!--quoteo(post=185803:date=Mar 19 2007, 11:54 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Mar 19 2007, 11:54 PM) 185803</div><div class='quotemain'><!--quotec--> One recommendation: Let's not all get carried away, trying to do too much. Changing the current island names...
  16. C

    two things, saving at sea and long boats =D

    I wonder what could cause those crashes upon loading the sea environment. Can anyone recognize a pattern, certain islands maybe? Could you check whether your system.log file contains messages about "bad rope data" ?
  17. C

    Need a file please

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Further testing indicates that my DS is actually working. What is not working is the position report using F12. Perhaps when I upgraded the console.c file was overwritten with one that doesn't have the necessary...
  18. C

    Build 14 Capture Colonies mod

    There is already limited "Capture Colony" feature in the Build: if you attack a fort from the landside and survive long enough to capture an "envoy" you MAY convince him to surrender the town to you. The code for that is in program\CCCfunctions.c, in the ChangeTownNation function. HTH, and...
  19. C

    First Person Crew v1.5

    <!--quoteo(post=183863:date=Feb 21 2007, 07:20 AM:name=Nosie)--><div class='quotetop'>QUOTE(Nosie @ Feb 21 2007, 07:20 AM) 183863</div><div class='quotemain'><!--quotec--> You're quite correct, Avernus, Modders cramping to much halve done Stuff into the game, instead of fixing things! The...
  20. C

    A few questions

    And building works as Morgan explained: talk to your officer, and the last sentence in the first dialogscreen should be: "Assemble a working party, I want to build something". The rest will be explained in the dialog. One minor correction: you can build in EVERY landlocation. I left the...
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